4th Edition Cards 76 - 100



Holding
Forgotten RealmsMithral Hall
Each time the attached realm is successfully defended, search the draw pile for the first artifact or magical item and place it in pool or hand. Reshuffle the draw pile.
UC 4th Edition 76 of 500


Holding
Forgotten RealmsMoonwell
The attached realm can cast cleric spells and is immune to offensive cleric spells and harmful events.
UC 4th Edition 77 of 500


Holding +4
Forgotten RealmsNagawater
The waters of this lake contain a vicious naga, which acts as a +4 ally to champions defending the attached realm. The naga instantly destroys all swimming allies.
UC 4th Edition 78 of 500


Holding
Forgotten RealmsTilverton
If this player has more than his maximum hand size at the end of his turn, he can place magical items underneath the holding instead of discarding them. They are attached to the first defending champion and are discarded if the realm is razed or the holding lost.
UC 4th Edition 79 of 500


Holding
Forgotten RealmsLhespenbog
This bog surrounds the attached realm, reducing all attacking champions and allies to half their base levels (rounded up).
UC 4th Edition 80 of 500


Holding
Forgotten RealmsAdderswamp
The swamp surrounding the attached realm contains deadly adders, which leech away 2 levels from attacking champions and allies; any reduced to 0 are discarded instantly.
UC 4th Edition 81 of 500


Holding
GreyhawkFortification: Rampart
This player's allies, whether attacking or defending, cannot be forced to switch sides for any reason.
UC 4th Edition 82 of 500


Holding
GreyhawkFortification: Bastion
This player's Greyhawk champions are immune to spells cast in phase 3.
UC 4th Edition 83 of 500


Holding
GreyhawkFortification: Parapet
This player's Greyhawk realms are immune to offensive spells.
UC 4th Edition 84 of 500


Holding
GreyhawkFortification: Bailey
This holding may be discarded from either hand or formation to cancel a wish or limited wish spell.
UC 4th Edition 85 of 500


Holding
GreyhawkFortification: Curtain Wall
Only flyers can attack the attached realm.
UC 4th Edition 86 of 500


Holding
GreyhawkFortification: Inner Wall
Only earthwalkers can attack the attached realm.
UC 4th Edition 87 of 500


Holding
GreyhawkFortification: Bulwark
Allies defending any Greyhawk realm by this player each gain 3 levels.
UC 4th Edition 88 of 500


Holding
GreyhawkFortification: Barricade
The base level of all champions and allies attacking the attached realm is halved (rounded down).
UC 4th Edition 89 of 500


Holding
GreyhawkFortification: Breastwork
Draw a card every time you play an event.
UC 4th Edition 90 of 500


Holding
Dark SunThe Mud Palace
The Mud Palace increases maximum hand size by two cards.
UC 4th Edition 91 of 500


Holding
Dark SunSouth Ledopolus
The attached realm can use any ally to defend as a hero champion. The ally is discarded after battle.
UC 4th Edition 92 of 500


Holding
Dark SunOgo
All champions and allies who attack the attached realm lose 3 levels - any reduced to 0 are discarded immediately.
UC 4th Edition 93 of 500


Holding
Dark SunArkhold
Draw one extra card per turn.
UC 4th Edition 94 of 500


Holding
Dark SunLost Oasis
This player can draw one card and play it immediately whenever this realm is attacked.
UC 4th Edition 95 of 500


Holding +5
Dark SunGrak's Pool
The pool acts as a +5 ally to any champion defending the attached realm.
UC 4th Edition 96 of 500


Holding
Dark SunSilver Spring
If the attached realm is razed, one opponent's realm of this player's choice is also razed.
UC 4th Edition 97 of 500


Holding
Dark SunBlack Waters
No werecreature or monster can attack any realm in this player's formation.
UC 4th Edition 98 of 500


Holding
Dark SunDungeon of Gulg
All champions (if defeated) and allies who attack this realm are sent to the Abyss at the end of battle.
UC 4th Edition 99 of 500


Holding
BirthrightThe Celestial Jewel of Sarimie
Draw a card every time a cleric spell is cast. Negates any Mulmaster holding in play.
UC 4th Edition 100 of 500