Artifacts Cards 76 - 100



Wizard 7
GreyhawkDrawmij
Swimmer; can attack any realm that shows coastline on the card. In battle, he can borrow any magical item in play, returning it when the round ends. Drawmij can imitate the power of any other wizard in play.
UC Artifacts 76 of 100


Cleric 7
Dark SunKlik-Ka'cha
When he enters battle as a defender, Klik can destroy one magical item in play anywhere.
C Artifacts 77 of 100


Monster 10
AD&DMykell, Amethyst Great Wyrm
Dragon; flyer, swimmer; can attack any realm that shows coastline on the card. Can cast wizard spells. Mykell psionically destroys any one ally played against him in a round of battle.
C Artifacts 78 of 100


Wizard 6
GreyhawkHornung the Anarch
Each spell cast by Hornung has a level equal to the card number's last digit. Hornung never need ask permission to cast a spell.
C Artifacts 79 of 100


Monster 4
RavenloftInvisible Stalker
The invisible stalker can also be played as a +4 ally to any champion able to cast spells. If the invisible stalker is on the losing side of a battle, it returns to the player's pool at the end of his next turn.
UC Artifacts 80 of 100


Cleric 7
GreyhawkErital Kaan-Ipzirel
This cleric of St. Cuthbert is immune to offensive spells and magical items. When in battle, she can choose to use a dimension door to return to her pool, ending the round of combat; if she does, all attached cards are discarded
C Artifacts 81 of 100


Cleric 8
RavenloftYagno Petrovna
When used in combat, this player can place any two cards from his opponent's discard on top of his draw pile.
C Artifacts 82 of 100


Cleric 9
DragonLanceGoldmoon
Once per turn, in any step, she may cast any cleric spell from an opponent's discard pile, and then place it on the top or bottom of his draw pile.
C Artifacts 83 of 100


Hero 5
Forgotten RealmsPrincess Amber
Heroes cannot resist helping the princess. When entering battle, Amber can use any hero in play as an ally; after battle, win or lose, the hero returns to its owner's pool. Elf
R Artifacts 84 of 100


Wizard 7
Forgotten RealmsDarsson Spellmaker
When attacking or defending, Darsson can play any card as a defensive spell card, using the last digit of the card number as the spell's level.
C Artifacts 85 of 100


Realm 9
Forgotten RealmsCouncil Aerie
Dragon champions may defend this realm twice per turn. Opponent's dragons may not attack. Any holding may be attached to Council Aerie. Coast.
UC Artifacts 86 of 100


Realm
DragonLanceShining Lands
The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defending champions are immune to offensive spells. Any holding can be attached to the Shining Lands.
C Artifacts 87 of 100


Realm 6
RavenloftBluet Spur
Cannot be attacked by flyers and can defend itself as a level 6 monster that can cast wizard spells. Any holding can be attached to Bluet Spur. Coast.
UC Artifacts 88 of 100


Realm
GreyhawkHell Furnaces
The level of any dragon defending the Hell Furnaces is doubled. Any holding can be attached to this realm.
C Artifacts 89 of 100


Realm
Dark SunEuripis
Only champions able to cast spells can attack this realm. Any holding can be attached to Euripis.
C Artifacts 90 of 100


Realm
Dark SunNew Giustenal
Cannot be attacked by flyers, except Dregoth. If razed, this realm can be rebuilt by discarding only 1 card. Coast.
C Artifacts 91 of 100


Realm
Dark SunAncient Kalidnay
This realm is also considered a Ravenloft realm. This realm can be voluntarily razed by the player at the end of his turn, allowing the player to take another turn immediately.
C Artifacts 92 of 100


Realm
Dark SunUr Draxa
This player's champions are immune to psionic attacks. Champions with attached artifacts or magical items cannot attack this realm, although they can be added during battle.
C Artifacts 93 of 100


Realm 6
Dark SunShault
Shault can be attacked only by monsters or flyers. The city can defend itself as any type of level 6 champion, chosen by the player when attacked.
C Artifacts 94 of 100


Realm
Dark SunThe Forest Ridge
If the Forest Ridge is razed by an attacking champion, feral halflings eat the winning champion, causing the card (and any possessions) to be discarded.
C Artifacts 95 of 100


Realm
Dark SunCelik
Any champion attacking Celik, must discard all attached magical items or artifacts, and cannot add more during battle.
R Artifacts 96 of 100


Realm 5
Dark SunLake Island
Can be attacked only by flyers or earthwalkers. Lake Island defends itself as a level 5 monster.
C Artifacts 97 of 100


Event
AD&DYear of Plenty
No events can be played, including Calm, until the end of this player's next turn. Harmful
C Artifacts 98 of 100


Ally -2
AD&DThought Eater
Prevents all special powers and spell casting ability of the opponent's champion, allies, spells, and magical items. Does not affect icon abilities.
C Artifacts 99 of 100


Cleric Spell
AD&DDeja Vu
Take any three cards from an opponent's discard pile and place them on top of his draw pile. (Off/3)
UC Artifacts 100 of 100