Draconomicon Cards 1 - 25



Realm
Forgotten RealmsRauglothgor's Lair
Any nondragon champions attacking this realm are at half their base level (rounded down). Undead defending this dragon's lair are immune to harmful events.
C Draconomicon 1 of 100


Realm
AD&DDragon Mountain
Can only be attacked by flyers or earthwalkers. Infryana the Dragon's base level is doubled when defending this realm.
C Draconomicon 2 of 100


Realm
AD&DLair of the Shadowdrake
If Menzoberranzan is in play when this realm is played, Menzo is discarded. While this realm is in play, the Underdark allies gained by the Triumvirate realms are negated.
R Draconomicon 3 of 100


Realm 6
Forgotten RealmsDragonspine Mountains
Dragons defending this realm are immune to offensive spells, psionics, and blood abilities. This realm can defend itself as a level 6 dragon champion. Coast.
R Draconomicon 4 of 100


Realm
GreyhawkGriff Mountains
Defending dragons and giants are doubled in base level and are immune to offensive magical items. Attacking champions and allies that are not flyers lose their special powers. Coast.
C Draconomicon 5 of 100


Realm
GreyhawkVesve Forest
Swimmers cannot attack this realm. For each magical item and artifact attached to an attacking champion, subtract 2 levels from his total. The champion's level cannot drop below 1. Coast.
C Draconomicon 6 of 100


Realm
DragonLanceMount Nevermind
Champions cannot use other cards (even events) or special powers when attacking or defending this realm. Instead, each champion draws one card and adds the last digit to the champion's level. The champion with the highest total wins the battle. Coast.
UC Draconomicon 7 of 100


Realm
DragonLancePalanthas
Dragons and wizards cannot attack this realm. Defending dragons and wizards are immune to offensive spells and harmful events. Coast.
C Draconomicon 8 of 100


Realm
BirthrightMount Deismaar
This player's champions are immune to offensive blood abilities. Any champion defending this realm can use wizard spells and blood abilities.
R Draconomicon 9 of 100


Holding
AD&DDragon's Horde
Dragons attacking this player's formation can attack only the attached realm; else they cannot attack.
R Draconomicon 10 of 100


Holding
AD&DDark Depths
A realm with this holding is immune to the special powers of Underdark realms.
UC Draconomicon 11 of 100


Holding
RavenloftPowers of the Land
The base level of undead champions defending any realm of this player is doubled. Undead champions defeated while defending the attached realm return to their pool instead of being discarded.
C Draconomicon 12 of 100


Holding 5
GreyhawkThe Mistmarsh
Flyers cannot attack the attached realm, and defending swimmers return to their pool if defeated. This holding can defend the attached realm as a level 5 monster.
C Draconomicon 13 of 100


Holding
Forgotten RealmsThe Mist Caves
The attached realm cannot be attacked by flyers or swimmers. Giants defending this realm are immune to offensive magical items.
C Draconomicon 14 of 100


Holding
Dark SunDragon's Crown
If attached to the Dragon's Crown Mountains, this player's champions all become dragons. If attached to other realms, the defending champion is immune to offensive spells.
C Draconomicon 15 of 100


Event
AD&DCouncil of Wyrms
Dragons meet to discuss war and peace! Players may draw a card for each dragon in their pool; these champions may not attack or defend until the beginning of the event player's next turn. (Helpful)
C Draconomicon 16 of 10


Event
AD&DDragon Magic
Until the end of this player's next turn, only dragons can cast spells. (Harmful)
R Draconomicon 17 of 100


Event
AD&DDragon's Graveyard
Return one dragon champion and one dragon ally from the discard pile to your hand. (Helpful)
UC Draconomicon 18 of 100


Event
AD&DWyrm's Decree
Until this player's next turn, cards cannot be drawn by another player from your draw deck, discard pile, or hand, and opposing players cannot force you to draw or discard cards. (Helpful)
C Draconomicon 19 of 100


Event
AD&DDragon Raid!
Until the end of this player's next turn, all dragons can attack as many times as they wish (if successful) until a realm is razed. (Helpful)
R Draconomicon 20 of 100


Event
AD&DDragon Fear
All champions of base level 5 or less suffer from dragon fear and cannot act (attack or defend, cast spells, use psionics, etc) until the end of this player's next turn. (harmful)
UC Draconomicon 21 of 100


Event
AD&DTrapped!
Play on an opposing player's champion, who can do nothing until this event is negated. A trapped champion remains in his pool while imprisoned. (Harmful)
C Draconomicon 22 of 100


Event
AD&DForced Revolt
An opposing player must either discard all allies in his hand or may discard one champion from his pool. If he has no allies, he must discard a champion from his pool. (Harmful)
C Draconomicon 23 of 100


Event
AD&DFavorable Winds
Must be played immediately upon being drawn. Eack player draws one card for each flyer in his pool. (Helpful)
R Draconomicon 24 of 100


Event
AD&DBlessing of Zorquan
Until the end of this player's next turn, cards specifically designed to harm dragons or monsters do not function against this player's champions. (Helpful)
C Draconomicon 25 of 100