DragonLance Chase Cards 1 - 25



Event
AD&DCall to Arms!
All allies of Dragonlance champions gain 3 levels until the end of this event player's next turn. Helpful.
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Magical Item +2
AD&DAxe of Brotherhood
The axe is a +6 weapon if the Sword of Friendship is in play anywhere. (Off) Weapon
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Magical Item +3
AD&DSword of Friendship
The sword is a +6 weapon if the Axe of Brotherhood is in play anywhere. (Off) Sword.
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Hero 3
DragonLanceKnights of the Crown
Becomes a level 8 hero when fighting a monster; immune to offensive spells cast by monsters.
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Hero 4
DragonLanceKnights of the Sword
Becomes a level 9 hero when fighting a wizard; immune to offensive wizard spells.
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Hero 6
DragonLanceKnights of the Rose
Becomes a level 10 hero when fighting a monster; immune to offensive magical items.
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Magical Item +3
AD&DShield of Huma
Plus 2 additional levels when fighting a monster; immune to offensive spells cast by monsters. (Def)
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Event
AD&DCrossed Blades
Only heroes can attack or defend until the end of this event player's next turn. Harmful.
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Event
AD&DSpirit of the Que-Shu
Defending Dragonlance champions gain 5 levels and can cast clerical spells until the end of this event player's next turn. Helpful.
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Artifact +4
DragonLanceThe Skull of Fistandantilus
Attached champion can cast wizard spells and doubles the level (number in icon) of spells he casts. Only a wizard or monster can be played in defense against the skull.
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Magical Item +3
AD&DTakhisis's Mirror and Staff
Plus 2 additional levels if attached to a monster. (Off)
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Artifact +1
DragonLanceTakhisis's Mirror and Sword
The opponent's unmodified level (printed on the card) is halved and rounded down.
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Wizard Spell
AD&DTakhisis's Abyssal Gateway
Forces any one champion in a pool to the abyss (champion is removed from game). (Off/3)
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Event
AD&DTakhisis's Mirror of Life Trapping
Place this on any champion. That card is out of play until dispel magic is cast on it. Harmful.
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Ally +2
AD&DTakhisis's Mirror of Underworld Minions
The attached champion wins a round automatically if any of the opposing force is undead.
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Magical Item
AD&DTakhisis's Mirror of Revenge!
When the attached champion loses a round, the mirror is broken and this card becomes a level 6 monster in the owner's pool. (Def)
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Monster 6
DragonLanceTakhisis's Mirror of the Abyssal Warlord
Level 10 vs. any Dragonlance champion or allies.
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Magical Item
AD&DTakhisis's Helmet of Power
No card has immunity to anything when this mirror is in play. (Def)
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Rule
DragonLanceTower of High Sorcery
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All wizards gain 4 levels.
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Rule
DragonLanceBlessing of the Gods
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. The gods grant that all undead opposing clerics are instantly destroyed.
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Rule
DragonLanceAge of Dreams
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All monsters are immune to defensive spells and walls.
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Rule
DragonLanceThe Golden Age
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Heroes who draw spoils of war draw two cards; the first can be treated normally, the second can only be held or discarded.
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Wizard Spell
AD&DHaste Spell
For one round, the champion's original level (printed on the card) is doubled. (Def/4)
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Magical Item +1
AD&DFlute of Wind Dancing
The attached champion and all allies become swimmers able to attack any realm with a visible coastline, regardless of the realm's position in the formation. (Def)
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Artifact
DragonLanceMedallion of Faith
The attached champion can cast cleric spells. The player draws one extra card per turn and increases maximum hand size by 1.
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