4th Edition Cards 451 - 475



Artifact
GreyhawkRen's Crystal Ball
During phase 0 of each turn, the owner of Rens's Crystal Ball can inspect the top three cards of any deck and discard one card.
C 4th Edition 451 of 500


Artifact
GreyhawkCodex of the Infinite Planes
All of this player's champions are immune to offensive magical items and offensive spells.
C 4th Edition 452 of 500


Artifact +5/+2
GreyhawkEye and Hand of Vecna
The attached champions gains 5 levels when attacking, but only 2 levels when defending.
C 4th Edition 453 of 500


Artifact
GreyhawkCup of Al'Akbar
If this player discards three cards from his hand during phase 5, he can return any one card from the discard pile to his hand.
C 4th Edition 454 of 500


Artifact
Forgotten RealmsThe Ring of Winter
While this card is in play, all opponents draw one fewer card then normal on their turns (minimum of one card).
C 4th Edition 455 of 500


Artifact +9
AD&DWand of Orcus
This wand can be attached to any undead monster champion. When the wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded).
C 4th Edition 456 of 500


Artifact +3
AD&DAxe of the Dwarvish Lords
The Axe can be attached to any champion. In addition to the listed bonus, the Axe also gives the attached champion a +8 ally.
C 4th Edition 457 of 500


Artifact +5
Forgotten RealmsGuenhwyvar
If the attached champion is defeated, Guenhwyvar may be attached to any other Forgotten Realms champion in the player's pool.
C 4th Edition 458 of 500


Artifact +6
Dark SunObsidian Man of Urik
If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to a champion, the player can play the Obsidian Man as a monster.
C 4th Edition 459 of 500


Artifact +10
AD&DThe Throne of the Gods
The Throne of the Gods can be used by a champion of any world. It is not subject to the Rule of the Cosmos, but any champion with the Throne attached must immediately battle any other champion who also claims the Throne. The winner receives a spoils of victory.
C 4th Edition 460 of 500


Artifact +6
AD&DNature's Throne
Usable by any champion from any world. Nature's Throne strips any special movement requirement (swimmers, flyers, etc) from any realm that this player's champions attack.
C 4th Edition 461 of 500


Artifact +4
AD&DThrone of Bone
Can be used by an undead champion from any world. All of this player's undead are immune to offensive psionic power cards, unarmed combat cards, and blood abilities.
C 4th Edition 462 of 500


Artifact +5
AD&DThe Medusa Throne
Usable by a champion from any world. An opponent's special powers that activate upon defeat ("avenging" champions and allies) are negated and "avenging" champions and allies are sent to the Abyss when defeated.
C 4th Edition 463 of 500


Artifact +4
AD&DThrone of Ice
Can be attached to a champion from any world. The Throne of Ice allows a champion to attack a rule card as if it were a realm. Any player can defend the rule card like a normal realm, but if the attack is successful, the rule card is "razed" and removed from play.
C 4th Edition 464 of 500


Artifact +5
AD&DThrone of the Seas
Can be attached to a swimming champion from any world. All swimming champions of this player are immune to harmful events and offensive magical items. Swimming champions and allies gain 2 levels.
C 4th Edition 465 of 500


Artifact +3
AD&DThrone of the Pharaohs
Usable by a champion from any world. When brought into play, all events in play are negated and no more can be played as long as the Throne of the Pharaohs remains in play.
C 4th Edition 466 of 500


Artifact +5
AD&DThe Emerald Throne
Usable only by an elf champion from any world. All elves of this player can use unarmed combat, psionic power, and blood ability cards.
C 4th Edition 467 of 500


Artifact +4
AD&DThrone of the Drow
Usable only by elf (drow) champions from any world. Instead of attacking a realm during a turn, the attached can attack a champion in another player's pool. If successful, this player draws a card (but not as spoils) and the defender is discarded.
C 4th Edition 468 of 500


Cleric 15
Dark SunElemental Avatar of Earth
Avatar. Two Dark Sun champions must be discarded to bring this avatar into play. All champions of this player are granted the earthwalking ability.
R 4th Edition 469 of 500


Cleric 15
Dark SunElemental Avatar of Air
Avatar. Two flying champions from any world must be discarded to bring this avatar into play. All flying champion of this player are immune to cards that directly target flyers.
R 4th Edition 470 of 500


Cleric 15
Dark SunElemental Avatar of Water
Avatar. A Dark Sun cleric of level 12 or higher must be discarded to bring this avatar into play. Once per turn, this player can look at the top card of each player's draw pile and discard any champions or allies that are swimmers.
R 4th Edition 471 of 500


Cleric 15
Dark SunElemental Avatar of Fire
Avatar. A monster (dragon) champion must be discarded to being this avatar into play. All Dark Sun champions of this player gain a +5 fire elemental as an ally that cannot be forced to switch sides or be discarded through cardplay.
R 4th Edition 472 of 500


Hero 13
AD&DGarl Glittergold
Avatar. Gnome. A hero of level 8 or higher must be discarded to bring Garl into play. All champions of this player are considered gnomes. All champions and all "true" gnomes are immune to offensive wizard spells.
R 4th Edition 473 of 500


Monster 14
AD&DUrdlen
Avatar. An earthwalking monster of level 7 or more must be discarded to bring Urdlen into play. Urdlen devours all earthwalking allies that oppose any of this player's champions.
R 4th Edition 474 of 500


Hero 16
AD&DYondalla the Provider
Avatar. Halfling. A monster of level 12 or higher must be discarded to bring Yondalla into play. Yondalla can only defend, never attack. If defeated in combat (or discarded for any reason) she forces both the opposing champion and one other champion of her choice to be discarded.
R 4th Edition 475 of 500