This realm extends under opponent's Dark Sun realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C
The Underdark 1 of 100
Realm
AD&D
The Unipolar Triumvirate
Adds a +3 Underdark ally to all champions of this player when attacking. The ally is negated by any other Triumvirate realm in play unless in the same player's formation.
C
The Underdark 2 of 100
Realm
DragonLance
UnderKrynn
This realm extends under opponent's Dragonlance realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C
The Underdark 3 of 100
Realm
AD&D
The Bipolar Triumvirate
Adds a +6 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar Triumvirate. This ally is negated by the Tripolar and Ultimate Triumvirates unless in the same player's formation.
UC
The Underdark 4 of 100
Realm
AD&D
The Underdark
This realm extends under all opponent's realms that have attached holdings, allowing the realms to be attacked by this player's champions and allies, regardless of position or restrictions.
R
The Underdark 5 of 100
Realm
AD&D
The Tripolar Triumvirate
Adds a +9 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar and Bipolar Triumvirates. This ally is negated by the Ultimate Triumvirate unless in the same player's formation.
R
The Underdark 6 of 100
Realm
Forgotten Realms
UnderToril
This realm extends under opponents' Forgotten Realms realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C
The Underdark 7 of 100
Realm
Greyhawk
UnderOerth
This realm extends under opponent's Greyhawk realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C
The Underdark 8 of 100
Realm
Ravenloft
UnderDread
This realm extends under opponent's Ravenloft realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C
The Underdark 9 of 100
Holding
Dark Sun
The Burning Cavern
Ancient magic from Athas's Blue Age decrees that this player's allies are immune to psionic power cards.
UC
The Underdark 10 of 100
Holding
AD&D
The Unipolar Cavern
If attached to any Triumvirate realm, the Underdark ally gained from the realm is immune to offensive spells.
C
The Underdark 11 of 100
Holding
DragonLance
Subterranean Seas
The stormy underdark of Krynn grants player's allies the ability to become swimmers.
UC
The Underdark 12 of 100
Holding
AD&D
The Bipolar Cavern
If attached to any Triumvirate realm, the Underdark ally gained from the realm can be dwarves, elves, earthwalkers, flyers, swimmers, or undead, as needed.
UC
The Underdark 13 of 100
Artifact
AD&D
The North Wind
Usable only by an AD&D avatar. The attached champion and its allies can attack any realm, regardless of position or restrictions. If victorious, the realm is automatically razed.
C
The Underdark 14 of 100
Holding
AD&D
The Tripolar Cavern
If attached to any Triumvirate realm, this player's Underdark allies gained from Triumvirate realms can also be used to defend.
UC
The Underdark 15 of 100
Holding
Forgotten Realms
Echoes from the Deep
The magic of the Deep seeps upward, rendering this player's allies immune to psionic power cards.
R
The Underdark 16 of 100
Holding
Greyhawk
Cavern of the Gods
The ancient power of the gods bestows immunity to this player's defending allies against the special powers of champions.
UC
The Underdark 17 of 100
Holding
Ravenloft
The Dread Chamber
The dark powers, in a twist of fate, decree that this player's attacking champions are immune to the powers of all Ravenloft allies.
UC
The Underdark 18 of 100
Event
AD&D
Gods' Plague
All avatars in pools are destroyed. Immune to Limited Wish. (Harmful)
R
The Underdark 19 of 100
Event
AD&D
When Gods Walk
All avatars must attack until this player's next turn; avatars must be used first in defense. If unable to attack they are discarded. (Harmful)
R
The Underdark 20 of 100
Event
AD&D
Drow Justice
Played during combat, all champions and allies in battle who are not elves (including drow) or dragons are discarded. If both champions are slain, the battle is over with no victors. (Harmful)
R
The Underdark 21 of 100
Event
AD&D
Memory Moss
This creeping fungus purges a spellcaster of its spells. All spells currently held by the targeted player are discarded, and the affected champion cannot cast spells until the event is removed. (Harmful)
R
The Underdark 22 of 100
Artifact
DragonLance
The East Wind
Usable only by a Dragonlance avatar. The attached champion and its allies can attack any 'eastern' realm (to this player's right), regardless of position or restrictions.
C
The Underdark 23 of 100
Event
AD&D
The Forest Oracle
This player's realms that show trees are protected from being razed or destroyed by spells and events until the end of his next turn. (Helpful)
UC
The Underdark 24 of 100
Event
AD&D
Mika's Magic Ban
All spellcasting champions (except Mika the Wolf Nomad) cannot cast spells until the end of this player's next turn. (harmful)