Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Players without undead or werebeast champions in play gain 2 to the base levels of their champions and are immune to harmful events played by players who have undead champions in their pools.
VR
Night Stalkers 1 of 25
Rule
AD&D
Crime Does Not Pay
Played at the beginning of the player's turn this card is not discarded. It affects all players and remains in effect until any other rule card is played. Players who have thieves in play must discard a card at the beginning of their turn in order to use thief skills or thief champions' special powers that turn.
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Night Stalkers 2 of 25
Event
AD&D
Busted!
Play any time to prevent a thief skill from taking effect. The champion using the skill is immediately discarded. (Harmful)
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Night Stalkers 3 of 25
Event
AD&D
Confused Hunchback
Play on any monster to force it to attack another champion, player's choice, in its own pool. The opposing player lays down his hand face up and you both play cards from it until one side wins and draws a card, it may be played immediately. (Harmful)
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Night Stalkers 4 of 25
Event
AD&D
Dark Prophesy
Play before any combat you're not involved in, just after a defender comes forward. Write down who you think will win. If you're correct or the battle ends with no winner, draw three cards or discard the top three cards from any draw pile. If you're wrong, raze or discard a realm in your formation. (Helpful)
VR
Night Stalkers 5 of 25
Event
AD&D
Dark Dreams
Play at the end of a round of combat you've lost. Replay the round of combat with the same champions, except that the winner's attachments are discarded; you get to keep yours. The previous round of battle never happened and this one is decisive. (Harmful)
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Night Stalkers 6 of 25
Event
AD&D
Celestial Lights
Destroys all undead champions in one player's pool and prevents any undead champions from being involved in combat until the end of this player's next turn. (Harmful)
VR
Night Stalkers 7 of 25
Artifact
AD&D
Mirror of Corruption
Offensive spells, psionic power cards, blood abilities and harmful events are reflected away from the attached champion and affect the champion of this player's choice, regardless of immunities.
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Night Stalkers 8 of 25
Magical Item
AD&D
Amulet of Undead Aura
Subtract the base level of the attached champion from the adjusted level of the opposing champion.
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Night Stalkers 9 of 25
Magical Item +5
AD&D
Arcane Formula for a Lich
Can only be attached to a wizard. The attached champion becomes undead and gains 5 levels to his base level. This item remains attached to him until he's discarded; it cannot be discarded in any other way. (Def)
VR
Night Stalkers 10 of 25
Magical Item
AD&D
Bag of Beans
During phase 3 you may cut your draw pile and take the card you cut to. If it is a realm, discard it immediately. Any other type of card may be held, put in the pool, or played as desired. (Def)
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Night Stalkers 11 of 25
Magical Item +5
AD&D
Shadowcloak
Attached champion can use thief skills. If attached to a thief the shadowcloak becomes +8 and allows the thief to bypass a defending cleric or wizard and automatically raze a realm. The defending champion returns to his pool. (Def)
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Night Stalkers 12 of 25
Magical Item
AD&D
Pavlov's Bell
Each turn, select any realm in any formation. If players attack that realm on their turn, every one of their champions and allies receives a +1 bonus. If not, each champion and ally is at -1. This player is not affected. (Off)
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Night Stalkers 13 of 25
Magical Item +4
AD&D
Ring of Lycanthropy
The attached champion becomes a werebeast and is immune to offensive magical items of +4 or less enchantment. (Def)
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Night Stalkers 14 of 25
Hero 2
AD&D
Zombie
Undead. The Zombie is immune to offensive psionic powers and the special powers of psionicists. It negates the level bonus of magical items and spells used by opposing champions.
VR
Night Stalkers 15 of 25
Wizard 7
Ravenloft
Varney the Vampire
Undead; flyer. Can use his charm gaze to force one ally to his side during combat. If defeated in battle, he can change to mist and escape to Limbo, returning at the end of his player's next turn.
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Night Stalkers 16 of 25
Monster 8
AD&D
Moonbeast
Werebeast. All allies played with this champion become werebeasts and are immune to offensive magical items.
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Night Stalkers 17 of 25
Monster 10
Ravenloft
Gib Lhadsemlo
This fearsome flesh golem is immune to offensive spells (including Wish), magical items, psionic powers, blood abilities, unarmed combat cards, thief skills, and harmful events.
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Night Stalkers 18 of 25
Hero 6
AD&D
Gib Hcivonad
While this champion is in a players pool, any ally can be played into his pool as an undead monster champion (base level equal to its level bonus). It retains any special powers. If Gib Hcivonad is discarded, no more ally champions can be played, but those in a pool remain.
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Night Stalkers 19 of 25
Thief 8
Forgotten Realms
Gib Reltub
Elf; earthwalker. Can cast wizard spells. Gib Reltub is immune to the effects of all events and may choose to ignore rule cards. Any Wish spells cast by him cannot be spell turned.
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Night Stalkers 20 of 25
Wizard 13
Greyhawk
Gib Irod
Undead. Can cast cleric spells. This reanimated horror is immune to harmful events, the Wish spell, and the special powers of allies. In combat, her player may discard up to 3 cards from his hand and draw replacements.
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Night Stalkers 21 of 25
Cleric 20
DragonLance
Gib Drawsemaj
Avatar. Can be brought into play just after this player causes an opponent's realm to be discarded. When he appears, his player chooses the special powers of any two non-avatar champions to be his for that game. Limit one avatar per pool.
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Night Stalkers 22 of 25
Psionicist 9
Dark Sun
Gib Aklem
Elf. This powerful mentalist can invoke his Telekinesis power during combat, causing any champion to become his ally during that round. If he loses the round, the ally is discarded instead of him. (Off/4)
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Night Stalkers 23 of 25
Realm
AD&D
Den of Thieves
When attacking any realm in this player's formation, the attacking player must discard a card from his hand or pool for each champion and ally sent forward.
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Night Stalkers 24 of 25
Realm
Ravenloft
Mad Scientist's Laboratory
This player can reanimate champions and allies from any discard pile. Each acts as a +1 undead ally. At the end of the battle, all cards used in this manner are placed in the Abyss.