Runes & Ruins Cards 51 - 75



Cleric Spell +4
AD&DConjure Air Elemental
The +4 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Opposing flying allies are immediately discarded. (Off/4)
UC Runes & Ruins 51 of 100


Cleric Spell +3
AD&DConjure Water Elemental
The +3 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Opposing swimming allies are immediately discarded. (Off/4)
C Runes & Ruins 52 of 100


Wizard Spell
AD&DCrystalbrittle
Destroys one magical item anywhere in play. (Off/3/4)
C Runes & Ruins 53 of 100


Wizard Spell
AD&DEnergy Drain
Draw and discard a card when this spell is cast, noting the last digit. Subtract that number from the target champion's level. If the level reaches 0, the champion is discarded. Undead are immune to this spell. (Off/3/4)
UC Runes & Ruins 54 of 100


Event
AD&DTyranthraxus, the Possessing Spirit
Play on an opponent's champion, who then becomes a monster able to cast wizard spells. The champion remains under control of the event player until canceled. (Harmful)
R Runes & Ruins 55 of 100


Event
AD&DComing of the Phoenix
Retrieve one champion (excluding avatars) from the discard pile and put it into play. (Helpful)
C Runes & Ruins 56 of 100


Event
AD&DThe Forgotten King
If their first attack is successful, all heroes can make an additional attack until the end of this player's next turn. All heroes are considered earthwalkers during this event. (Helpful)
R Runes & Ruins 57 of 100


Event
AD&DElixir of Life
Play on a champion who is about to be defeated. He returns to his pool instead of being discarded. If the player was attacking, he can continue with another champion. No spoils of victory are drawn for the champion's defeat. (Helpful)
C Runes & Ruins 58 of 100


Event
AD&DGiant Raid!
All giants in play double their total levels when attacking until this player's next turn. (Helpful)
UC Runes & Ruins 59 of 100


Event
AD&DThe Vampire Attacks!
All attacking undead are immune to opposing champions' special powers until this player's next turn. (Helpful)
UC Runes & Ruins 60 of 100


Event
AD&DUndead Guardian
Creates an undead level 5 monster until the beginning of this player's next turn. It is the first to defend this player's realms during attacks by all other players. Any spoils obtained by it are doubled. (Helpful)
R Runes & Ruins 61 of 100


Event
AD&DBarbarian Charge!
Attacking champions who do not use spells or psionic power cards are doubled in base level until the beginning of this player's next turn. (Helpful)
C Runes & Ruins 62 of 100


Event
AD&DPsionic Shield
This player's realms, champions, and allies are immune to offensive psionic power cards until the beginning of his next turn. (Helpful)
UC Runes & Ruins 63 of 100


Event
AD&DVolcanic Eruption
This event razes all realms that can only be attacked by swimmers or earthwalkers. (Harmful) Attacked by EITHER swimmers or earthwalkers.
UC Runes & Ruins 64 of 100


Artifact +2
AD&DThe Midas Orb
Champions of base level 3 or less cannot defend against a champion with the Midas Orb. The Orb changes one opposing ally to gold, sending it to the Abyss.
C Runes & Ruins 65 of 100


Artifact
AD&DInvulnerable Coat of Arnd
Can only be attached to heroes of any world. Heroes wearing this artifact ignore the levels and powers of all magical items, and opposing allies' levels are halved (rounded down).
UC Runes & Ruins 66 of 100


Artifact +2
AD&DIpsissimo's Black Goose
Can only be attached to clerics of any world. When the attached cleric is in this player's pool, it and all other clerics in the pool are immune to harmful events.
C Runes & Ruins 67 of 100


Artifact
AD&DTenser's Crystal Ball
Can only be attached to wizards of any world. At the beginning of this player's turn, inspect the draw deck of an opposing player. At any time, the player can discard the Crystal Ball to shuffle an opponent's draw pile.
C Runes & Ruins 68 of 100


Artifact +5
Forgotten RealmsAlbruin
Cannot be attached to clerics or wizards. Any monster opposing the attached champion is at half its base level (rounded down). Opponents cannot use psionic power cards. Sword
C Runes & Ruins 69 of 100


Artifact +4
AD&DBlackrazor
The attached champion must attack during his turn or discard one champion from his pool. Allies attached to this champion during battle are immune to offensive spells, psionics, and the special powers of champions and allies. Weapon
R Runes & Ruins 70 of 100


Artifact +5
AD&DWave
Can only be attached to swimming champions of any world. Nonswimming allies played with the attached champion are considered swimmers. Allies who are already swimmers are doubled in level. Weapon
UC Runes & Ruins 71 of 100


Artifact +6
AD&DWhelm
Can only be attached to dwarf champions of any world. This weapon automatically defeats giants. Whelm returns to the player's hand if the attached champion is discarded. Weapon
R Runes & Ruins 72 of 100


Magical Item
AD&DGirdle of Dwarvenkind
The attached champion is considered a dwarf for the purposes of card play, gaining earthwalking ability. (Def)
R Runes & Ruins 73 of 100


Magical Item +2
AD&DStar Gem of Martek: Opal
The attached champion can use psionic power cards. If joined with another Star Gem, the attached champion is immune to offensive psionics. (Def)
C Runes & Ruins 74 of 100


Magical Item +3
AD&DStar Gem of Martek: Sapphire
Allies played with the attached champion cannot be removed by any means. If joined with another Star Gem, the attached champion gains an additional 5 levels. (Def)
UC Runes & Ruins 75 of 100