No Edition Cards 351 - 375



Cleric Spell +4
AD&DSticks to Snakes
(Off/4)
C No Edition 351 of 400


Cleric Spell
AD&DBlade Barrier
Destroys all opposing allies of level 5 or less. Cast only when defending. (Off/4)
R No Edition 352 of 400


Cleric Spell
AD&DBless
The champion and each of its allies gain 1 level this round. (Def/4)
C No Edition 353 of 400


Cleric Spell
AD&DSanctuary
The cleric who casts sanctuary loses this round of battle but is not discarded; it returns to the pool instead. (Def/4)
R No Edition 354 of 400


Cleric Spell
AD&DWind Walk
The champion and all his allies this round are treated as flyers. (Def/4)
R No Edition 355 of 400


Cleric Spell +2
AD&DBark Skin
Adds 2 levels to a single defender. (Def/4)
C No Edition 356 of 400


Wizard Spell
AD&DCharm
Opponent loses one ally of the caster's choice, chosen immediately. (Off/4)
C No Edition 357 of 400


Cleric Spell
AD&DDispel Magic
Cancels the effect of any spell. (Def/3/4)
C No Edition 358 of 400


Cleric Spell
AD&DDarkness
This battle ends immediately with no victor or loser; champions return to their pools, allies to the players' hands, spells are discarded. Darkness has no effect against monsters. (Def/4)
C No Edition 359 of 400


Cleric Spell
AD&DProtection
The opponent cannot use undead in this battle round; any already played as allies are discarded. An undead champion loses the battle but returns to the pool. (Def/4)
C No Edition 360 of 400


Cleric Spell
AD&DChariot of Sustarre
One champion or two allies can fly for one round of battle. (Def/4)
C No Edition 361 of 400


Cleric Spell
AD&DSunray
The sunray kills all undead in one player's pool. (Off/3)
R No Edition 362 of 400


Cleric Spell +2
AD&DWall of Thorns
Cast only when defending. Only attackers of level 3 or higher can cross the wall. (Def/4)
C No Edition 363 of 400


Cleric Spell +1
AD&DWall of Fire
Cast only when defending. Only attackers of level 4 or higher can cross the wall. (Off/4)
UC No Edition 364 of 400


Cleric Spell
AD&DHoly Word
Destroys all undead allies on both sides of a battle instantly. (Off/4)
C No Edition 365 of 400


Cleric Spell
AD&DRaise Dead
Any one defeated champion can be selected from the player's discard pile and placed back in his hand. (Def/3/5)
R No Edition 366 of 400


Cleric Spell
AD&DFlame Strike
Destroys any number of opposing allies with levels totaling 6 or less, selected by the caster. Discard immediately. (Off/4)
UC No Edition 367 of 400


Cleric Spell
AD&DProtection from Lightning
Lightning cannot harm the caster or his allies in this battle. (Def/4)
C No Edition 368 of 400


Cleric Spell
AD&DSilence
The opposing champion cannot cast any spells in this battle. (Off/4)
UC No Edition 369 of 400


Cleric Spell
AD&DInvisibility to Undead
This champion ignores undead opponents.
C No Edition 370 of 400


Wizard Spell
AD&DWall of Fog
No attacks are allowed against any player until the caster's next turn. (Off/3)
C No Edition 371 of 400


Wizard Spell
AD&DForget
One ally 'forgets' to attack or defend this turn; discard the ally. (Off/4)
C No Edition 372 of 400


Wizard Spell
AD&DWeb
Destroys any opposing allies of level 3 or less already in play. (Off/4)
C No Edition 373 of 400


Wizard Spell
AD&DBlink
A champion who is about to lose a round of battle escapes to the player's pool, but the battle is still lost. (Def/4)
C No Edition 374 of 400


Wizard Spell
AD&DHold Undead
Opposing undead allies have no effect on the outcome of this battle. (Off/4)
C No Edition 375 of 400