4th Edition Cards 476 - 500



Hero 13
AD&DBrandobaris
Avatar. Halfing. A hero with an attached magical item must be discarded to bring Brandobaris into play. Once per turn, this player can select one champion in another player's pool to take magical items and artifacts from. The magical items and artifacts are then redistributed to other champions in that player's pool.
R 4th Edition 476 of 500


Wizard 18
AD&DCorellon Larethian
Avatar. Elf. An elf champion of level 16 or higher must be discarded to bring Corellon into play. Corellon is immune to offensive wizard spells and rule cards have no effect against elf champions of this player.
R 4th Edition 477 of 500


Monster 14
AD&DBahgtru
Avatar. Orc. A hero level 13 or higher must be discarded to bring Bahgtru into play. All allies of this player gain a +4 bonus and are immune to offensive spells, blood abilities, and magical items.
R 4th Edition 478 of 500


Monster 16
AD&DGreat Mother
Avatar. Beholder. Another player's wizard must be defeated in combat to bring the Great Mother into play (at the time of the victory). Once per turn, the Great Mother can surround one pool in an antimagic shell that prevents all spellcasting.
R 4th Edition 479 of 500


Cleric 16
AD&DAnnam
Avatar. Giant. A giant of level 14 or higher must be discarded to bring Annam into play. At the start of this player's turn, Annam can discard one card at random from another player who has a hand of eight cards or more.
R 4th Edition 480 of 500


Monster 15
AD&DRemnis
Avatar. One or more flyers totaling 16 levels or more must be discarded to bring Remnis into play. At the end of each turn, Remnis can fly into this player's discard pile and retrieve one non-champion card, returning it to this player's hand.
R 4th Edition 481 of 500


Monster 17
AD&DCegilune
Avatar. Three magical items with a least a +3 bonus each (or three elf champions) must be discard to bring Cegilune into play. When attacking, she causes all magical items held by the opposing player to be discarded.
R 4th Edition 482 of 500


Wizard 16
AD&DKanchelsis
Avatar. Undead, flyer, elf. An undead champion with a magical item or artifact must be discarded to bring Kanchelsis into play. Each time Kanchelsis wins a round of combat, he can force one attached card anywhere in play to be discarded (excluding realms and champions).
R 4th Edition 483 of 500


Wizard 17
AD&DFerrix
Avatar. Weretiger. A monster champion of level 12 or higher must be discarded to bring Ferrix into play. In combat, Ferrix forces her opponent to discard one artifact or holding from their hand, pool, or formation, or else lose the round of combat.
R 4th Edition 484 of 500


Wizard 20
AD&DTitania
Avatar. Three champions must be discarded to bring Titania into play. This player can choose one type of champion at the start of each of his turns that is immune harmful events and offensive psionic power cards.
R 4th Edition 485 of 500


Cleric 16
AD&DVerenestra
Avatar. A wizard immune to offensive spells must be discarded to bring this avatar into play. Once per turn, Verenestra can negate a defensive spell. If discarded from play for any reason, all cards with the words "immune" or "immunity" on them are likewise discarded.
R 4th Edition 486 of 500


Wizard 15
Forgotten RealmsMidnight, Goddess of Magic
Avatar. Two level 9+ wizards must be discarded to bring Midnight into play. While in play, all champions that use wizard spells must ask her permission to cast them. She destroys all magical items held by the opposing champion.
R 4th Edition 487 of 500


Monster 14
GreyhawkIuz, Avatar of Evil
Avatar. Undead. 10+ levels of undead champions must be discarded to bring Iuz into play. Iuz can cast wizard spells. Once per turn, this player may raze one of his realms to force an opponent to discard a razed realm or raze one unrazed realm.
R 4th Edition 488 of 500


Monster 21
GreyhawkLolth, the Spider Avatar
Avatar. Elf (drow). Two drow champions must be discarded to bring Lolth into play. Can use wizard and cleric spells and psionic power cards. If Lolth is defeated, shuffle her back into the draw deck along with the drow used to summon her.
R 4th Edition 489 of 500


Rule
AD&DNobody Wins!
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. At the start of this player's turn, he may guess a type of card (realm, holding, wizard, cleric spell, etc.) and flip over the top card of one player's draw pile. If he guessed correctly, the card is placed in the Abyss, otherwise it is discarded.
C 4th Edition 490 of 500


Rule
AD&DRule Lawyer's Delight
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. This rule card allows every player to have a rule card in play (this player may have one in addition to this one). Only the player who plays a rule card is affected by its powers. The Ultimate Rule Card removes all rules from play.
C 4th Edition 491 of 500


Rule
AD&DTime of Troubles
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No champion of base level 7 or greater (before magical items and other attached modifiers) may be involved in combat. All Forgotten Realms champions and allies gain 1 level.
C 4th Edition 492 of 500


Rule
AD&DThe Power of Faith
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions except clerics battle undead champions at half their base level, and allies of less than +4 cannot be played against undead champions by non-clerics.
C 4th Edition 493 of 500


Rule
AD&DForbidden Knowledge
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Only Ravenloft champions can cast offensive wizard spells. Only Dark Sun champions can use offensive psionic power cards. Only AD&D champions can use offensive unarmed combat cards. Only Birthright champions can use offensive blood abilities.
C 4th Edition 494 of 500


Rule
AD&DCircle of Life
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. The game cannot end by a player running out of cards. Any time a player depletes his draw pile, he simply reshuffles his discards to form a new draw pile. Cards in the Abyss remain in the Abyss.
C 4th Edition 495 of 500


Rule
AD&DFair Fight!
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All instant-kill cards lose their special powers, retaining only their icon bonus. This includes all champions, allies, and events that cause a particular type of champion to be discarded.
C 4th Edition 496 of 500


Rule
AD&DThe Event Wheel
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Events that have a stated duration remain in effect. After two events have been played, a third event forces the first event played to be discarded. Events continue to cycle through, with a third event always replacing the event that has been active the longest.
C 4th Edition 497 of 500


Rule
AD&DThe Backwaters
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. At the end of this player's turn, razed realms in the C, D, or E positions are discarded. Razed realms in the A or B position remain in the formation.
C 4th Edition 498 of 500


Rule
AD&DMaster the Magic
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Allies and psionic power cards cannot be played. Any such cards already in play are discarded when this rule card is played.
C 4th Edition 499 of 500


Rule
AD&DThe Master Strategist
Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Spells and blood abilities cannot be played. Any such cards already in play are discarded when this rule card is played.
C 4th Edition 500 of 500