The Underdark Cards 51 - 75



Cleric Spell
AD&DAnimal Horde
Cast only by champions of level 13+. All allies in an opponent's hand come to the aid of this spellcaster. Discard allies after use. (Off/4)
R The Underdark 51 of 100


Cleric Spell
AD&DElemental Swarm
Cast only by champions of level 13+. This spell creates a swarm that sweeps through one player's pool. The swarm discards any cards equal in icon points to half the level of the caster (rounded down). (Off/3)
UC The Underdark 52 of 100


Cleric Spell
AD&DPreservation
Cast only by champions of level 13+ on a realm, this spell remains in effect until dispelled or negated. The realm is immune to offensive spells. (Def/3/5)
C The Underdark 53 of 100


Cleric Spell
AD&DWard Matrix
Cast only by champions of level 13+, this spell connects the first realm of each player in a matrix, allowing each to be attacked (regardless of restrictions) until the end of this player's next turn. (Off/3)
C The Underdark 54 of 100


Cleric Spell
AD&DAge Dragon
Cast only on dragons, the spellcaster can double the age (base level) of a dragon or halve the age (base level, rounded down) and take away its special powers. This spell lasts until dispelled. (Def/3/4) or (Off/3/4)
R The Underdark 55 of 100


Cleric Spell
AD&DMindkiller
The caster can send one champion to the Abyss or send one avatar to Limbo. The avatar remains in Limbo until the end of its owner's next turn. (Off/3/4)
R The Underdark 56 of 100


Cleric Spell
AD&DSpacewarp
All attacks until the end of this player's next turn must be made against one realm chosen by the caster; if the realm is razed, a successful attack by the next player discards it. No further attacks can be made. (Off/3/5) No effect if Spell Turned or Reflected.
R The Underdark 57 of 100


Cleric Spell
AD&DSpirit of Power
Any 4 clerics (excluding avatars) may band together to send an avatar to the Abyss. Each player who participates must discard a magical item, either from his hand or pool. (Off/3/4/5)
C The Underdark 58 of 100


Artifact
GreyhawkThe West Wind
Usable only by a Greyhawk avatar. The attached champion and its allies can attack any 'western' realm (to this player's left), regardless of position or restrictions.
C The Underdark 59 of 100


Cleric Spell
AD&DTentacle Walls
Cast on a realm, this spell creates a permanent ally that devours all nonflying allies. The spell remains in effect until negated or dispelled. (Def/5)
C The Underdark 60 of 100


Cleric Spell
AD&DTimelessness
Discard cards equaling in icon points to the level of the targeted champion, who is sent to the Abyss. (Off/3/4/5)
UC The Underdark 61 of 100


Cleric Spell
AD&DHovering Road
Creates a permanent one-way path to a chosen realm until dispelled. Regardless of the realm's restrictions, this player's champions and allies can attack that realm. (Off/3) No effect if Spell Turned or Reflected.
C The Underdark 62 of 100


Cleric Spell
AD&DBreath of Death
Cast only by level 13+ champions. Kills all champions of level 6 or less in one pool and prevents survivors from attacking until after that player's next turn. (Off/3)
C The Underdark 63 of 100


Cleric 19
AD&DThe Unnamed, Avatar of Gruumsh
Avatar; a cleric of level 8 or higher must be discarded to bring the Unnamed into play. All players must ask Gruumsh each battle for the number of allies they can use. Limit one avatar per pool.
R The Underdark 64 of 100


Cleric 20
AD&DThe Faceless One, Avatar of Juiblex
Avatar; two clerics equaling 12 points or more must be discarded to bring the Faceless One into play. It and any AD&D champions in the player's pool are immune to magical items of less than +3 enchantment and offensive spells. Limit one avatar per pool.
UC The Underdark 65 of 100


Cleric 21
AD&DMoradin's Avatar
Avatar; two dwarf champions or the Reorxcrown Mountains realm must be discarded to bring Moradin's Avatar into play. All realms held by this player can be attacked only by flyers or earthwalkers (or via Underdark realms). Limit one avatar per pool.
C The Underdark 66 of 100


Rule
GreyhawkInvasion of the Undead
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. The undead rise up in wrath! Any undead champions killed in battle are not discarded, but are sent to Limbo. They return to their pool at the end of their next turn, without attachments. Any undead allies lost in battle remain with them. This rule card is immune to Wish.
UC The Underdark 67 of 100


Cleric 19
RavenloftThe Red Death
Avatar; Ravenloft champions totaling 10+ must be discarded to bring the Red Death into play. On its turn, it can corrupt a champion of base level 5 or less. The player can allow his champion to be the avatar's ally, or he can discard the champion instead. If used, the champion returns to its pool, minus attached cards. Limit one avatar per pool.
R The Underdark 68 of 100


Rule
AD&DThings That Go Bump in the Night
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions and allies native to the Underdark (designated by D&D TU on each card) have infravision. All other champions and allies do not; they cannot see and their special powers don't work.
UC The Underdark 69 of 100


Cleric 16
DragonLanceSargonnas
Avatar; a cleric of level 8 or higher must be discarded to bring Sargonnas into play. All cards with the word 'fire' or 'red' in their title are doubled in level when played with Sargonnas. Limit one avatar per pool.
C The Underdark 70 of 100


Cleric 21
GreyhawkThe Uncaring, Avatar of Boccob
Avatar; can cast wizard spells; a Greyhawk wizard and one Greyhawk realm must be discarded to bring the Uncaring into play. At the beginning of this player's turn, the Uncaring can discard one razed Greyhawk realm in play. Limit one avatar per pool.
R The Underdark 71 of 100


Cleric 17
Forgotten RealmsThe Avatar Shar
Avatar; a cleric and one Forgotten Realms holding must be discarded to bring Shar into play. She absorbs all offensive spells cast against this player's Forgotten Realms champions and realms, dispelling or deflecting them as she wishes. Limit one avatar per pool.
UC The Underdark 72 of 100


Ally +5
AD&DBaelnorn
Undead. If used in the successful defense of a realm, they remain with the realm until it is razed.
C The Underdark 73 of 100


Ally +4
AD&DChitine
If played against a drow champion, it is +8. If played with Lolth, the Spider Queen, it remains with her and is shuffled back into the deck if Lolth is defeated.
C The Underdark 74 of 100


Ally +6
AD&DCrypt Servant
Undead. Can be attached to any Underdark holding, where it becomes a permanent defending ally until the holding is discarded.
C The Underdark 75 of 100