Draconomicon Cards 51 - 75



Wizard Spell
AD&DDragon's Death Door
Castable only by dragons. Cast at any time to save a dragon champion from going to the discard pile for any reason, or to send it to the discard pile instead of the Abyss. (Def)
C Draconomicon 51 of 100


Wizard Spell
AD&DCold Curtain
Castable only by dragons. This spell creates a wall of dragon ice that instantly ends combat. Champions return to their pools and phase 4 of the attacker's turn is over with no spoils of victory. (Def/4)
C Draconomicon 52 of 100


Wizard Spell
AD&DSummon Dragon
May also be cast by any dragon. This spell summons a dragon champion from any pool to act as an ally (level only). Win or lose, the summoned champion returns to his pool. (Def/4) (Off/4)
C Draconomicon 53 of 100


Wizard Spell
AD&DDragon Mark
Castable only by dragon champions. Cast on an opposing champion to prevent him from defending against dragon champions attacking this turn. (Off/3)
UC Draconomicon 54 of 100


Wizard Spell +6
AD&DMeteor Swarm
This spell destroys one magical item or artifact of an opposing champion as well as any opposing allies of +3 or less in combat. (Off/4)
UC Draconomicon 55 of 100


Cleric Spell
AD&DEnchanted Flight
Cast to make a champion and its allies flyers or to make a flyer immune to any card's special powers that directly affect flyers. (Def/3/4)
R Draconomicon 56 of 100


Cleric Spell
AD&DBlessing of Tiamat
May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing allies until the end of this player's next turn. (Def/3/4)
C Draconomicon 57 of 100


Cleric Spell
AD&DBlessing of Bahamut
May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing champions until the end of this player's next turn. (Def/3/4)
C Draconomicon 58 of 100


Cleric Spell
AD&DSymbol of Pain
This spell inflicts terrible pain on a champion, preventing casting spells or using psionic power cards. Lasts until dispelled. (Off/3/4)
C Draconomicon 59 of 100


Cleric Spell
AD&DSymbol of Persuasion
Cast during battle to force two opposing allies (caster's choice) to switch sides. Allies must be present when the spell is cast. (Off/4)
C Draconomicon 60 of 100


Cleric Spell
AD&DSymbol of Death
This spell destroys up to 10 levels of opposing allies or prevents an opponent from playing magical items in this round of battle. Any already attached are unaffected. (Off/4)
R Draconomicon 61 of 100


Cleric Spell
AD&DConfusion
Cast on an attacking champion who must choose another player's realm to attack. If he cannot attack another realm, or it's a two-player game, the champion returns to his pool defeated. (Off/4)
C Draconomicon 62 of 100


Cleric Spell
AD&DFind the Path
This player's champions and allies can attack any opposing realm, regardless of position or restrictions, until the end of this turn. (Def/3)
C Draconomicon 63 of 100


Cleric Spell
AD&DTrue Seeing
This spell can be cast at any time to inspect an opponent's hand or the next three cards of one draw pile. (Off)
C Draconomicon 64 of 100


Cleric Spell
AD&DPlague
When this spell is cast on an opposing champion, that player must draw and discard a card, noting the last digit. If the number is higher than the champion's base level, he is discarded. (Off/4)
R Draconomicon 65 of 100


Psionic Power
AD&DInertial Barrier
Until the beginning of this player's next turn, champions of base level 6 or less cannot attack this player's realms. (Def/5)
C Draconomicon 66 of 100


Psionic Power
AD&DCombat Mind
Until the end of this turn, the champion using this power can attack an opposing realm multiple times until he is either defeated or the realm is razed. (Def/3)
UC Draconomicon 67 of 100


Psionic Power
AD&DPhase
Before attacking, a champion can use this power to ignore any realm's special power. (Def/3)
C Draconomicon 68 of 100


Psionic Power +3
AD&DDeath Field
Usable only during combat, the opposing champion can no longer use spells, psionic power cards, blood abilities, or unarmed combat cards. (Off/4)
C Draconomicon 69 of 100


Psionic Power +5
AD&DUltrablast
When this card is used, the opponent must draw and discard a card, noting the last digit. If the number is 2 or less, the opposing champion is discarded. (Off/4)
R Draconomicon 70 of 100


Psionic Power
AD&DSynaptic Static
Use this power at any time to cancel an offensive psionic power card when it is first played. (Off)
C Draconomicon 71 of 100


Psionic Power
AD&DDaydream
A champion using this power cannot act again until the end of his player's next turn. At the beginning of this player's next turn, he may draw five cards instead of three if the daydreaming champion is still in play. (Def/5)
R Draconomicon 72 of 100


Psionic Power
AD&DPsychic Blade
Until the end of this player's turn, all magical items used by this player's champions are doubled in level. (Def/3)
C Draconomicon 73 of 100


Magical Item +4
AD&DGauntlets of Combat
The attached champion can use any type of unarmed combat card. (Def)
C Draconomicon 74 of 100


Magical Item +3
AD&DTalisman of the Beast
A champion wearing the talisman can fly and is considered a dragon. (Def)
R Draconomicon 75 of 100