InQuisition Cards 76 - 99



Psionic Power
AD&DTime Travel
This player can take another turn after his current turn is finished, starting with his phase 3 (skipping phases, 0, 1, and 2). This card is placed in the Void after its successful use. If canceled, it goes to the discard pile. (def/5)
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Thief Ability
AD&DDouble Cross
Usable by any champion. Play in response to another Offensive Thief skill to turn that skill back upon the original player. Def
C InQuisition 77 of 99


Unarmed Combat
AD&DSlap!
Usable by non-spell casting champions. This maneuver disrupts the concentration of any champion, canceling the effects of a just played spell, blood ability, psionic power, or thief skill. Off
C InQuisition 78 of 99


Wizard Spell
AD&DPermanency
Cast this spell on a spell with a stated duration, which then becomes permanent. The original spell cannot be dispelled until this spell is dispelled. Permenancy can always be dispelled, regardless of special powers. The caster of this spell cannot be used again until the end of the owning players next turn. (def)
C InQuisition 79 of 99


Wizard Spell
AD&DContingency
When this spell is cast, this champion can retrieve any spell that can be cast in phase 4 and place it underneath the retrieving champion. When he enters a round of combat, this spell is considered cast before combat begins. (def)
C InQuisition 80 of 99


Unarmed Combat
AD&DTankity-Tankity-Tank
Usable by any champion of level base level 7 or higher. This card allows the using champion (if victorious in this round of combat) to steam-roll over the defeated champion to raze the attacked realm. (def)
C InQuisition 81 of 99


Wizard Spell +?
AD&DImaginary Friend
This spell creates an ally equal to the base level of the casting champion. This ally may not be stolen or discarded by any means. The ally stays with the champion until dispelled or until the champion is discarded. (Def 3/4)
C InQuisition 82 of 99


Wizard Spell
AD&DDispel Illusion
This spell may be cast at any time. This spell prevents a card from being played (return it to the players hand). The card is considered to have been "not played", and cannot be played again until that players next turn. (off)
C InQuisition 83 of 99


Cleric Spell
AD&DCurse
This spell causes a magic item or artifact to be cursed. The cursed item no longer has any special powers and any level bonus granted by it is now subtracted from the champion's base level. Any champion reduced to 0 or below are discarded. (Off 3/4)
C InQuisition 84 of 99


Psionic Power
AD&DI know what you are thinking!!!
While this power is in play, all opponents must now play with their hands face up on the table. This power lasts until negated. Def
C InQuisition 85 of 99


Ally +7
AD&DWhite Dragon
Dragon. Flyer. Can use dragon unarmed combat cards. This ally's breath weapon, a cone of cold, causes all magic items currently in the battle to break and be discarded.
C InQuisition 86 of 99


Ally +8
AD&DSoth's Steed
Undead. Flyer. May breathe fire to discard one ally or magic item of +5 or less currently in combat. If played with Lord Soth, this ally doubles in level and cannot be discarded or forced to switch sides, returning to the pool with Lord Soth at the end of combat.
C InQuisition 87 of 99


Ally +?
AD&DMimic
During combat, this ally can copy any one magical item or artifact attached to the opposing champion.
C InQuisition 88 of 99


Ally +5
AD&DMina's Knights
May play hero unarmed combat cards. If played with a cleric, this ally cannot be forced to switch sides and are only discarded if the cleric is discarded also.
C InQuisition 89 of 99


Ally +1
AD&DStool Pigeon
When played in combat, an opposing thief champion is defeated and sent to the abyss.
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Ally +3
AD&DGloomwing
Flyer. Because of its shimmering markings, an opposing champion is confused and loses the use any special abilities and its icon ability during this round of combat.
C InQuisition 91 of 99


Ally +?
AD&DKnights of Neraka
This army is equal in level to the attached champion's base level.
C InQuisition 92 of 99


Thief Ability +5
AD&DImproved Initiative
Play this card when both attacker and defender have been chosen. The player of this card activates all of their cards first. (def/4)
C InQuisition 93 of 99


Thief Ability
AD&DHostage
Play on any champion in any opponent's pool before a defender is chosen. If the attacker doesn't halt the attack, the hostage is sent to the discard pile. (off/4)
C InQuisition 94 of 99


Ally +9
AD&DMercenaries
One card from this player's hand must be discarded to purchase the service of the mercenaries. When played, the player can choose any one type of support card that can be played by them.
C InQuisition 95 of 99


Thief Ability
AD&DEntrapment
Play at any time to cancel a just played thief skill and send its user to the discard pile. (def) Can be played during phase 3 or 5 to send one thief champion to Limbo. (Off)
C InQuisition 96 of 99


Ally +10
AD&DBehir
Earthwalker. During combat, this ally can release a bolt of lightning that renders the opposing champions magical items powerless for this round of combat.
C InQuisition 97 of 99


Blood Ability +4
AD&DClaws of the Wolf
Stays with the champion until dispelled or the champion is defeated. This champion can discard one opposing ally of level 7 or less. (Off /3/4)
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Thief Ability
AD&DA Piece of the Action
Play only when another player is to draw a spoils of victory. That player must draw and discard his spoils, while this player draws a card showing it to all players. If it is a realm card, it is sent to the Abyss. Otherwise it may be played just like a spoils of victory. Off
C InQuisition 99 of 99