Until the beginning of his next turn, this event player chooses which champions are able to attack. Even if negated, all players must still address the event player as "Sir" or "Madam." (Harmful)
VR
Birthright 1 of 25
Event
AD&D
The Shadow World
Until the end of this player's next turn, all undead are immune to offensive spells, magical items, and events that specifically target undead or monsters. (Helpful)
VR
Birthright 2 of 25
Event
AD&D
Forced Conscription
All players must donate an ally to the event player's side in battle, if they have one. All allies are discarded at the end of combat. (Harmful)
VR
Birthright 3 of 25
Magical Item +5
AD&D
Sphere of Annihilation
Opposing champions defeated by the attached champion are sent to the Abyss instead of being discarded. (Off)
VR
Birthright 4 of 25
Magical Item
AD&D
Vacuous Grimoire
If the attached champion is defeated by a champion able to cast spells, the book is attached to that champion, subtracting 5 from his base level. If the base level is now 0 or less, the champion is discarded. (Off)
VR
Birthright 5 of 25
Magical Item +5
AD&D
Manual of Puissant Skill at Arms
The attached hero may make an extra attack if he win his first round and doesn't raze a realm. (Def)
VR
Birthright 6 of 25
Magical Item +4
AD&D
Book of Infinite Spells
The attached champion can cast wizard and cleric spells. Phase 4 spells cast by the attached champion cannot be dispelled. (Def)
VR
Birthright 7 of 25
Magical Item +10
AD&D
Libram of Ineffable Damnation
Can only be attached to a wizard, who is now immune to offensive spells. If defeated in combat, this champion is sent to the Abyss. (Def)
VR
Birthright 8 of 25
Regent 8
Birthright
The Count of Müden
Swimmer. Can use blood abilities and psionic power cards. The Count controls the most powerful navy in Cerilia. All attached swimming allies of this champion are doubled in level.
VR
Birthright 9 of 25
Regent 4
Birthright
The Wizardess Carrie
Can use blood abilities and cast wizard spells. Carrie can summon a djinni to aid her in battle, which acts as a +8 flying ally.
VR
Birthright 10 of 25
Regent 7
Birthright
The Pontifex of the Southern Coast
Can use blood abilities and cast cleric spells. The Pontifex can be discarded in phase 5 to call for a crusade against another player. Until the end of this player's next turn, all clerics in pools must attack that player, if possible.
VR
Birthright 11 of 25
Regent 3
Birthright
Olaf the Sly
Can use blood abilities and hero unarmed combat cards. In combat, Olaf can "borrow" any magical item in play. At the end of the battle the item can be discarded or returned to the player; if returned, this player draws one card.
VR
Birthright 12 of 25
Regent 4
Birthright
Targoth the Unclean
Can use blood abilities and cast wizard spells. All noncleric champions are halved in base level (rounded down) against Targoth.
VR
Birthright 13 of 25
Regent 8
Birthright
Rhuobhe Manslayer
Elf. Awnshegh. Can use blood abilities and cast wizard spells. When attacking, Rhuobhe can imitate the special power of any champion in any pool. Gains 4 levels against nonmonster champions.
VR
Birthright 14 of 25
Regent 6
Birthright
Kaeriaen Whiteheart
Can use blood abilities and cast cleric spells. Gains 5 levels vs. awnswegh.
VR
Birthright 15 of 25
Regent 4
Birthright
Adara Addlepate
Can use blood abilities and can cast wizard spells. Adara can instantly defeat any champion with the "# of 25" (chase cards), but must then be discarded herself.
VR
Birthright 16 of 25
Event
AD&D
The Blood of Azrai
Adds 5 levels to any monster and makes it an awnshegh, who can now use blood abilities. The event lasts until negated or the champion is discarded. (Helpful)
VR
Birthright 17 of 25
Rule
Birthright
Taxation
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Instead of drawing three cards at the beginning of a turn, each player draws one card and a card for each unrazed Birthright realm in his formation. A minimum of one card is drawn; nothing can reduce the draw below one.
VR
Birthright 18 of 25
Event
AD&D
Diplomacy
Playable only when first being attacked, the event player requests that the attacker attack someone else's realm instead. If he chooses to ignore the event, he must discard two cards from his hand to continue his initial attack. (Harmful)
VR
Birthright 19 of 25
Event
AD&D
Blood Challenge!
Play at any time to make an attack directly against a champion in any pool. Combat lasts for one round, and the loser is discarded. The winner receives a spoils of victory, even though no realm was razed. (Harmful)
VR
Birthright 20 of 25
Event
AD&D
Festival
No combat can occur until the start of this player's next turn. Each player draws a card when this event is played. (Harmful)
VR
Birthright 21 of 25
Event
AD&D
Child's Play
Subtract the age of the youngest player from the age of the oldest player in the game. That number is counted as a bonus to your side in this round of combat. (Helpful)
VR
Birthright 22 of 25
Event
AD&D
The Fates
Each player draws and discards a card, noting its last digit. If it's even, lose that many cards from your hand, pool, or formation. If it's odd, draw that many cards. (Harmful)
VR
Birthright 23 of 25
Event
AD&D
War Declared!
Until the end of this player's next turn, all players must attack on their turn if they have champions in their pools. All champions and allies can fly, swim, or earthwalk as needed. (Harmful)
VR
Birthright 24 of 25
Event
AD&D
Mebhaigl Surge
All players may return their defensive spells from their discard piles to their hand. (Helpful)