Night Stalkers Cards 51 - 75



Artifact +4
GreyhawkBook of the Dead
All undead (and any attached cards) in this player's pool are immune to harmful events and the Wish spell.
R Night Stalkers 51 of 100


Artifact +5
AD&DHeart of Darkness
If attached to an undead champion, the bonus becomes +10. This champion can cast wizard spells, and undead champions and allies cannot be used to defend against him.
C Night Stalkers 52 of 100


Artifact
GreyhawkTrumpet of Doom
Each turn, draw and discard a card, noting its last digit. Corresponding to the digit, discard all of the following in play; 1-magical items; 2-artifacts; 3-razed realms; 4-holdings; 5-rule cards; 6-flyers, swimmers, earthwalkers; 7-elves, dwarves, halflings; 8-dragons, awnshegh; 9-undead, werebeasts; 0-events.
R Night Stalkers 53 of 100


Artifact
Forgotten RealmsHerald of Mei Lung
This player is immune to all cards that force cards to be discarded from his hand and to all cards that examine his draw pile and discard or rearrange cards found there.
C Night Stalkers 54 of 100


Thief Ability
AD&DBackstab
Doubles the attached thief's base level for one round. (Def/4)
C Night Stalkers 55 of 100


Thief Ability +2
AD&DPick Pockets
Use another player's magical item for this round of combat. At the end of combat, the item's owner draws and discards a card, noting its last digit. If it is higher than the thief's base level, the item is returned; if not, it is discarded. (Off/4)
C Night Stalkers 56 of 100


Thief Ability +2
AD&DMove Silently
Attached champion ignores realm champions, instantly defeating them. This skill lasts until this champion is discarded. (Off/3/4)
C Night Stalkers 57 of 100


Thief Ability
AD&DSet Traps
Draw a card and place it face down under the lead realm. When that realm is attacked, discard the card, noting its last digit. Attackers with a base level equal or less than this number are discarded immediately. (Def/3)
C Night Stalkers 58 of 100


Thief Ability
AD&DHide in Shadows
This champion can retreat from a battle back to his pool. He is defeated but not discarded. (Def/4)
UC Night Stalkers 59 of 100


Thief Ability +4
AD&DClimb Walls
Until the end of this player's next turn, this champion ignores all walls and can attack realms normally attacked only by flyers or swimmers. (Def/3/4)
C Night Stalkers 60 of 100


Thief Ability +2
AD&DDetect Noise
This skill may be played any time and lasts until the beginning of this player's next turn. This champion can use his special power first when defending. (Def)
C Night Stalkers 61 of 100


Thief Ability +2
AD&DRead Languages
This champion can cast wizard spells. This skill may be played any time and lasts until the champion is discarded. (Def)
C Night Stalkers 62 of 100


Thief Ability +3
AD&DUse Poison
The opposing champion must draw and discard a card, noting its last digit. If that digit is 3 or less, that champion is defeated. Lasts until a champion has been defeated by the poison. (Off/4)
UC Night Stalkers 63 of 100


Thief Ability +4
AD&DConcealed Weapon
Negates all unarmed combat cards played during this round of combat. No further unarmed combat cards can be played. (Off/4)
UC Night Stalkers 64 of 100


Monster 9
AD&DWerebear
Werebeast. The Werebear is immune to the special powers of champions base level 6 or less and their attached cards.
R Night Stalkers 65 of 100


Monster 1
Forgotten RealmsCrawling Claws
Undead. Immune to offensive spells and psionic power cards. Crawling Claws gain 1 base level for every champion in this player's pool.
C Night Stalkers 66 of 100


Cleric 12
RavenloftNemon Hotep
Undead. Immune to offensive spells except those with the word "flame" or "fire" in the title. Opposing champions base level 5 or less are discarded after combat, win or lose.
C Night Stalkers 67 of 100


Wizard 6
RavenloftShera the Wise
Werebeast; flyer. Shera is such a masterful flyer that she is immune to harmful events and allies that affect flyers.
C Night Stalkers 68 of 100


Wizard 9
GreyhawkWinslow the Lich
Undead. All cards with icon bonuses played against Winslow lose 2 levels because of his freezing cold touch.
UC Night Stalkers 69 of 100


Psionicist 12
Dark SunCaller in Darkness
Undead. Immune to offensive psionic power cards and offensive spells. Psionicists defeated by the Caller are sent to the Abyss.
UC Night Stalkers 70 of 100


Regent 8
BirthrightThe Vampire
Awnshegh; undead; earthwalker. Can use blood abilities and thief skills. All allies played with this champion are considered undead.
R Night Stalkers 71 of 100


Monster 6
DragonLanceWereshark
Werebeast; swimmer. The Wereshark is immune to swimming allies and discards any played against him.
C Night Stalkers 72 of 100


Rule
AD&DNegative Planar Energy
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Undead champions subtract their base levels from the base levels of opposing champions. If the opposing champion is reduced to 0 or less, it is immediately discarded. Clerics and avatars are immune to this rule.
R Night Stalkers 73 of 100


Rule
AD&DA Sure Thing
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Instructions to draw and discard a card, noting its last digit, are ignored. All opponents receive the worst possible outcome (0 if high is good, 9 if low is best). This player receives the opposite.
R Night Stalkers 74 of 100


Ally +6
AD&DKaisharga
Undead. Immune to offensive magical items. Attached champion may cast wizard spells.
C Night Stalkers 75 of 100