Night Stalkers Cards 76 - 100



Ally +5
AD&DGuild Master
Halfling. The attached champion may use thief skills. He may also use one magical item from any pool for this round of combat.
C Night Stalkers 76 of 100


Ally +4
AD&DRaaig
Undead. Immune to harmful events and offensive magical items. The attached champion may use cleric spells.
C Night Stalkers 77 of 100


Ally +3
AD&DCat Burglar
Elf. When played in combat, discard a card at random from all other players' hands.
C Night Stalkers 78 of 100


Ally +5
AD&DZombie Horde
Undead. Gains an additional 2 levels for each ally or spell played against it.
UC Night Stalkers 79 of 100


Ally +3
AD&DBeggar
Ask each player not involved in combat for a card playable in the battle. Play any given immediately. If they refuse and you win the round, look at their hand and discard one card of your choice.
R Night Stalkers 80 of 100


Ally +9
AD&DAncient Dracolich
Undead; flyer; dragon. One opposing ally of this player's choice is instantly discarded.
R Night Stalkers 81 of 100


Ally +2
AD&DLoric the Fence
When this ally is used in battle, you may discard up to 3 magical items or artifacts from your pool or hand and draw two cards for each.
UC Night Stalkers 82 of 100


Wizard Spell +3
AD&DBigby's Dexterous Digits
Until dispelled, this champion can use thief skills. (Def/3/4)
C Night Stalkers 83 of 100


Wizard Spell
AD&DGuardian Mist
Prevents either flyers, swimmers, or earthwalkers from attacking this player's formation (caster's choice) until the end of his next turn. (Off/3/4/5)
C Night Stalkers 84 of 100


Wizard Spell +2
AD&DAlarm
Cancels a just-played thief skill and prevents the opposing champion from using any more skills for this round of combat. (Off/4) Can be cast at any time to cancel a just played thief skill (Def). May also be used in battle to prevent an opposing champion from using thief skills. (Off/4)
C Night Stalkers 85 of 100


Wizard Spell +4
AD&DCorruption of the Flesh
The affected champion becomes undead; this spell lasts until negated or dispelled. (Def/3/4/5)
UC Night Stalkers 86 of 100


Cleric Spell +3
AD&DPower of Faith
Negates the effect of all unarmed combat cards playable only by dragons or undead and prevents any more from being played in this round. (Off/3/4)
R Night Stalkers 87 of 100


Cleric Spell
AD&DFind Traps
The affected champion and his allies can attack a realm, regardless of its special powers. The champion also ignores the power of attached holdings, spells, or thief skills. (Def/3/4)
C Night Stalkers 88 of 100


Cleric Spell
AD&DBlessed Abundance
For this round of combat, all cards attached to the affected champion are doubled in level bonus. (Def/3) (Def/3/4)
C Night Stalkers 89 of 100


Cleric Spell
AD&DMonster Mount
Any monster in an opposing pool may be used as an ally for this round of battle. Win or lose, that champion returns to his pool at the end of combat. (Off/4)
C Night Stalkers 90 of 100


Unarmed Combat +4
AD&DAging
Usable only by any undead. Opponent's base level is halved (rounded down). (Off/4)
C Night Stalkers 91 of 100


Unarmed Combat +2
AD&DCause Despair
Usable only by any undead. Opposing allies of +3 or less are immediately removed from combat. (Off/4)
C Night Stalkers 92 of 100


Unarmed Combat +3
AD&DCause Fear
Usable only by any undead. All opposing allies are discarded. No more may be played this round. (Off/4)
C Night Stalkers 93 of 100


Unarmed Combat +1
AD&DCause Paralysis
Usable only by any undead. An opposing champion of base level 5 or less immediately returns to his pool, defeated. (Off/4)
C Night Stalkers 94 of 100


Unarmed Combat +2
AD&DConstitution Drain
Usable only by any undead. An opposing champion is discarded at the end of this round of combat, win or lose. (Off/4)
C Night Stalkers 95 of 100


Unarmed Combat +3
AD&DStrength Drain
Usable only by any undead. Discard a card from your draw pile, noting its last digit. Subtract this number from the opposing champion's level. If reduced to 0 or less, that champion is discarded. (Off/4)
C Night Stalkers 96 of 100


Unarmed Combat +5
AD&DLevel Drain
Usable only by any undead. Subtract the base level of the attached champion from the base level of the opposing champion. If reduced to 0 or less, that champion is discarded. (Off/4)
R Night Stalkers 97 of 100


Unarmed Combat +2
AD&DMagic Resistance
Usable only by any undead. Attached champion is immune to offensive spells, magical items, artifacts, and blood abilities until the end of this player's next turn. (Def/3/4)
UC Night Stalkers 98 of 100


Unarmed Combat +4
AD&DRapid Regeneration
Usable only by any undead. Attached champion gains 2 levels for every card attached to an opposing champion for this round of combat. (Def/3/4)
C Night Stalkers 99 of 100


Unarmed Combat +6
AD&DCause Disease
Usable only by any undead. If this champion is defeated in combat, attach this card to the opposing champion. His base level is reduced to 1 until negated. (Off/4)
R Night Stalkers 100 of 100