Runes & Ruins Cards 76 - 100



Magical Item +2
AD&DStar Gem of Martek: Ruby
Undead cannot use their special powers when opposing the attached champion. If joined with another Star Gem, the attached champion is immune to harmful events. (Def)
C Runes & Ruins 76 of 100


Magical Item +1
AD&DStar Gem of Martek: Clear Crystal
Spells cast by the attached champion cannot be dispelled. If all five Star Gems are joined, the attached champion can choose to win any battle, automatically razing the realm. If this power is used, the Star Gems are discarded. (Def)
R Runes & Ruins 77 of 100


Magical Item +4
AD&DStar Gem of Martek: Amethyst
If the attached champion is discarded as a result of combat, the opposing champion is sent to the Abyss. If joined with another Star Gem, the attached champion can cast any spell. (Off)
UC Runes & Ruins 78 of 100


Magical Item +3
AD&DBig Giant's Rock
Usable only by giants. Opposing champions must discard one ally of level 4 or less if this item is played during a battle. (Off) Rock owner's choice.
C Runes & Ruins 79 of 100


Magical Item +6
AD&DHuge Giant's Rock
Usable only by giants. Opposing champions must discard one ally of level 7 or less if this item is played during battle. Opponents cannot add magical items in battle. (Off) Rock owner's choice.
C Runes & Ruins 80 of 100


Magical Item +9
AD&DEnormous Giant's Rock
Usable only by giants. Destroys one opposing ally and artifact when played in battle, and no further allies can be played by the opponent. (Off) Rock owner's choice.
R Runes & Ruins 81 of 100


Ally +3
AD&DHypnosnake
This ally hypnotizes one opposing ally chosen at any time during the battle, causing that ally to switch sides.
C Runes & Ruins 82 of 100


Ally +2
AD&DThe Rahasia
If the attached champion is defeated in battle, the opposing player must discard all champions and events in his hand.
R Runes & Ruins 83 of 100


Ally +6
AD&DRemorhaz
This ally is +8 if played with a giant. Any additional allies played by this player are immune to offensive psionics for this round of battle.
UC Runes & Ruins 84 of 100


Ally +3
AD&DThe Incantrix
Immune to offensive spells. When this ally is played, all spells in play are dispelled.
R Runes & Ruins 85 of 100


Ally +4
AD&DWinter Wolf Pack
Increases to +8 when allied with giants. Doubles the base level of any champion defending the Glacier Rift.
C Runes & Ruins 86 of 100


Ally +4
AD&DHydra
Gains 2 levels for each additional ally played by this player during a round of battle. Immune to the powers of opposing allies.
C Runes & Ruins 87 of 100


Ally +5
AD&DRed Dragon
Flyer. This ally's level increases to +7 if played with a dragon champion. All allies played after the red dragon may be considered flyers (player's choice).
UC Runes & Ruins 88 of 100


Ally +4
AD&DRampaging Oni
When played, all psionic power cards in play are canceled and no more can be played during this round of battle. Oni becomes +7 if played with a Forgotten Realms Champion.
C Runes & Ruins 89 of 100


Ally +4
AD&DThe Live Ones
Playing this ally cancels the special powers of any opposing wizard for one round of combat. This ally returns to the player's hand at the conclusion of a victorious battle.
R Runes & Ruins 90 of 100


Unarmed Combat
AD&DFlying Kick
Unarmed combat card; usable only by heroes. This maneuver can either count as +5 in any battle or it can destroy (discard) an ally or maigcal item of +5 or less (this player's choice). (Off/4)
C Runes & Ruins 91 of 100


Unarmed Combat +7
AD&DHaymaker
Unarmed combat card; usable only by heroes. Opponent must draw and discard a card, noting the last digit. If the opposing champion's base level is equal to or less than the digit, the opponent is defeated. Undead are immune to this maneuver. (Off/4)
R Runes & Ruins 92 of 100


Unarmed Combat +4
AD&DUppercut
Unarmed combat card; usable only by heroes. Victims of this maneuver cannot cast spells or use psionic power cards during this round of battle. (Off/4)
UC Runes & Ruins 93 of 100


Unarmed Combat +2
AD&DDisarm
Unarmed combat card; usable only by heroes. This maneuver strips away (discards) one magical item or artifact of an opposing champion (this player's choice). (Off/4)
C Runes & Ruins 94 of 100


Unarmed Combat +3
AD&DKidney Punch
Unarmed combat card; usable only by heroes. The opposing player must discard a card from his hand before he can play any more cards in battle. Undead are immune to this maneuver. (Off/4)
R Runes & Ruins 95 of 100


Unarmed Combat +5
AD&DBear Hug
Unarmed combat card; usable only by heroes. This maneuver halves the levels (rounded down) of an opposing champion and one ally chosen by this player. Undead are immune to this effect. (Off/4)
C Runes & Ruins 96 of 100


Unarmed Combat +3
AD&DKnockdown
Unarmed combat card; usable only by defending heroes. When this card is played, the opposing champion must draw and discard a card, noting the last digit. If the number is 4 or less, the opponent returns to his pool defeated. (Def/4)
C Runes & Ruins 97 of 100


Unarmed Combat +3
AD&DHeadlock
Unarmed combat card; usable only by heroes. Any unarmed combat cards played by this champion after this one are doubled in level. (Def/4)
UC Runes & Ruins 98 of 100


Unarmed Combat
AD&DBlock
Unarmed combat card; usable only by heroes. This maneuver counters any just-played offensive unarmed combat card, negating its effect and sending it to the discard pile. (Def/4)
C Runes & Ruins 99 of 100


Rule
AD&DThe Monty Haul Campaign
Played at the beginning of this player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions in play can cast any type of spell, use psionic power cards, and attach artifacts from any world. Only legally allowable artifacts remain if this rule card is removed from play.
R Runes & Ruins 100 of 100