Artifacts Cards 51 - 75



Event
AD&DDragon Slayer
All dragons in combat or in pools are immediately discarded. Harmful
UC Artifacts 51 of 100


Ally +7
AD&DMarilith, Tanar'ri
The opposing player cannot play any events for the rest of this round of battle, including Calm.
C Artifacts 52 of 100


Event
AD&DTemporal Stasis
In a multi-player game, this card can be played to prevent one player's turn. In a two-player game, this event can prevent an extra turn gained from another card, such as the Caravan. Harmful.
UC Artifacts 53 of 100


Event
AD&DDeflection
When someone plays an event that affects only you, this card can deflect the effects of that event onto another player, chosen by you. Helpful.
R Artifacts 54 of 100


Event
AD&DHelp!
Choose another player to defend your realm. You choose which champions are used. If he loses a round, his champion is discarded; he draws a card for each round he wins. Harmful.
R Artifacts 55 of 100


Wizard Spell
AD&DReverse Gravity
All Flyers become non-flyers and vice versa until the beginning of this player's next turn. Swimmers and earthwalkers are unaffected by this card. (Off/3/4)
UC Artifacts 56 of 100


Cleric Spell
AD&DShift Earth
The player can freely rearrange his realms and holdings, but must fill from the top down. (Def/3)
C Artifacts 57 of 100


Wizard Spell
AD&DMirror Image
This spell doubles the caster's level. (Def/4)
UC Artifacts 58 of 100


Cleric Spell
AD&DEthereality
The champion can immediately elude an opposing cleric or hero, ending the round of battle. Both champions go back to their pools. (Def/4)
C Artifacts 59 of 100


Wizard Spell +7
AD&DPrismatic Spray
Opposing allies of level 4 or less are immediately discarded. (Off/4)
C Artifacts 60 of 100


Holding
AD&DTreasure Vault
This holding can be attached to any realm. Any artifact of any world can be attached to this holding. Any champion defending the attached realm can use the artifact.
R Artifacts 61 of 100


Holding
AD&DTupillil
This holding can be attached to any realm. When this holding is first played, all champions with the name 'Gib' are discarded.
C Artifacts 62 of 100


Holding
AD&DKestrel's Keep
This holding can be attached to any realm. Each of this player's champions and allies gain +1 when defending any realm. This holding stays attached and in play even if the attached realm is razed.
UC Artifacts 63 of 100


Holding
AD&DKeep of the Dead
This holding can be attached to any realm. If something forces the attached realm to be discarded, this holding is discarded in place of the realm, and the realm stays in play.
C Artifacts 64 of 100


Holding
AD&DSpellfire Citadel
This holding can be attached to any realm. This player can, at the end of each turn, rearrange his holdings. Holdings must still be attached to realms legally.
UC Artifacts 65 of 100


Cleric Spell +2
AD&DFire Glyph
Hide under the lead realm; expose when the realm is attacked. Only one glyph can be placed under a realm; it is discarded after one use. The attacking champion cannot play allies in this round of battle. (Def/3)
R Artifacts 66 of 100


Cleric Spell +1
AD&DWeakness Glyph
Hide under the lead realm; expose when the realm is attacked. Only one glyph can be placed under a realm; it is discarded after one use. The attacking champion's base level is a 1 for this round of battle. (Def/3)
UC Artifacts 67 of 100


Cleric Spell +4
AD&DLightning Glyph
Hide under the lead realm; expose when the realm is attacked. Only one glyph can be placed under a realm; it is discarded after one use. The attacking champion must discard all attached magical items. (Def/3)
R Artifacts 68 of 100


Cleric Spell +3
AD&DCurse Glyph
Hide under the lead realm; expose when the realm is attacked. Only one glyph can be placed under a realm; it is discarded after one use. An attacking champion with an attached magical item is defeated. (Def/3)
UC Artifacts 69 of 100


Cleric Spell +2
AD&DDeath Glyph
Hide under the lead realm; expose when the realm is attacked. Only one glyph can be placed under a realm; it is discarded after one use. An attacking champion without an attached artifact or magical item is defeated. (Def/3)
C Artifacts 70 of 100


Monster 6
DragonLanceDragon Turtle
Swimmer; can attack any realm that shows coastline on the card.
C Artifacts 71 of 100


Monster 7
DragonLanceDeathstream, Black Dragon
Flyer, swimmer; can attack any realm that shows coastline on the card. One opponent's magical item is discarded. Deathstream can cast wizard spells.
C Artifacts 72 of 100


Monster 9
GreyhawkZielesch, Ancient Green Dragon
Swimmer; can attack any realm that shows coastline on the card. When Zielesch enters battle, the player can draw a card. If the card is usable, it can be played; otherwise, the card goes in to the player's hand.
UC Artifacts 73 of 100


Monster 10
Dark SunDregoth, Undead Dragon-King
Undead flyer. Can cast any spell. Immune to psionics and offensive spells. If Dregoth attacks, his level drops to 6.
R Artifacts 74 of 100


Monster 8
Dark SunKorgunard the Avangion
Flyer. Can cast wizard spells. Immune to psionic attack. Can be discarded to rebuild a razed realm.
C Artifacts 75 of 100