4th Edition Cards 501 - 520



Event
AD&DFlash Flood
All players' pools fill with water, negating the special powers of all magical items and artifacts attached to nonswimmers. Items function normally in combat. This event lasts until negated. (Harmful)
VR 4th Edition 501 of 520


Wizard Spell
AD&DNetherese Symbol of Power
Place face down beneath a realm until it is attacked. This realm's defenders get to use their special powers before that of the attacker. Discard after use. (Def/3/5)
VR 4th Edition 502 of 520


Cleric Spell
AD&DRengarth Oracle
Look at the top six cards of your draw pile and arrange the cards in any order. When finished, send this card to the Abyss. (Def/3/5)
VR 4th Edition 503 of 520


Realm
GreyhawkSea of Dust
Cannot be attacked by swimmers. If razed in combat, this player can raze any other realm in play. If razed or discarded outside of combat, this player can cause one swimming champion anywhere in play to be discarded.
VR 4th Edition 504 of 520


Holding
AD&DCaves of Mystery
Can be attached to any realm. Attacking champions of base level 9 or higher draw and discard a card, noting the last digit. If that number is 3 or less, they have underestimated the danger and are discarded. This player draws spoils.
VR 4th Edition 505 of 520


Event
AD&DThe Living Earth
Until the end of this player's next turn, realm champions can attack opposing realms (regardless of position or restrictions) and use magical items and artifacts. If defeated in combat, the realm of the realm champion is discarded. Magical items and artifacts are discarded at the end of the event. (Helpful)
VR 4th Edition 506 of 520


Realm 5
Dark SunThe Painted Hills
This realm's champion can be of any type, chosen each time it is attacked. Unarmed combat cards cannot be used when attacking this realm.
VR 4th Edition 507 of 520


Hero 7
AD&DEthereal Champion
Can cast wizard and cleric spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's pool can be turned face down while the Ethereal Champion is in play.
VR 4th Edition 508 of 520


Holding 4
Dark SunAgis's Cairn
Defenders of the attached realm can choose to negate defensive spells and defensive magical items for the duration of the battle.
VR 4th Edition 509 of 520


Artifact +5
AD&DThrone of the Mountain God
Limbo becomes the Abyss and the Abyss becomes Limbo for as long as this card is in play. Nonevent cards normally sent to Limbo are removed from play; nonevent cards normally sent to the Abyss return at the end of that player's next turn.
VR 4th Edition 510 of 520


Event
AD&DBetween a Rock and a Hard Place
Play during the first round of a realm's defense as a defender. If this realm is razed or discarded in this battle, all razed realms in play are also discarded. (Harmful)
VR 4th Edition 511 of 520


Ally +7
AD&DBarbaric Allies
These allies can be played in combat regardless of cards that prohibit allies from being played. If played during a successful defense of a realm, one of the attacker's realms is razed (chosen by the attacker).
VR 4th Edition 512 of 520


Holding
AD&DThe Sylvan Pool
Can be attached to any realm. Each time a realm or holding is removed from play, this player draws one card.
VR 4th Edition 513 of 520


Holding 3
AD&DPoor Man's Fort
This holding can be attached to an existing realm for the +3 ally or it can be played directly into the pool as a realm during phase 2. While in the pool, it cannot be attacked through combat, nor does it count as a realm for victory conditions. While in play, champions of this player do not require a realm in their formation to remain in play.
VR 4th Edition 514 of 520


Event
AD&DThe Crystal Dome
Cosmic rays cause crystals in the ground to grow, which in turn surround this player's pool. His champions all age, doubling their base levels until the end of this player's next turn. (Helpful)
VR 4th Edition 515 of 520


Holding
Forgotten RealmsTowers of Menzoberranzan
If attached to Menzo, the realm cannot be razed or discarded except through combat. If attached to another realm, that realm is immune to attacks via the Underdark or by earthwalkers.
VR 4th Edition 516 of 520


Psionic Power
AD&DMystic Passage
Play if about to lose a round of combat. You escape into the corridor of your mind, returning to your pool defeated but not discarded. (Def/4)
VR 4th Edition 517 of 520


Cleric Spell
AD&DBlingdenstone Symbol of Power
Place face down beneath a realm. If a Forgotten Realms champion defends the attached realm, its base level is doubled and it is immune to offensive cards. (Def/3/5)
VR 4th Edition 518 of 520


Wizard Spell
AD&DDragon's Eye Symbol of Power
Place face down beneath a realm. If a realm in this player's formation is targeted by a spell that could raze or destroy it, discard the Dragon's Eye charm instead. (Def/3/5)
VR 4th Edition 519 of 520


Artifact +10
TSRThe Winner's Cape
This mighty artifact is the Grand Prize in the 1996 World Championship at the GenCon Game Fair. All of this player's champions are immune to offensive spells (including Wish) and the attached is also immune to harmful events. This artifact can be used by any champion.
VR 4th Edition 520 of 520