DragonLance Cards 76 - 100



Wizard Spell
AD&DCharm Monster
From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
C DragonLance 76 of 100


Wizard Spell
AD&DFire Rain
All flyers (champions and allies) lose 2 levels. (Off/4)
C DragonLance 77 of 100


Wizard Spell
AD&DStone Water
Swimmers are held in place, preventing them from attacking or defending. (Off/3)
C DragonLance 78 of 100


Cleric Spell
AD&DProtection from Draconians
Champion is +2 against draconians and is immune to their effects when defeated. (Off/4)
C DragonLance 79 of 100


Cleric Spell
AD&DMishakal's Insistence
All champions immune to spells and magical items are now vulnerable for this player's turn. (Def/3)
R DragonLance 80 of 100


Cleric Spell
AD&DDivine Intervention
This player can retrieve one champion and one ally from his discard pile, which must be put into his hand. (Def/5)
R DragonLance 81 of 100


Cleric Spell +3
AD&DSummon Griffon
One champion and up to two allies can fly for one round. (Def/3/4)
C DragonLance 82 of 100


Cleric Spell
AD&DReflection
All spells cast at this champion by an opponent are directed back at that opponent or at any other champion (this player's choice). (Def/4)
UC DragonLance 83 of 100


Cleric Spell
AD&DEarth-Walking
A champion and two allies gain the ability to move through the earth, attacking any realm. (Def/3)
C DragonLance 84 of 100


Cleric Spell
AD&DBorrow
Select an opponent's magical item to use with any champion this round. Return the item to the original player after use. (Def/3)
C DragonLance 85 of 100


Cleric Spell
AD&DDespair
The allies of an opponent falter and do not fight this round. Any in battle return to their player's hand. (Off/4)
C DragonLance 86 of 100


Cleric Spell
AD&DReturn
This player's allies and magical items currently under the control of an opponent return to their original deck and are reshuffled. (Def/5)
C DragonLance 87 of 100


Cleric Spell
AD&DHazy Image
This player can withdraw his champion or one ally from a battle and return it to the top of his draw pile. He loses the round. (Def/4)
C DragonLance 88 of 100


Cleric Spell
AD&DPeace
The attacking force has a change of heart. That force's magical items and spells are discarded. Champions and allies return to the opponent's pool or hand. (Off/4)
C DragonLance 89 of 100


Cleric Spell
AD&DDouble Trouble
Select a spell or magical item and double its effectiveness for one round. (Off/3)
C DragonLance 90 of 100


Event
AD&DMishakal Intervenes
One Dragonlance champion or ally in each player's discard pile is returned to the top of its respective deck. Helpful.
C DragonLance 91 of 100


Event
AD&DHabbakuk Interferes
The god of animal life and the seas is watching. Until the player's next turn, no coastal realm can be attacked. Helpful.
UC DragonLance 92 of 100


Event
AD&DKiri-Jolith Arrives
The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn. Harmful.
UC DragonLance 93 of 100


Event
AD&DReorx, the Forge, Walks the Land
All dwarves, gnomes, and kender (champions and allies) gain 2 levels until the end of this player's turn. Helpful.
C DragonLance 94 of 100


Event
AD&DMorgain, God of Disease, Strikes
Only Dragonlance allies may be played until this player's next turn. Helpful.
C DragonLance 95 of 100


Event
AD&DZeboim, the Sea Queen, Is Enraged
Zeboim lends her might to all champions and allies attacking a coastal realm. These attackers gain 1 level until this player's next turn. Helpful.
C DragonLance 96 of 100


Event
AD&DBronze Dragons
A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn. Harmful.
R DragonLance 97 of 100


Event
AD&DMoon Solinari Waxes
All wizards gain 1 level until this player's next turn; wizards of the white robe gain 3 levels. Helpful.
R DragonLance 98 of 100


Event
AD&DMoon Lunitari Waxes
All wizards gain 1 level until this player's next turn; wizards of the red robe gain 3 levels. Helpful.
R DragonLance 99 of 100


Event
AD&DMoon Nuitari Waxes
All wizards gain 1 level until this player's next turn; wizards of the black robe gain 3 levels. Helpful.
R DragonLance 100 of 100