Any champion defending Boeruine can cast wizard spells and use blood abilities. This realm can defend itself as a level 6 regent.
UC
4th Edition 51 of 500
Realm
Birthright
Rhuobhe
When Rhuobhe is first played, this player can send any regent to the Abyss.
R
4th Edition 52 of 500
Realm
DragonLance
Reorxcrown Mountains
The Reorxcrown Mountains can be attacked only by flyers or dwarves and is immune to offensive wizard spells.
UC
4th Edition 53 of 500
Realm
DragonLance
Shining Lands
The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defenders are immune to offensive spells.
R
4th Edition 54 of 500
Realm +5
DragonLance
The Delving
The Delving is home to a band of dwarves, who act as a +5 ally to any champion defending this realm. Because of the dwarves, the Delving is immune to attack via Underdark realms.
R
4th Edition 55 of 500
Realm
DragonLance
Estwilde
Flyers, swimmers, and earthwalkers who defend this realm are immune to offensive spells.
UC
4th Edition 56 of 500
Realm
DragonLance
Blood Sea of Istar
Only swimmers can attack this realm. Its whirlpool destroys all swimming allies. Champions attacking via Underdark realms are halved in base level.
Coast.
UC
4th Edition 57 of 500
Realm
DragonLance
Enstar
At the heart of Enstar is a sinkhole. Defeated champions (whether attacking or defending) are sent to the Abyss. If this realm is razed, this player draws a card.
Coast.
R
4th Edition 58 of 500
Realm 6
Ravenloft
Bluet Spur
Bluet Spur cannot be attacked by flyers. It can defend itself as a level 6 monster that can cast wizard spells and use psionic power cards.
Coast.
R
4th Edition 59 of 500
Realm +4
Ravenloft
Arak
All drow defending Arak are immune to offensive spells, psionic power cards, and blood abilities. A +4 drow ally aids each defending champion.
UC
4th Edition 60 of 500
Realm
Ravenloft
Borca
A Ravenloft champion defending Borca may use any other Ravenloft champion as an ally. If the defense is successful, the ally-champion returns to his pool; otherwise, he is discarded.
R
4th Edition 61 of 500
Realm 5
Ravenloft
Gundarak
The ghost of Lord Gundar, assassinated dark lord of Gundarak, haunts this realm, acting as a level 5 undead hero. Any allies played with him are considered undead.
UC
4th Edition 62 of 500
Realm
Ravenloft
Sithicus
Sithicus may be discarded from the formation during any combat where this realm is not involved to send all those currently in battle to the Abyss. This player then draws a card.
UC
4th Edition 63 of 500
Realm
Ravenloft
Nightmare Lands
Combat over the Nightmare Lands takes place in the Abyss, with each player using only the non-event cards contained there. The victor draws two spoils of victory, but must choose one to send to the Abyss.
R
4th Edition 64 of 500
Realm 9
AD&D
Council Aerie
Dragon champions can defend this realm twice per turn. Opponent's dragons cannot attack this realm. Council Aerie can defend itself as a level 9 monster (dragon).
Coast.
UC
4th Edition 65 of 500
Realm
AD&D
Milborne
This sleepy village's defenders are immune to offensive spells, and swimming defenders are doubled in base level.
Coast.
R
4th Edition 66 of 500
Realm
AD&D
The Isle of Beacon Point
Champions defending this realm can use any card types (spells, psionic power cards, unarmed combat cards, blood abilities, etc).
Coast.
UC
4th Edition 67 of 500
Realm 15
AD&D
Lair of the Eye Tyrant
This realm is defended by a beholder of monstrous size. The level 15 monster can cast wizard spells and is immune to offensive magical items. No other champion can defend this realm.
Underdark.
R
4th Edition 68 of 500
Realm
AD&D
Dancing Hut of Baba Yaga
At the beginning of this player's turn, he can exchange places between this realm and one other realm in his formation. Any holdings remain attached.
UC
4th Edition 69 of 500
Realm
AD&D
Anytown, Anywhere
All champions attacking this realm are "taxed". The player must take one spell from either his discard pile or his hand and place it in the Abyss. If he can't pay the tax, he cannot attack.
R
4th Edition 70 of 500
Realm
AD&D
Haven of the Undead
This player's undead champions and allies are immune to offensive spells and magical items and harmful events.
UC
4th Edition 71 of 500
Realm
AD&D
Monastery of Perdien the Damned
Clerics refuse to attack this realm. Avatars who attack this realm are halved in base level.
R
4th Edition 72 of 500
Holding
Forgotten Realms
Mulmaster
Draw a card every time a spell is played.
UC
4th Edition 73 of 500
Holding +3
Forgotten Realms
Blackstaff Tower
This holding counts as a +3 ally. No offensive wizard spells may be played against champions defending the attached realm. Defending wizards gain 3 levels.
UC
4th Edition 74 of 500
Holding
Forgotten Realms
Candlekeep
Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.