Forgotten Realms Cards 1 - 25



Event
AD&DTarrasque
Play on a realm. The victim may discard his pool to discard the tarrasque. If he discards nothing, the realm is razed and he plays the event on another player's realm continuing the cycle. (Discard if no realms remain.) Harmful.
UC Forgotten Realms 1 of 100


Event
AD&DBlack Bess
Each player must draw and discard a card, checking the last digit of its number. Discard all the player's champions in play whose unadjusted level is greater than this number. Harmful.
R Forgotten Realms 2 of 100


Event
AD&DCaer Allison
May be played as a temporary realm at any time. (Only one can be in play at any time.) At the end of the owner's next turn, this card must be discarded. Helpful.
R Forgotten Realms 3 of 100


Event
AD&DCurse of Azure Bonds
Control any one enemy champion until the end of your next turn, treating it as a champion from your own pool. Return it to the owning player's pool or discard pile, as appropriate. Harmful.
R Forgotten Realms 4 of 100


Event
AD&DCyrinishad
Until the end of this player's next turn, no priest spells may be cast. Only Cyric is immune to this effect. Harmful.
R Forgotten Realms 5 of 100


Event
AD&DDarkwalker War
Draw and discard a card, noting the last digit of its number. Until the end of your current turn, all monsters and undead gain a number of bonus levels equal to that digit. Helpful.
UC Forgotten Realms 6 of 100


Event
AD&DDead Magic Zone
Until the end of this player's next turn, no spells may be cast, and all artifacts and magic items are ignored. Harmful.
UC Forgotten Realms 7 of 100


Event
AD&DHorde
Each player must immediately raze one of his own realms or discard two champions from his pool and/or hand. Harmful.
C Forgotten Realms 8 of 100


Event
AD&DLady Luck
The player and one opponent each draw a card and compare card numbers. Discard the card with the lower last digit; play the other immediately or keep it in hand. Ties are both played (discard both if identical). Harmful.
R Forgotten Realms 9 of 100


Event
AD&DWild Magic Surge
Play at the end of any other player's turn. The order of play immediately reverses (clockwise to counter-clockwise, and vice versa). Harmful.
R Forgotten Realms 10 of 100


Realm
Forgotten RealmsThe Coral Kingdom
This realm can be attacked only by swimmers.
C Forgotten Realms 11 of 100


Realm
Forgotten RealmsHalruaa
All wizards defending this realm gain 2 levels. Any champion defending this realm may cast wizard spells. Coast.
C Forgotten Realms 12 of 100


Realm
Forgotten RealmsKozakura
This realm can be attacked only by flyers or swimmers. Coast.
C Forgotten Realms 13 of 100


Realm
Forgotten RealmsLuiren
All halfling champions and allies gain +3 when defending this realm. Coast.
C Forgotten Realms 14 of 100


Realm
Forgotten RealmsMaztica
When this realm is first played, no heroes of level 6 or higher may attack or defend until the beginning of this player's next turn. Coast.
C Forgotten Realms 15 of 100


Realm
Forgotten RealmsMulhorand
Any champion defending this realm may cast wizard spells. Clerics defending the realm gain +2 levels. Coast.
C Forgotten Realms 16 of 100


Realm
Forgotten RealmsRaurin
If this realm is razed, the attacking champion must be discarded.
C Forgotten Realms 17 of 100


Realm
Forgotten RealmsShou Lung
All artifacts used in defense of this realm gain +3 levels. Coast.
C Forgotten Realms 18 of 100


Holding +3
Forgotten RealmsBlackstaff Tower
This holding counts as a +3 ally. No wizard spells may be played against champions defending the attached realm, and defending wizards gain +3 levels.
UC Forgotten Realms 19 of 100


Holding
Forgotten RealmsCandlekeep
Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.
UC Forgotten Realms 20 of 100


Holding +5
Forgotten RealmsHigh Horn
The garrison of High Horn is a +5 ally.
UC Forgotten Realms 21 of 100


Holding
Forgotten RealmsMithril Hall
Each time the attached realm is successfully defended, search the draw pile for the first magical item or artifact, and play it immediately into pool or hand, then reshuffle the draw pile.
UC Forgotten Realms 22 of 100


Holding
Forgotten RealmsMoonwell
The attached realm can cast cleric spells and is unaffected by harmful cleric spells and events.
UC Forgotten Realms 23 of 100


Holding
Forgotten RealmsPook's Palace
When the attached realm is successfully defended, draw two cards as the spoils of victory.
UC Forgotten Realms 24 of 100


Holding
Forgotten RealmsYulash
Monsters defending the attached realm gain 2 levels for each ally used to attack it.
UC Forgotten Realms 25 of 100