Dungeons Cards 51 - 75



Ally +7
AD&DThe White Weird
Underdark; flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discard) one holding or it can be played in combat to halve (round down) an opposing champion's adjusted level.
R Dungeons 51 of 100


Ally +?
AD&DPsion Sucker
When this dreaded ally appears in combat, all psionicists in play are reduced by 2 levels, which are added to the Psion Sucker. The level reductions last until this player's next turn.
C Dungeons 52 of 100


Ally +7
AD&DMaster Illithid
Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need not be immediate.
UC Dungeons 53 of 100


Ally +?
AD&DBottomless Horror
Underdark; earthwalker. This horrid creature can reach into any player's Abyss when in combat. The icon levels of all cards there are totaled to become the Horror's bonus. The cards used are removed from the game.
UC Dungeons 54 of 100


Artifact +4
GreyhawkBoiling Oil
This artifact can only be attached to a Greyhawk realm. Any attacking champions are destroyed in a vat of boiling oil after the battle (win or lose) and discarded.
R Dungeons 55 of 100


Artifact +5
Dark SunSiege Ladder
This artifact can only be attached to a Dark Sun realm. Any cards attached to attacking champions are discarded after the battle (win or lose).
UC Dungeons 56 of 100


Artifact +3
Forgotten RealmsNet of Ensnaring
This artifact can only be attached to a Forgotten Realms realm. Any cards played by attacking champions during combat are sent to the Abyss after the battle is resolved.
R Dungeons 57 of 100


Artifact +?
GreyhawkBattering Ram
This artifact can only be attached to a Greyhawk realm. Its bonus is equal to the number of Greyhawk realms and holdings in play.
UC Dungeons 58 of 100


Artifact +5
DragonLanceBallista
This artifact can only be attached to a Dragonlance realm. If this realm is attacked, it can target an opposing player's pool and destroy one artifact or magical item.
R Dungeons 59 of 100


Artifact +3
BirthrightCannon Ball
This artifact can only be attached to a Birthright realm. If this realm is attacked, it can fire into an opposing player's pool and kill one champion.
R Dungeons 60 of 100


Artifact +7
RavenloftBorer
This artifact can only be attached to a Ravenloft realm. It instantly destroys all opposing allies and magical items of less than level 7.
R Dungeons 61 of 100


Artifact +6
AD&DCatapult
This artifact can only be attached to an AD&D realm. At any time during a round of combat, this player can choose to catapult the attacking champion to the Abyss. This realm is razed and the artifact discarded, but no one gains spoils.
C Dungeons 62 of 100


Artifact
AD&DSiege Machine
This artifact can only be attached to an Underdark realm. It protects all holdings in the player's formation, allowing a holding to be moved to another realm if its attached realm is razed or discarded; the holding is discarded if it cannot be attached to a new realm.
C Dungeons 63 of 100


Magical Item +3
AD&DSword of Sharpness
This weapon easily pierces the strongest armor, instantly defeating champions of base level 3 or less. (Off)
C Dungeons 64 of 100


Magical Item +4
AD&DThe Triton Throne
This magical item may only be attached to any realm. Its +4 bonus adds to any champion defending the realm and only swimmers may attack the attached realm. (Off)
C Dungeons 65 of 100


Magical Item +5
AD&DFlask of Curses
The attached champion becomes a swimmer. If the champion with this item is defeated in combat, the flask is attached to the victor, becoming a -5 item that negates the attached champion's special powers. (Off)
C Dungeons 66 of 100


Magical Item +3/+9/+18
AD&DCrystal Dragon Figurine
This figurine can be used to add a +3 in battle; or can add a +9, but is then discarded; or can add a mighty +18, but then both the magical item and the attached champion are discarded. (Def)
UC Dungeons 67 of 100


Magical Item
AD&DAmulet of the Dragon King
This magical item can only be attached to any realm. For each attacking champion defeated while defending the attached realm, 1 dragon champion can be returned from the discard pile to this player's pool or hand. (Def)
UC Dungeons 68 of 100


Magical Item +7
AD&DBreath Charm
This powerful charm makes the attached champion immune to the special powers of an opposing dragon. (Def)
C Dungeons 69 of 100


Magical Item +5
AD&DPearl Pegasus
This figurine of wondrous power causes its owner to become a flyer. The figure's flight is so dexterous that the owner is immune to all offensive spells, psionic powers, blood abilities, unarmed combat cards, and thief skills that affect a single target. (Def)
R Dungeons 70 of 100


Magical Item +8
AD&DClockwork Ogre
If the attached champion is discarded in battle, this mechanical marvel returns to the pool and is instantly attached to another champion. If there are no champions in the pool it returns to this player's hand. (Def)
UC Dungeons 71 of 100


Magical Item +3
AD&DAmulet of Spell Turning
Whenever an offensive spell is cast at the attached champion or his pool, this player cuts his draw pile and checks the last digit of the card number of the card revealed. If it is 0-7, the spell is turned back at the caster. On an 8 or 9, the spell takes effect normally. (Def)
R Dungeons 72 of 100


Psionic Power
AD&DPsionic Disintegration
Cannot be used in a deck containing Disintegrate (393/2nd). Destroys one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3)
R Dungeons 73 of 100


Psionic Power
AD&DMagic Draining Field
Can be played at any time to negate all spells in play, including a just cast spell. No more spells may be cast until the end of this player's next turn. (Def)
C Dungeons 74 of 100


Psionic Power
AD&DDrain Will
Discards one champion of adjusted level 9 or less in one pool. No champions in that pool may attack until after that player's next turn. (Off/3)
UC Dungeons 75 of 100