Powers Cards 76 - 100



Psionic Power +4
AD&DRepugnance
Psionic power. Usable by psionicist champions. Used in battle, this power forces all allies of the opposing champion to join the user's side. (Off/4)
C Powers 76 of 100


Psionic Power +4
AD&DMind Thrust
Psionic power. Usable by psionicist champions. (Off)
C Powers 77 of 100


Cleric 11
DragonLanceThe Sea Queen, Avatar of Zeboim
Avatar. Discard a cleric to bring the Sea Queen into play. She makes swimmers of all this player's champions and allies and may reclaim one magical item each turn as it is discarded. If Tempest is in play, the Sea Queen cannot be. Limit one avatar per pool. Swimmer.
R Powers 78 of 100


Cleric 14
DragonLanceKiri, Avatar of Kiri-Jolith
Avatar. A cleric must be discarded to bring Kiri into play. In combat, Kiri negates all special powers of all champions in play. Limit one avatar per pool.
R Powers 79 of 100


Cleric 9
Dark SunShadair Mesker
Shadair can use wizard spells and psionic power cards.
UC Powers 80 of 100


Psionic Power +1
AD&DMental Barrier
Psionic power. Usable by psionicist champions. For the remainder of this battle, all offensive psionic powers used against this champion become +2 and have no extra abilities. (Def/4)
C Powers 81 of 100


Psionic Power +3
AD&DTower of Iron Will
Psionic power. Usable by psionicist champions. User becomes immune to offensive psionic powers until the beginning of his next turn. (Def/3/4)
C Powers 82 of 100


Psionic Power +1
AD&DIntellect Fortress
Psionic power. Usable by psionicist champions. Until the end of his next turn, the user of this power is immune to all offensive spells, magical items, and psionic powers except those of avatars. (Def/3)
C Powers 83 of 100


Psionic Power +4
AD&DControl Flames
Psionic power. Usable by psionicist champions. This champion may force the discard of one non-champion card with the word flame or fire in its title. (Def/4)
C Powers 84 of 100


Rule
AD&DPsychic Storm
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No psionic power cards or artifacts may be played.
R Powers 85 of 100


Rule
AD&DNullify Magic
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No wizard or clerical spells may be played.
R Powers 86 of 100


Rule
AD&DMind of the Avatar
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All avatars can use psionic power cards.
R Powers 87 of 100


Rule
AD&DGift of the Avatar
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Only clerics may use psionic power cards.
R Powers 88 of 100


Psionic Power +1
AD&DIntensify
Psionic power. Usable by psionicist champions. Doubles the levels of all allies played on this champion. (Def/4)
C Powers 89 of 100


Psionic Power +1
AD&DSummon Planar Creature
Psionic power. Usable by psionicist champions. The user may search his draw deck for one champion of level 6 or less to aid him in this battle. Reshuffle the draw deck afterward. (Def/4)
C Powers 90 of 100


Psionic Power +4
AD&DGraft Weapon
Psionic power. Usable by psionicist champions. In combat, the user of this power can use the level and effects of one magical item or artifact in another player's pool. (Def/4)
C Powers 91 of 100


Cleric Spell +3
AD&DMelt Stone
The opposing champion is reduced in level to +3, and his allies to +1, for the duration of this combat. (Off/4)
C Powers 92 of 100


Psionic Power +8
AD&DPsionic Blast
Psionic power. Usable by psionicist champions. (Off)
C Powers 93 of 100


Psionic Power +1
AD&DMagnify
Psionic power. Usable by psionicist champions. A champion using this power doubles his level for the duration of this battle. (Def/4)
C Powers 94 of 100


Psionic Power +4
AD&DProbability Travel
Psionic power. Usable by psionicist champions. This power allows its user and his allies to attack any realm, regardless of its position. (Def/3)
C Powers 95 of 100


Psionic Power +2
AD&DBanishment
Psionic power. Usable by psionicist champions. No allies can be played against a psionicist champion using this power. (Off/3/4)
C Powers 96 of 100


Psionic Power +1
AD&DCreate Object
Psionic power. Usable by psionicist champions. The user can look through his draw pile and select any single magical item or artifact to play immediately. Reshuffle the draw pile afterward. (Def/3/4)
C Powers 97 of 100


Psionic Power
AD&DPsychic Lock
Psionic power. Usable by psionicist champions. Ends combat. Both champions return to their pools; all other cards are discarded. The battle is a draw; there are no spoils. (Off/4)
C Powers 98 of 100


Psionic Power +2
AD&DLife Draining
Psionic power. Usable by psionicist champions. Automatically defeats undead champions and allies. (Off/4)
C Powers 99 of 100


Psionic Power
AD&DDimensional Door
Psionic power. Usable by psionicist champions. Forces the attacker to redirect his attack to any other realm in play, ignoring its placement and special powers during the battle. (Off/4)
C Powers 100 of 100