DragonLance Cards 51 - 75



Artifact +3
DragonLanceDragonlance
Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
UC DragonLance 51 of 100


Artifact +5
DragonLanceStaff of Magius
Usable only by wizards.
UC DragonLance 52 of 100


Artifact
DragonLanceShield of Huma
The attached champion must be defeated twice when defending before being discarded. Dragon champions lose 3 levels if attacking this champion.
C DragonLance 53 of 100


Artifact
DragonLanceThe Nightjewel
The attached champion can ignore the effects of up to three spells per battle if played from 6 PM to dawn or two spells if from dawn to 6 PM.
C DragonLance 54 of 100


Artifact +5
DragonLanceHammer of Kharas
The hammer is +7 if wielded by a dwarf.
C DragonLance 55 of 100


Magical Item
AD&DBlamblower
This gnomish invention explodes after one use and is discarded. It sends at least 6 levels of enemy champions and allies (opponent's choice) to the discard pile. (Off) Weapon
C DragonLance 56 of 100


Magical Item
AD&DIrongnome
A champion wearing this gnomish invention ignores attacks from all magical weapons. (Def) Weapon
UC DragonLance 57 of 100


Magical Item +7
AD&DBupu's Emerald
Usable only by dwarves, gnomes, kender, and halflings, the emerald works only against monsters. (Def)
C DragonLance 58 of 100


Magical Item
AD&DInflatable Flotilla
This gnomish invention cannot be used the turn it is first played. A champion and all allies can attack a coastal realm, each gaining 2 levels. They are treated as swimmers. No effect on landbound realms (Off)
C DragonLance 59 of 100


Magical Item
AD&DBrooch of Imog
Usable only by wizards, the brooch creates a shield surrounding the champion, allowing him to ignore the effect of one spell per battle. (Def)
UC DragonLance 60 of 100


Magical Item
AD&DSolamnic Armor
All attacking champions and allies are lowered in level by 1 or by 3 if the armor is worn by Lord Gunthar. (Def)
R DragonLance 61 of 100


Magical Item
AD&DDalamar's Ring of Healing
At the end of every other turn, the player can bring one wizard from his discard pile and place that card on top of his draw pile. (Def)
R DragonLance 62 of 100


Magical Item
AD&DWand of Telekinesis
Each turn, this player can send one of his opponent's magical items to the discard pile. (Off)
R DragonLance 63 of 100


Magical Item
AD&DFlute of Wind Dancing
Creates a strong force of wind, keeping at least 6 levels of allies (opponent's choice) out of a battle. (Off)
UC DragonLance 64 of 100


Magical Item +2
AD&DDagger of Night
The dagger is +4 if played from 6 PM to dawn. It gains an additional +1 for each Moon Waxes event card in play. (Off) Weapon
R DragonLance 65 of 100


Wizard Spell
AD&DTime Shift: Night into Day
If played 6 PM to dawn, it is now considered day. This spell reverses the effect of a day into night card. Remains in effect until countered or dispelled. (Def/3)
R DragonLance 66 of 100


Wizard Spell
AD&DTime Shift: Day into Night
If played from dawn to 6 PM, it is now considered night. This spell reverses the effect of a night into day card. Remains in effect until countered or dispelled. (Def/3)
R DragonLance 67 of 100


Wizard Spell
AD&DAntimagic Barrier
Champion can ignore all spells and magical items used by an opponent for one round of battle. (Def/4)
UC DragonLance 68 of 100


Wizard Spell
AD&DUnnerving Aura
An opponent's champion loses its nerve in battle. It must return to its pool and is considered defeated. (Off/4)
C DragonLance 69 of 100


Wizard Spell +4
AD&DStrength
(Off/4) (Def)
C DragonLance 70 of 100


Wizard Spell
AD&DSteel
Adds +2 to all magical swords, axes, spears, and hammers on this player's side for all battles played in a single turn. (Off/3)
C DragonLance 71 of 100


Wizard Spell
AD&DMoonlight Madness
If played from 6 PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
C DragonLance 72 of 100


Wizard Spell
AD&DSwitch
When attacking, this player can switch his champion with another champion from either his pool or his discard pile. (Off/4)
C DragonLance 73 of 100


Wizard Spell
AD&DRecall
All spells in this player's discard pile are returned to his deck and reshuffled. (Def/3/5)
UC DragonLance 74 of 100


Wizard Spell
AD&DTenser's Transformation
The wizard who casts this becomes a level 9 hero for one round. He can still cast wizard spells. (Off/3)
UC DragonLance 75 of 100