Forgotten Realms Chase Cards 1 - 25



Cleric Spell
AD&DThrice Hearty Cup of Balder the Red
Cast on a hero, the champion automatically wins its next battle. (Def/3)
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Event
AD&DCold Cup of Calamity
This player may examine one other player's hand and discard it down to 5 cards. Harmful.
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Event
AD&DVessel of Vaporous Stones
Until the end of this player's next turn, the lowest total wins all battles. Allies (but not spells or other cards) are subtracted from the total in battle. Helpful.
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Wizard Spell
AD&DMug of the Earthbound
Flying champions are grounded and unable to fly for the duration of this combat. Opposing flyer loses 2 levels. (Off/3/4)
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Artifact
Forgotten RealmsHawksflight Grail
Another champion from this player's pool can be brought into the combat (add their levels). If either is forcibly discarded, the other keeps all magic items and one artifact, and continues the combat.
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Event
AD&DVessel of Misty Passage
This vessel allows the players to attack any realm via a secret passage. The passage lasts until the end of this player's turn. Helpful.
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Magical Item
AD&DTeapot of the Golden Tempest
Once during combat, the player can switch hands with his opponent. At the end of combat, switch the hands back. All draws and discards use the original owner's piles. (Off)
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Artifact
Forgotten RealmsEbony Cup of Fate
The player may examine his opponent's hand. If it contains an artifact, the player automatically loses the battle. If it contains no artifacts, he automatically wins the battle.
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Magical Item +10
AD&DHero's Chalice
Usable only by heroes, the attached champion gains 10 levels when defending, but only 5 when attacking. (Def)
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Event
AD&DThe Day That Will Live in Infamy
The gods of revenge are in ascendance! Discard all wizards in battle or in pools. Harmful.
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Event
AD&DUnusually Good Fortune
Played on another player's event card, this player draws 3 cards. If played upon 'Good Fortune,' this player draws 5 cards and the other player draws none. Harmful.
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Event
AD&DThe Apple of His Eye
Only one type of champion, chosen by this player, can attack or defend until the end of this player's next turn. Harmful.
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Wizard Spell
AD&DThe Golden Touch
For this player's turn, all magical items in his pool or played in battle gain 2 levels. (Def/3/4)
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Wizard Spell
AD&DFeather Flight
If defeated, this champion and his allies fly back to their pool. His allies remain with him until their next battle. (Def/4)
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Wizard Spell
AD&DGolden Barter
For each magical item discarded from his pool, the player can draw one card. (Def/3/4)
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Magical Item
AD&DDagger of Deception
If an opponent wants to play a card in combat, this player draws it randomly. Noncombat cards are returned to the player's hand after being revealed. (Off) Weapon
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Magical Item +5
AD&DWyrm of Earthwalking
The attached champion and all allies have the earthwalking ability, allowing them to attack any realm. (Def)
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Magical Item
AD&DBell of Might
This item can duplicate another player's event card for this player. (This player's use is secondary.) The bell cannot be used again until this player's next turn. (Def)
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Ally +6
AD&DMuragh Brilstagg
Undead. This magical skull subtracts 2 levels from all cards played against its champion. But it may not be played with any other allies.
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Wizard Spell +7
AD&DPhase Door
Negates any wall spell.
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Event
AD&DWine of Eternity
Puts one champion to sleep. At the beginning of his turn, the player may draw and discard a card. If the card's last digit matches or exceeds the champion's unadjusted level, he awakens. Harmful.
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Magical Item +5
AD&DSpellblades
Usable only be heroes and monsters. User is immune to the first two offensive spells cast in any combat. Sword
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Realm 7
Forgotten RealmsNetheril
Wizards, magic items, artifacts, and wizard spells used in defense of this realm are doubled in level. Netheril can defend itself as a level 7 wizard.
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Rule
Forgotten RealmsThe Lure of Undermountain
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Every time a Forgotten Realms monster champion is discarded, its owner may force another player to choose one nonmonster champion, of any world, from that player's hand or pool to be discarded.
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Rule
Forgotten RealmsZhentarim Intrigue
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Whenever a player's Forgotten Realms realm is razed, he may draw a card and add it to his hand.
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