Birthright Cards 51 - 75



Cleric Spell
AD&DBlight
All realms, artifacts, and holdings that grant extra cards are negated while this spell is in play, which lasts until dispelled. (Off/3)
C Birthright 51 of 100


Cleric Spell
AD&DInvestiture
Cast at any time. Discard a regent champion from your pool to transfer the power to use blood abilities to another champion. (Def)
C Birthright 52 of 100


Cleric Spell
AD&DControl Weather
No flyers or swimmers can be involved in combat until the end of this player's next turn without this player's permission. (Off/3/4/5)
UC Birthright 53 of 100


Cleric Spell
AD&DTransmute Metal to Wood
Destroy one magical item or artifact in any player's pool. (Off/3)
C Birthright 54 of 100


Cleric Spell
AD&DPart Water
This player's champions and allies can attack any realm showing a coastline until the end of this turn. (Def/3)
C Birthright 55 of 100


Cleric Spell
AD&DSpeak with Monsters
Instantly ends a battle with a monster. Both champions return to their pools. No spoils of victory are drawn. (Off/4)
C Birthright 56 of 100


Cleric Spell
AD&DSummon Insects
Creates a +7 ally for the caster that devours (discards) one opposing ally. (Off/4)
C Birthright 57 of 100


Wizard Spell +?
AD&DLegion of Dead
Creates an undead monster equal to the adjusted level of the casting champion. The spell acts as a champion and may attack or defend, lasting until the end of this player's next turn. Attachments may be added normally, though are discarded when the spell ends. (Off/3)
UC Birthright 58 of 100


Wizard Spell
AD&DRaze
This spell razes an opponent's realm that has no attached holding, chosen by this player. The caster is immediately discarded. (Off/3/4)
R Birthright 59 of 100


Wizard Spell
AD&DBlood Drain
The affected champion can no longer use blood abilities. Lasts until dispelled. (Off/3/4)
C Birthright 60 of 100


Wizard Spell
AD&DOtto's Irresistible Dance
Cast on any enemy champion in a pool; he cannot attack or defend until the Dance is dispelled. (Off/3)
C Birthright 61 of 100


Wizard Spell
AD&DClone
Cast at any time to allow this player to bring a champion currently in play elsewhere into this player's pool. The champion's powers are unchanged. (Def)
R Birthright 62 of 100


Wizard Spell
AD&DDrawmij's Instant Summons
Take any ally, magical item, or artifact from your draw pile and play it immediately. Reshuffle the draw pile. (Def/3/4)
UC Birthright 63 of 100


Monster 10
BirthrightThe Gorgon
Awnshegh. Can use blood abilities and wizard spells. This creature is so horrible that no allies can be played against him. Immune to harmful events.
R Birthright 64 of 100


Monster 8
BirthrightThe Spider
Awnshegh. Can use blood abilities. Immune to offensive cleric spells. The Spider can attack a razed realm. If victorious, the realm is discarded. Realm is discarded whether defended or not.
UC Birthright 65 of 100


Monster 5
BirthrightBanshegh
Awnshegh. Between 6 PM and 6 AM the Banshegh is a level 10 monster that can use blood abilities. Between 6 AM and 6 PM the Banshegh is a level 5 wizard capable of also casting cleric spells. In either form the Banshegh is immune to offensive spells.
R Birthright 66 of 100


Monster 5
BirthrightThe Lamia
Awnshegh. Immune to psionics. Can use blood abilities. Wizards and clerics are at half their base level (rounded down) against the Lamia.
R Birthright 67 of 100


Monster 9
BirthrightThe Siren
Swimmer. Awnshegh. Can use blood abilities. Can be sent to Limbo to force another player to attack this player's formation. The Siren is returned at the end of this player's next turn.
R Birthright 68 of 100


Monster 7
BirthrightThe White Witch
Awnshegh. Immune to offensive spells and harmful events except those that have the word "fire," "flame," or "flaming" in the title.
C Birthright 69 of 100


Monster 4
BirthrightThe Hag
Awnshegh. Can cast wizard spells. Immune to psionics. If defeated in combat the Hag can "curse" an opposing player, forcing him to discard a holding in play.
UC Birthright 70 of 100


Monster 10
BirthrightCerilian Dragon
Flyer. Can cast cleric spells. When attacking, the Cerilian Dragon may use its breath weapon to destroy any holding in the defender's formation.
UC Birthright 71 of 100


Rule
BirthrightThe Shadow World
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. If defeated in combat, all halfling champions and allies can dimension door away, returning to their player's hand instead of being discarded.
C Birthright 72 of 100


Rule
BirthrightDivine Right
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All heroes in play may use blood ability cards.
C Birthright 73 of 100


Ally +2
AD&DOrogs
Orogs are +4 when attacking and/or +6 if attached to an awnshegh.
C Birthright 74 of 100


Ally +4
AD&DGreen Slime
The Green Slime destroys the first magical item or ally played after it enters battle.
R Birthright 75 of 100