Artifacts Cards 1 - 25



Artifact +9
AD&DWand of Orcus
This Wand can be attached to any undead monster champion. When the Wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded). Limit one per deck.
R Artifacts 1 of 100


Artifact +3
AD&DAxe of the Dwarvish Lords
The Axe can be attached to any champion. In addition to the listed bonus, the Axe also gives the attached champion a +8 ally in combat.
C Artifacts 2 of 100


Artifact
GreyhawkIron Flask of Tuerny the Merciless
The Flask gives the attached champion a +6 tanar'ri ally that can earthwalk and cast wizard spells. If the artifact is discarded, the attached champion is also discarded.
UC Artifacts 3 of 100


Artifact
GreyhawkJacinth of Inestimable Beauty
In combat, one enemy ally (chosen by this player) is forced to switch sides. The level of all friendly allies are doubled.
UC Artifacts 4 of 100


Artifact +8
GreyhawkMachine of Lum the Mad
The attached champion can cast any spell, but only in defense; it can never attack. The champion uses the last digit of his card number as his level.
R Artifacts 5 of 100


Artifact
GreyhawkQueen Ehlissa's Marvelous Nightingale
When the attached champion enters combat, the player can choose to prevent the opposing champion from playing allies or spells.
C Artifacts 6 of 100


Artifact +8
GreyhawkSword of Kas
The base level of an opposing champion is halved (round up). This artifact does not function when used against a champion with the Eye and Hand of Vecna. Sword
UC Artifacts 7 of 100


Artifact
GreyhawkTalisman of Al'Akbar
This artifact can be attached to a champion with the Cup of Al'Akbar. The attached champion can dispel one spell while involved in a round of battle. Monsters cannot use this Talisman.
C Artifacts 8 of 100


Artifact
GreyhawkTeeth of Dalhvar-Nar
The attached champion is a flyer and is immune to offensive spells. If the champion wins a round of battle, an opposing holding is immediately discarded.
UC Artifacts 9 of 100


Artifact
Forgotten RealmsAll-Knowing Eye of Yasmin Sira
The attached champion is immune to offensive spells and once per battle can cast a +5 spell (Def/4). Once per turn, the player can examine one opponent's hand.
R Artifacts 10 of 100


Artifact
Forgotten RealmsCoin of Jisan the Bountiful
The champion can negate either the power or level (but not both) of each magical item and artifact used against him in combat.
C Artifacts 11 of 100


Artifact
RavenloftSeal of Lost Arak
Once per turn, the player can flip the top card of any other player's draw deck. He can use it only if it is a spell or ally that is legal for that step. The card is reshuffled into the player's draw deck.
R Artifacts 12 of 100


Artifact +2
RavenloftCrystal of the Ebon Flame
Attached champion becomes undead. The opposing champion's base level is considered to be a zero, unless it is a cleric or undead. Opposing undead allies switch sides.
C Artifacts 13 of 100


Artifact +6
Dark SunObsidian Man of Urik
If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to a champion, the player can play the Obsidian Man as a monster.
R Artifacts 14 of 100


Artifact +2
Dark SunRod of Teeth
An opposing wizard cannot cast spells. Before battle, the player can discard the attached champion and examine all other players' hands, discarding any spell cards.
UC Artifacts 15 of 100


Magical Item +2
AD&DMidnight's Mask of Disguise
A champion can be played into the player's pool with this magical item, even if the champion is already in play somewhere. The champion's powers are unchanged. (Def)
C Artifacts 16 of 100


Magical Item +7
AD&DGirdle of Storm Giant Strength
(Off)
C Artifacts 17 of 100


Magical Item +5
AD&DHammer of Thunderbolts
Can only be attached to a champion who carries gauntlets of ogre power or a girdle of storm giant strength. The first ally used against the attached champion is discarded. (Off)
R Artifacts 18 of 100


Magical Item +6
AD&DGauntlets of Ogre Power
Champion breaks down walls, allowing him to ignore all such cards. Can be played on a champion even after combat is ended by a wall spell. Combat must continue. (Off)
R Artifacts 19 of 100


Magical Item +2
AD&DWinged Boots
The attached champion becomes a flyer. If he is defeated in battle against a non-flying champion, he can retreat from combat back to his pool. (Def)
C Artifacts 20 of 100


Magical Item +1
AD&DRod of 7 Parts, Part 1
Champion is a swimmer. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
UC Artifacts 21 of 100


Magical Item +2
AD&DRod of 7 Parts, Part 2
Champion is immune to events. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
R Artifacts 22 of 100


Magical Item +3
AD&DRod of 7 Parts, Part 3
Champion is immune to offensive magical items. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
UC Artifacts 23 of 100


Magical Item +4
AD&DRod of 7 Parts, Part 4
Flyers cannot be played against the attached champion. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
R Artifacts 24 of 100


Magical Item +5
AD&DRod of 7 Parts, Part 5
At the beginning of his turn, this item's owner can examine an opponent's hand. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
UC Artifacts 25 of 100