Can defend itself as a level 9 monster. Cannot be attacked by heroes or clerics. Defenders are immune to offensive spells and offensive psionic power cards.
R
Runes & Ruins 1 of 100
Realm
AD&D
The Forbidden City
Cannot be attacked by earthwalkers. Allies defending this realm are doubled in base level.
C
Runes & Ruins 2 of 100
Realm
AD&D
The Lost Caverns of Tsojcanth
Cannot be attacked by flyers or swimmers. Defenders of this realm are immune to offensive spells.
C
Runes & Ruins 3 of 100
Realm
AD&D
White Plume Mountain
Players attacking this realm must discard a card from their hand during each round of battle.
UC
Runes & Ruins 4 of 100
Realm
AD&D
Doc's Island
Can only be attacked by swimmers or flyers. Magical items and artifacts of attackers lose their bonuses but not their powers.
Coast.
C
Runes & Ruins 5 of 100
Realm
Forgotten Realms
The City of Phlan
Cannot be attacked by monsters unless Zhentil Keep is somewhere in play. Immune to offensive cleric spells.
Coast. Attached holding is not immune.
R
Runes & Ruins 6 of 100
Realm
AD&D
The Barrier Peaks
Can only be attacked by flyers or earthwalkers. Defending dwarves double their base levels and are immune to offensive psionics.
C
Runes & Ruins 7 of 100
Realm
AD&D
Tomb of Horrors
Cannot be attacked by flyers. Defending monsters are immune to offensive spells and the special powers of avatars.
C
Runes & Ruins 8 of 100
Realm
AD&D
Demonweb Pits
Any elf (drow) defending this realm is doubled in base level and is immune to offensive spells. Spells cast by defending drow during a round of battle cannot be dispelled.
C
Runes & Ruins 9 of 100
Realm
AD&D
The Hidden Shrine of Tamoachan
Clerics defending this realm are immune to offensive psionic power cards. Defending avatars are not discarded if defeated, but return to their pool at the end of his player's next turn.
UC
Runes & Ruins 10 of 100
Realm
AD&D
The Depths of the Earth
Cannot be attacked by flyers or swimmers. Defending swimmers are doubled in base level. If razed, the attacking champion must discard all attached magical items and artifacts.
C
Runes & Ruins 11 of 100
Realm 7
AD&D
Isle of Dread
Can defend itself as a level 7 monster. Can only be attacked by flyers or swimmers.
Coast.
C
Runes & Ruins 12 of 100
Realm
AD&D
Desert of Desolation
Cannot be attacked by swimmers. Defending undead gain 4 levels.
R
Runes & Ruins 13 of 100
Realm
AD&D
The Glacial Rift
Cannot be attacked by swimmers. Defending giants gain 2 levels and are immune to offensive spells and offensive magical items.
C
Runes & Ruins 14 of 100
Realm
AD&D
The Lendore Isles
Cannot be attacked by monsters or heroes. If this realm is razed, this player may return the bottom card from his discard pile to his hand.
Coast.
C
Runes & Ruins 15 of 100
Realm
AD&D
The Lost City
Cannot be attacked by flyers or swimmers. Only AD&D champions can attack this realm; champions from other worlds cannot attack.
UC
Runes & Ruins 16 of 100
Realm
AD&D
Village of Orlane
Defending heroes double their base levels. Attacking monsters are at half their base levels (rounded down) and lose their special powers.
UC
Runes & Ruins 17 of 100
Realm 7
AD&D
Sunderhan, Isle of the Slave Lords
Can defend itself as a level 7 hero. Champions (and any attached items) and their allies who are defeated while attacking this realm are sent to the Abyss.
R
Runes & Ruins 18 of 100
Holding
AD&D
Keep on the Borderlands
When this holding is played, choose one type of champion that cannot attack the attached realm (hero, monster, etc).
R
Runes & Ruins 19 of 100
Holding
AD&D
Palace of the Silver Princess
Champions attacking this realm are halved (rounded down) in total levels and cannot use allies.
C
Runes & Ruins 20 of 100
Holding
AD&D
Labyrinth of Madness
Champions attacking the attached realm must draw and discard a card, noting the last digit of its number. If the number is higher than the attacker's base level, the champion is sent to Limbo. The attacker may continue.
C
Runes & Ruins 21 of 100
Holding
AD&D
Village of Hommlet
The attached realm must be razed twice during one player's turn to earn spoils of victory. The holding is not discarded until the realm is razed twice.
UC
Runes & Ruins 22 of 100
Holding
AD&D
Oasis of White Palm
Events cannot be played when attacking the attached realm.
C
Runes & Ruins 23 of 100
Holding
AD&D
Ghost Tower of Iverness
The attached realm cannot be attacked by a champion of base level 6 or less.
C
Runes & Ruins 24 of 100
Holding
AD&D
Vault of the Drow
Defending elf (drow) champions can cast spells and use psionic power cards.