Powers Chase Cards 1 - 20



Realm
AD&DCrystal Sphere
Any psionicist champion defending the Crystal Sphere doubles his level.
VR Powers 1 of 20


Holding
AD&DRock of Bral
Can be attached to any realm. Any defender is considered a psionicist champion. If attached to the Crystal Sphere, it adds +6 to the defender's level.
VR Powers 2 of 20


Artifact
AD&DUnipsi
Usable by any avatar. An avatar with this artifact attached can use any number of artifacts from any worlds.
VR Powers 3 of 20


Artifact
AD&DThe Inverter
Usable by any wizard. This artifact enables wizards to use psionic power cards.
VR Powers 4 of 20


Event
AD&DRoyal Conscription and Tax Levy
All opponents of this player must skip step 3 of their turns until the beginning of this player's next turn. Harmful.
VR Powers 5 of 20


Magical Item +6
AD&DFate's Promise
This sword negates all spells cast by the opposing champion. (Def)
VR Powers 6 of 20


Artifact
AD&DBando's Whitestone
Usable by any psionicist champion. This artifact enables psionicists to cast wizard spells.
VR Powers 7 of 20


Artifact +4
AD&DQuill Pen of the Planes
The attached champion may duplicate the effect of any one spell, psionic power card, or psionicist champion power in play.
VR Powers 8 of 20


Artifact
AD&DThe Tantelear
Usable by any champion. This artifact generates a wild talent. It allows the attached champion to duplicate the power of any one psionicist champion currently in play.
VR Powers 9 of 20


Magical Item +2
AD&DBoragh's Ring
Allows monsters to use psionic power cards, but the psionic card's level are all reduced to +2. (Def)
VR Powers 10 of 20


Magical Item +2
AD&DShawl of Mordenheim
Any monster with this shawl is immune to all offensive spells, offensive magical items, and artifacts specifically directed at monsters. (Def)
VR Powers 11 of 20


Magical Item +1
AD&DSirrion's Brooch
Usable only by clerics. Grants immunity from all offensive spells, offensive magical items, and artifacts. (Def)
VR Powers 12 of 20


Magical Item
AD&DPsionicist Bracelet
Usable only by a psionicist champion. No wizard spells may be cast during any battle with this champion. (Off)
VR Powers 13 of 20


Magical Item
AD&DPsionicist Anklet
Usable only by a psionicist champion. No cleric spells may be cast during any battle with this champion. (Off)
VR Powers 14 of 20


Rule
AD&DPsionatrix
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. The Psionatrix reduces all psionicists to half their normal levels (round down) and prevents the use of their powers and psionic power cards.
VR Powers 15 of 20


Rule
AD&DAntimagic Cloud
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. While the antimagic cloud is in effect, all spells, magical items, artifacts, and champions abilities (except psionicists') are nullified.
VR Powers 16 of 20


Rule
AD&DPoisoned Water
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Discard all swimmers in pools; no new swimmers may be put into play.
VR Powers 17 of 20


Rule
AD&DThe Ultimate Rule
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until the end of the game. No new rule card can be played. Limit one per deck.
VR Powers 18 of 20


Rule
AD&DCosmic Intervention
Play at the beginning of your turn to cancel the Ultimate Rule Card. Both cards are sent to the Abyss (taken out of play). Limit one per deck.
VR Powers 19 of 20


Rule
AD&DAvatar's Edict
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Avatars can be played without discarding clerics.
VR Powers 20 of 20