Birthright Cards 1 - 25



Realm 5
BirthrightRoesone
Can defend itself as a level 5 hero who can use blood abilities.
C Birthright 1 of 100


Realm 4
BirthrightIlien
Can defend itself as a level 4 wizard. Any champion can cast wizard spells when defending Ilien. Coast.
C Birthright 2 of 100


Realm
BirthrightThe Spiderfell
Before a defender is chosen, the attacking champion must draw and discard a card, noting the last digit of the card number. If it's higher than or equal to his base level, he has been poisoned and is discarded. Combat ends with no spoils.
UC Birthright 3 of 100


Realm
BirthrightThe Gorgon's Crown
Defending monsters are doubled in base level and can use blood abilities. This realm is immune to offensive spells and harmful events.
R Birthright 4 of 100


Realm
BirthrightAvanil
f unrazed, may be discarded from the player's formation at any time to draw five cards. Coast.
UC Birthright 5 of 100


Realm
BirthrightGhoere
Any ally may be played in defense of Ghoere as a hero. If successfully defended, the ally remains, acting as a hero champion for future attacks against the realm.
R Birthright 6 of 100


Realm
BirthrightTuarhievel
Double the base level of any defending elves (champions and allies). Any champion defending Tuarhievel can cast wizard spells and use blood abilities.
C Birthright 7 of 100


Realm
BirthrightMur-Kilad
Cannot be attacked by flyers or swimmers. Defending earthwalkers gain 2 levels.
C Birthright 8 of 100


Realm
BirthrightBaruk-Azhik
Cannot be attacked by flyers. Baruk-Azhik prevents this player's realms from being attacked via the Underdark realms.
R Birthright 9 of 100


Realm
BirthrightImpregnable Heart of Haelyn
Defending champions can cast cleric spells and use blood abilities. Defending clerics are immune to offensive blood abilities.
C Birthright 10 of 100


Realm
BirthrightTower of the Sword Mage
Cannot be attacked by awnsheghlien. Defending champions can cast wizard spells.
C Birthright 11 of 100


Holding
BirthrightImperial City of Anuire
Draw a card whenever an opposing player plays an event card.
UC Birthright 12 of 100


Holding
BirthrightThe Heartland Outfitters
This player's Birthright champions can fly, swim, or earthwalk as needed.
C Birthright 13 of 100


Holding
BirthrightProudglaive
The base level of a hero defending the attached realm is doubled or the base level of a defending champion is tripled if he doesn't use allies.
UC Birthright 14 of 100


Holding
BirthrightKal-Saitharak
The base level of a defending monster is doubled. Monsters in this player's pool are immune to psionic power cards.
R Birthright 15 of 100


Holding
BirthrightMagical Source
Phase 4 spells cast by champions of this player gain a +4 level bonus.
C Birthright 16 of 100


Holding
BirthrightThe Maze of Maalvar the Minotaur
Only flyers or earthwalkers can attack the attached realm.
C Birthright 17 of 100


Event
AD&DEspionage!
Examine another player's draw pile and place four cards of your choice on the top. (Harmful)
C Birthright 18 of 100


Event
AD&DChaos!
All players (starting with the event player) take turns playing event cards until all event cards in all hands have been played. Events which state they can only be played at certain times (Caravan, Weasel Attack, etc) are played with no effect. (Harmful)
R Birthright 19 of 100


Event
AD&DInvestiture Ceremony
Play on one champion to allow him to use blood abilities. Lasts until negated or champion is discarded. (Helpful)
C Birthright 20 of 100


Event
AD&DForge Ley Line
Negates for this player any champion's immunity to offensive spells until the end of this player's next turn. (Harmful)
R Birthright 21 of 100


Event
AD&DBiding Your Time
Player can skip his turn and use it later in the game between any two players' turns. This event remains in play until used or canceled. (Helpful)
UC Birthright 22 of 100


Event
AD&DIn Search of Adventure
Send one of your champions to Limbo until the beginning of your next turn. When he returns, draw a card from the draw pile and add the last digit of the card number to the champion's base level as a permanent increase. (Helpful)
UC Birthright 23 of 100


Event
AD&DRevolution!
Until the end of this player's next turn, no realm champions may be used to defend. (Harmful)
C Birthright 24 of 100


Event
AD&DThe Kraken Attacks!
Razes two realms in one player's formation that have coastlines. The kraken can be satisfied (negated) by discarding champions totaling 8 levels or more from hand or pool. (Harmful)
R Birthright 25 of 100