Artifacts Chase Cards 1 - 20



Artifact +5
GreyhawkMace of Cuthbert
The level bonus (if any) of each opponent's spell is reduced by 2. Undead cannot be used against the attached champion. The Mace is discarded when the attached champion enters battle against luz.
VR Artifacts 1 of 20


Artifact
RavenloftDeath Rock
When a champion of this player dies in battle, a champion with this artifact can keep the dead champion as an undead +2 ally without special powers. These allies return to the pool with a winning champion.
VR Artifacts 2 of 20


Artifact
Dark SunPsychometron of Nerad
The attached champion is immune to psionics. When the attached champion is discarded, the Psychometron psionically destroys one other champion.
VR Artifacts 3 of 20


Artifact +6
Dark SunSilencer of Bodach
If the attached champion is defeated in battle, all of one other player's holdings are discarded. If one of this player's realms is attacked, the attached champion must be used first in defense.
VR Artifacts 4 of 20


Artifact +3
AD&DBarab's Goblet of Dissolution
This artifact can be attached to any champion. When the champion with this item is defeated, the winning champion is sent to the Abyss, permanently removed from play.
VR Artifacts 5 of 20


Wizard 7
GreyhawkOnad the Weasel
Onad can imitate the effects of any event by being discarded just after that event is played. The use of Onad in this manner is secondary to the use of the actual event.
VR Artifacts 6 of 20


Hero 8
Forgotten RealmsLord Blacktree
At the beginning of a battle, Lord Blacktree can imitate the powers of any single realm or holding in play. Only powers usable during a round of battle can be imitated.
VR Artifacts 7 of 20


Hero 7
AD&DYoung Strahd
Can cast wizard spells. While in play, all Ravenloft champions except Strahd Von Zarovich are turned face down and cannot act. Must defend if Strahd Von Zarovich attacks.
VR Artifacts 8 of 20


Wizard 8
AD&DKillian
Immune to offensive spells. This swashbuckler is the captain of a ship; he and his allies are considered swimmers and can attack any coastal realm.
VR Artifacts 9 of 20


Monster 8
RavenloftGhostly Piper
Undead. This spectral bagpiper can cast wizard spells. He and any attached cards are immune to the special powers of allies.
VR Artifacts 10 of 20


Cleric Spell
AD&DForbiddance
No attack can be made against any of this player's realms until after this player's next turn. (Def/5)
VR Artifacts 11 of 20


Wizard Spell
AD&DBigby's Clenched Fist
This spell summons a magical fist as a +4 ally. The fist can cause one enemy ally to be discarded. (Off/4)
VR Artifacts 12 of 20


Wizard Spell
AD&DFire Charm
The special power of an opposing champion or ally is neutralized until the end of the current battle. (Off/4)
VR Artifacts 13 of 20


Wizard Spell +4
AD&DThunder Staff
When this spell is played, all the opponent's allies are discarded. (Off/4)
VR Artifacts 14 of 20


Wizard Spell +4
AD&DSpectral Hand
This spell can be cast by a champion in the pool to aid a champion in battle. After casting it, the champion in the pool can cast other spells into the same round of battle. (Off/4)
VR Artifacts 15 of 20


Magical Item +5
AD&DAriel's Feather Charm
The attached champion becomes an agile flyer. The champion is not affected by cards that normally cause harm specifically to flyers. (Def)
VR Artifacts 16 of 20


Magical Item +5
AD&DAmulet of Spell Protection
The attached champion is immune to offensive spells. If this item is in the pool when a spell is cast, the amulet can be discarded to prevent the effects of the spell. (Def)
VR Artifacts 17 of 20


Magical Item
AD&DAmelior's Restraint
Before battle, choose one opponent's champion; that champion's special abilities are negated until the end of your turn. (Off)
VR Artifacts 18 of 20


Magical Item +5
AD&DSmoke Powder Pistol
When this card is used in battle, flip one card from the opponent's draw pile. The last digit of that card's number is an additional bonus for the attached champion. (Off) Weapon
VR Artifacts 19 of 20


Magical Item
AD&DDragon Font
Draw one less card than usual when beginning your turn. In addition, look at the bottom 5 cards in your draw pile. Place one in your hand and return the others to the bottom of the draw pile. (Def)
VR Artifacts 20 of 20