InQuisition Cards 1 - 25



Realm
GreyhawkCastle Arborgate
This realm is immune to offensive spells, psionics, and harmful events. If discarded from any hand or deck by an opponent's action, put this realm into play and place all other Castle Arborgates in play in the Void regardless of any other cards special power.
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Realm
AD&DThe Shadowlands
When played or rebuilt, this realm steals the power of any other realm in an opponent's formation, which is now considered to have no special power until this realm is razed or discarded.
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Realm
AD&DArena of Dori the Barbarian
This realm is the home of combat. In phase 4, in place of attacking a realm, any player during their turn, may attack another champion in an opponents pool. The winner of this fight gets spoils. The loser is goes to the discard pile, regardless of special powers.
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Realm
AD&DLand of Legends
When this realm is played, it may copy the world designation and special powers of any realm an opponent's formation, except Ancient Kalidnay, Menzoberranzan, or Avanil.
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Realm
AD&DHollow World
Underdark. This realm extends under all opponent's AD&D realms, allowing them to be attacked by this player's champions and allies, regardless of position or movement restrictions.
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Realm 10
AD&DThe Oracle at Delphi
Can defend itself as a level 10 cleric that is immune to the powers of opposing champions. If this realm is razed, the attacker may search his draw pile and put any rule card into play. If successfully defended, the defender may do so instead.
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Realm 7
AD&DBastion
During this players phase 0, this player can send any other non-realm card in play to the Void by razing another realm in this players formation and discarding this realm to the Void.
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Realm
DragonLanceThorbardin
Thorbardin is immune to offensive spells and can only be defended by dwarves. Any dwarf defending this realm can be sent to the abyss to seal its mighty gates. The attacker returns to its pool and the battle ends with no spoils.
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Realm 1
GreyhawkQuasqueton
This realm can only be attacked by champions of base level 5 or less. If the attacking champion is defeated, all attached magic items and artifacts stay with this realm (until it is razed or discarded) and can be used by its future defenders (regardless of world designations for artifacts).
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Realm
GreyhawkVillage of Nulb
While this realm is in play, the Temple of Elemental Evil cannot be played. If played when the Temple of Elemental Evil is already in play, that player must immediately discard 3 cards at random from his hand.
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Holding
BirthrightAdventurer's Guild
During this players phase 0, this player may return all adventurers from his discard pile to his hand by sending this holding to the Abyss. All of adventurers in play gain 1 level and are immune to thief skills.
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Holding
AD&DCastle Moovania
This holding can be attached to any realm. Draw 2 extra cards during your draw phase, but your hand size is reduced by 4.
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Holding -1
AD&DTrojan Horse
Attach this holding to any realm belonging to another player. The realm may be attacked by any player, regardless of position or restrictions, and each defending champion defends at a -1 from his adjusted level. The attacker chooses who will defend.
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Hero 0
AD&DMij Reltub, the Spellfire Oracle
This champion may be sent to the Void from pool or hand to stop any event or spell that razes or discards realms. The card stopped is also put into the Void.
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Psionicist 6
Dark SunTagor Migor
In combat, this champion may use his chameleon power to make his allies (only) immune to the special power of opposing allies for the remainder of this combat round.
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Regent 5
BirthrightThe Enchantress
Can cast wizard spells. Before combat, only when defending, she can enchant the opposing champion, causing the champion to lose its special powers for the duration of this combat round.
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Wizard 2
DragonLanceSaldon the White
This champion can double the level of any card in play once per combat round, even in a combat where he is not involved. Between 6AM and 6PM, he can double the level of any one additional card in a combat in which he is involved.
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Cleric 4
AD&DOrcish Shaman
Orc. Can cast wizard spells. This champion's Orc tribe counts as a permanent +5 ally for this champion.
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Psionicist 5
GreyhawkAramil of Tusmit
This champion is immune to psionic power cards. During combat, Aramil may use his superior mind control powers to steal a just played opposing ally.
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Monster ?
AD&DDragon Mountain Kobold
Limit per deck: Up to the Maximum number of champions per deck. Immune to Rule of the Cosmos. Adjusted level is equal to the number of Dragon Mountain Kobolds in play. If Infryana and Dragon Mountain are in play and belong to the same player, all Dragon Mountain Kobolds in play go to that players pool. If either leave play, then all Kobolds in play are discarded. No limit per deck.
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Hero 5
AD&DLuccia
Adventurer. Flyer. Can use thief skills. Luccia has a +7 flying griffin mount as her ally and makes Luccia a flyer. She is a great scout, thus when she is in the pool, all adventures may use their special powers (and those of attached cards) first when defending.
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Hero 9
AD&DMij Draw, the Epitome of Purity and Might
If this champion wins a round of combat while attacking, he may look through his draw pile and put into play any (obviously) female champion as a "groupie". If he successfully defends a realm, he gets a number of spoils equal to the number of "groupies" in his pool.
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Hero 8
GreyhawkKaristyne
Adventurer. Can use cleric spells. If owned by a player with at least 3 other adventurers, none of this player's adventurers can be sent to the abyss for any reason by any player (even this one).
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Cleric 9
AD&DSilversun
Silversun was driven insane in her quest for a balance between good and evil. If she attacks and wins a round of combat, the realm is razed, but she is discarded.
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Cleric 10
GreyhawkJerome Kazinskaia
Jerome does not need permission to cast any cleric spell. During this players turn, Jerome may do one of the following: During phase 3, he may retrieve from his discard pile any non-undead/werebeast ally. Or, during phase 5, he may retrieve any one defensive cleric spell from the discard pile.
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