Night Stalkers Cards 1 - 25



Realm 9
GreyhawkThe Vast Swamp
Can defend itself as a level 9 undead wizard. Nonflying attackers are at half their adjusted level (rounded down).
R Night Stalkers 1 of 100


Realm
GreyhawkThe Bandit Kingdoms
Thieves defending this realm gain 2 levels for every attached card.
UC Night Stalkers 2 of 100


Realm
Forgotten RealmsMintarn
Can only be attacked by flyers or swimmers. Whenever a thief in this player's pool is to be discarded outside of combat, it instead goes to Limbo, returning at the end of this player's next turn. Coast.
C Night Stalkers 3 of 100


Realm
Forgotten RealmsNelanther
Can only be attacked by flyers or swimmers. Nelanther has a powerful pirate navy. All champions and allies attacking any realm by swimming must discard a magical item from their hand or pool or return to their pool immediately. Coast.
C Night Stalkers 4 of 100


Realm
RavenloftFalkovnia
Because of the poisonous nature of this realm, if Falkovnia is razed, all the champions who attacked it that turn must be discarded.
R Night Stalkers 5 of 100


Realm 7
RavenloftRichemulot
Can defend itself as a level 7 werebeast (monster) that can use thief skills.
UC Night Stalkers 6 of 100


Realm
Dark SunCromlin
While Cromlin is in play, this player may freely exchange magical items and artifacts between the champions in his pool and his hand in Phase 3.
UC Night Stalkers 7 of 100


Realm
BirthrightUnderCerilia
Underdark. This realm extends under opponents' Birthright realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.
C Night Stalkers 8 of 100


Realm
BirthrightThe Vampire's Realm
This realm is protected by a great swarm of bats that attack all nonearthwalking champions, reducing their adjusted levels by half (rounded down).
UC Night Stalkers 9 of 100


Holding
GreyhawkThieves' Guild
Draw a card whenever a thief skill card is played.
UC Night Stalkers 10 of 100


Holding +6
RavenloftHaunted Graveyard
Act as a +6 ghost ally (undead). This ghost is so terrifying that only undead allies and events may be played to attack the attached realm after the attacking champion has been sent forward. Items attached before battle function normally.
R Night Stalkers 11 of 100


Holding
GreyhawkGuild Shop
This player's thieves can swim or earthwalk as needed. They ignore all wall spells.
C Night Stalkers 12 of 100


Holding
Forgotten RealmsForgotten Crypt
Any champion attacking this realm is discarded at the end of combat, whether he wins or loses. Undead are immune to this holding.
C Night Stalkers 13 of 100


Holding
GreyhawkAssassin's Guild
When the Guild is in play, each turn this player may discard a champion from his pool, forcing an opposing player to discard a champion from pool or hand to the Abyss.
C Night Stalkers 14 of 100


Holding
Dark SunThe Pristine Tower
Champions attacking the attached realm are considered monsters for each round of combat.
UC Night Stalkers 15 of 100


Holding
Dark SunGiustenal Ruins
This player's realms cannot be attacked by psionicists or champions able to use psionic power cards.
R Night Stalkers 16 of 100


Holding
Forgotten RealmsHellgate Keep
The attached realm, this holding, and its defenders are immune to harmful events and offensive spells. If the Keep is discarded during battle but the realm isn't razed, the attacking champion may draw a card.
UC Night Stalkers 17 of 100


Holding
AD&DCavern of Ancient Knowledge
May be attached to any Underdark realm. While the Cavern is in play, all offensive spells cast at this player are reflected back at the casting player. This holding can be attached at any time to reflect a just-cast spell.
R Night Stalkers 18 of 100


Event
AD&DPaying Your Dues
All players who have a thief in battle or in pools must discard one magical item from their hand. If they cannot, they must discard all thieves in their pool. (Harmful)
C Night Stalkers 19 of 100


Event
AD&DMoonlight Madness
Until the end of this player's next turn, all undead and werebeasts gain 5 levels and can attack any realm, regardless of position or restrictions. (Helpful)
C Night Stalkers 20 of 100


Event
AD&DThe Boss Wants a Cut
Until the end of this player's next turn, all realms, holdings, and artifacts that give another player extra cards are instead given to the event player. (drawn from this player's draw pile) This event cannot be copied or negated. (Harmful)
UC Night Stalkers 21 of 100


Event
AD&DDawn of the Dead
Until the end of this player's next turn, undead champions and allies discarded for any reason are immediately shuffled back into their draw pile. (Helpful)
C Night Stalkers 22 of 100


Event
AD&DThe Long Arm of the Law
All thieves in play are immediately sent to Limbo until their players post bail by discarding a card to the Abyss to retrieve each thief. (Harmful)
R Night Stalkers 23 of 100


Event
AD&DWail of the Banshee
All players must discard a champion from their pool; undead are immune to this event. If a player has no champions in his pool, he must discard two cards from his hand. (Harmful)
UC Night Stalkers 24 of 100


Event
AD&DComplete Surprise
Played during combat, this player's champion is doubled in level and no cards other than events can be played by the opposing player. (Harmful)
R Night Stalkers 25 of 100