No Edition Cards 326 - 350



Hero 3
Dark SunDesert Warrior
The desert warrior's first ally each round is considered a +3, regardless of the ally's actual level.
R No Edition 326 of 400


Hero 4
Dark SunDesert Warrior
All allies played on the desert warrior gain an additional +1.
R No Edition 327 of 400


Ally +3
AD&DMarauder
C No Edition 328 of 400


Ally +1
AD&DShaqat Beetles
C No Edition 329 of 400


Monster 3
Dark SunTembo
The opponent cannot use allies for defense or offense.
UC No Edition 330 of 400


Wizard Spell
AD&DFireball
Destroys immediately all opposing allies of level 4 or less. (Off/4)
C No Edition 331 of 400


Wizard Spell +5
AD&DLightning Bolt
Immediately destroys one opposing ally of level 4 or less, or one magical item, of caster's choice. (Off/4)
C No Edition 332 of 400


Wizard Spell
AD&DParalyze
Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of the caster's choice. (Off/3/4)
C No Edition 333 of 400


Wizard Spell +3
AD&DMagic Missile
(Off/4)
C No Edition 334 of 400


Wizard Spell +3
AD&DWall of Fire
Only flyers can attack across the wall. (Off/4)
C No Edition 335 of 400


Wizard Spell +3
AD&DWall of Iron
Only flyers can attack across the wall. Use on defense only. (Def/4)
C No Edition 336 of 400


Wizard Spell +4
AD&DWall of Stone
Only flyers can attack across the wall. Use on defense only. (Def/4)
C No Edition 337 of 400


Wizard Spell +5
AD&DWall of Force
Only flyers can attack across the wall. (Def/4)
C No Edition 338 of 400


Wizard Spell
AD&DInvisibility
An invisible champion can bypass a defending hero (not a monster, wizard, or cleric) and destroy the realm. The defending hero returns to the pool. (Def/4)
R No Edition 339 of 400


Wizard Spell +5
AD&DCone of Cold
(Off/4)
C No Edition 340 of 400


Wizard Spell
AD&DSleep
Eliminates up to three opposing allies of level 1 or 2, chosen by the caster. (Off/4)
C No Edition 341 of 400


Wizard Spell +2
AD&DShield
(Def/4)
C No Edition 342 of 400


Wizard Spell
AD&DFly
One champion or ally becomes a flyer. (Def/4)
C No Edition 343 of 400


Wizard Spell +4
AD&DCrushing Fist
The crushing fist adds 4 levels or destroys one magical item, at the choice of the caster. (Off/4)
R No Edition 344 of 400


Wizard Spell
AD&DAnti-Magic Shell
Makes one champion immune to all offensive spells and prevents him from casting any spells himself. (Def/4)
R No Edition 345 of 400


Wizard Spell
AD&DDispel Magic
Cancels the effect of any spell. (Def/3/4)
C No Edition 346 of 400


Wizard Spell +6
AD&DImproved Phantasmal Force
(Off/4)
C No Edition 347 of 400


Wizard Spell
AD&DFear
Attach to any enemy champion in a pool; that card cannot attack or defend until the fear is dispelled. (Off/3)
R No Edition 348 of 400


Cleric Spell +1
AD&DCure Light Wounds
(Def/4)
C No Edition 349 of 400


Cleric Spell +2
AD&DCure Serious Wounds
(Def/4)
C No Edition 350 of 400