Ravenloft Cards 26 - 50



Event
AD&DQuirk of Fate
All champions use the first digit of their card number for their level until the end of this player's next turn. Harmful.
R Ravenloft 26 of 100


Event
AD&DDisrupted Magic
Champions that can cast wizard spells now can cast only cleric spells and vice versa, until the end of this player's next turn. Harmful.
C Ravenloft 27 of 100


Event
AD&DPower of the Land
All champions gain 1 level for each Ravenloft realm and holding in their player's control until the end of this player's next turn. Helpful.
UC Ravenloft 28 of 100


Rule
GreyhawkSpell Book of Drawmij
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Victorious Greyhawk champions may keep one spell used that round that they can cast normally when they return to the pool. The spell is automatically cast again the next time that champion fights. Any dispel magic card can be used to remove the spell.
R Ravenloft 29 of 100


Rule
Dark SunCity States
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. One Dark Sun holding can be counted as a realm for the purpose of victory conditions.
R Ravenloft 30 of 100


Rule
RavenloftIslands of Terror
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Play Ravenloft realms face down, but vertically. (Holdings are still face up, as are other realms.) Reveal the realm only when it is attacked. If one of his Ravenloft realms is razed, the player can rearrange all his Ravenloft realms.
R Ravenloft 31 of 100


Cleric Spell
AD&DEyes of the Undead
If an opponent has an undead champion or ally, player can look at the opponent's hand. (Def/4)
C Ravenloft 32 of 100


Cleric Spell
AD&DLiving Ward
All of the opponent's living allies (not undead) in play are discarded. (Off/4)
UC Ravenloft 33 of 100


Cleric Spell
AD&DBinding Curse
If defeated, this champion can curse its opponent to lose 3 levels until a dispel magic removes this card. (Off/4)
C Ravenloft 34 of 100


Cleric Spell +8
AD&DConjure Grave Elemental
Casting this spell creates a +8 ally for the duration of the round. (Off/4)
R Ravenloft 35 of 100


Cleric Spell +6
AD&DAnimate Rock
(Off/4)
UC Ravenloft 36 of 100


Cleric Spell
AD&DWord of Recall
Pick one opposing ally card and discard it. (Off/4)
C Ravenloft 37 of 100


Cleric Spell
AD&DGlyph of Warding
All opposing allies lose 1 level. (Off/4)
C Ravenloft 38 of 100


Cleric Spell +4
AD&DCall Lightning
(Off/4)
C Ravenloft 39 of 100


Cleric Spell
AD&DPrayer
This champion's allies all gain 2 levels. (Def/4)
C Ravenloft 40 of 100


Cleric Spell
AD&DTurn Undead
All undead enemy allies with levels equal to or less than the champion must be discarded. (Off/4)
UC Ravenloft 41 of 100


Cleric Spell
AD&DImbue with Spell Ability
A cleric in a player's pool can cast this on any champion, allowing him to cast cleric spells for this round. (Def/3)
C Ravenloft 42 of 100


Cleric Spell +5
AD&DInsect Plague
(Off/4)
C Ravenloft 43 of 100


Cleric Spell
AD&DPlane Shift
Player can substitute any unrazed realm's power, but not its attached holding, for this round. (Off/4)
R Ravenloft 44 of 100


Cleric Spell
AD&DHeal
Player may retrieve any champion or ally from his discard pile and return to his hand. (Def/3)
R Ravenloft 45 of 100


Wizard Spell +3
AD&DShadow Magic
(Off/4)
C Ravenloft 46 of 100


Wizard Spell +4
AD&DShades
Casting this spell creates a +4 ally. (Def/4)
C Ravenloft 47 of 100


Wizard Spell +5
AD&DVampiric Touch
Has no effect on undead champions. (Off/4)
C Ravenloft 48 of 100


Wizard Spell
AD&DHold Person
Reduces opposing champion's level to 0 for this round. (Off/4)
R Ravenloft 49 of 100


Wizard Spell
AD&DDetect Magic
Opponent lays all spells and magical items in his hand face up on the table for this round. (Off/4)
UC Ravenloft 50 of 100