Allows the champion to cast cleric and wizard spells, use blood abilities, and use unarmed combat cards for this round of battle. (Def/4)
C
4th Edition 426 of 500
Psionic Power +4
AD&D
Precognition
The opposing player must reveal the next two cards he plans to play in this combat. (Off/4)
C
4th Edition 427 of 500
Psionic Power
AD&D
Phobia Amplification
The base level of this champion is subtracted from the base level of the target. If the opponent is reduced below level 0, he remains in combat at a negative total. (Off/4)
C
4th Edition 428 of 500
Psionic Power +6
AD&D
Body Weaponry
Discards any unarmed combat cards in play and prevents further unarmed combat cards from being used this round. (Off/4)
C
4th Edition 429 of 500
Psionic Power
AD&D
Lend Health
This power is played by a champion in the pool to lend its base level to another champion in combat, If the aided champion loses, this champion is discarded as well. (Def/4)
C
4th Edition 430 of 500
Psionic Power +5
AD&D
Metamorphosis
This champion can choose to become a different type of champion type (hero, wizard, etc) for this round of battle. (Def/4)
UC
4th Edition 431 of 500
Psionic Power
AD&D
Mindwipe
An opposing champion cannot cast any spells or use psionic power cards for the rest of this round of battle. (Off/4)
C
4th Edition 432 of 500
Unarmed Combat +1
AD&D
Jab
Usable only by heroes. Draw one card at random from the opposing player, playing it if possible but discarding it otherwise. (Off/4)
C
4th Edition 433 of 500
Unarmed Combat +1
AD&D
Boot to the Head
Usable only by heroes. An opposing wizard, cleric, thief, or regent draws and discards a card, noting its last digit. If the digit is a 0 or a 1, the opponent is defeated. (Off/4)
C
4th Edition 434 of 500
Unarmed Combat
AD&D
Reversal
Usable by all champions. This maneuver turns a just-played offensive unarmed combat card back upon its user. (Def/4)
C
4th Edition 435 of 500
Unarmed Combat
AD&D
Choke Hold
Usable only by heroes. An opposing spellcaster cannot cast spells for this round of combat. (Off/4)
C
4th Edition 436 of 500
Unarmed Combat
AD&D
Counter
Usable by all champions. This unarmed combat card negates a just-played unarmed combat card. (Def/4)
C
4th Edition 437 of 500
Unarmed Combat +3
AD&D
Rake!
Usable only by undead champions. The opposing champion must discard one card from the current round of combat. (Off/4)
C
4th Edition 438 of 500
Unarmed Combat +2
AD&D
Tail Slap
Usable only by dragons. All nonflying opponents lose two levels. If reduced to level 0 or less, they are discarded. (Off/4)
UC
4th Edition 439 of 500
Unarmed Combat +4
AD&D
Blind Side!
Usable only by elf (drow) champions. This can be played at any time to discard the highest ally, spell, or psionic power card played during this round of combat. (Off/4)
C
4th Edition 440 of 500
Unarmed Combat
AD&D
Heroic Effort
Usable only by heroes. The attached hero can discard any single card attached to an opposing champion. Win or lose, the hero is discarded at the end of the battle. (Off/4)
C
4th Edition 441 of 500
Blood Ability +2
AD&D
Elemental Control
The attached champion is immune to all offensive spells containing the words "fire, flame, air, wind, water, or earth." (Def/4)
C
4th Edition 442 of 500
Blood Ability +3
AD&D
Fear
All opposing allies whose plus is less than the last digit of the attached champion's card number are immediately discarded. (Off/4)
C
4th Edition 443 of 500
Blood Ability
AD&D
Healing
This ability can be used after a combat to return up to two just-discarded allies from the discard pile to your hand. (Def/5)
C
4th Edition 444 of 500
Blood Ability
AD&D
Resistance
The attached champion is immune to offensive magical items until the end of this round of battle. (Def/4)
C
4th Edition 445 of 500
Blood Ability +5
AD&D
Bloodform
Attached champion becomes a monster and is now considered an awnshegh. Lasts until the attached champion is discarded. (Def/3/4/5)
C
4th Edition 446 of 500
Blood Ability
AD&D
Charm Aura
All opposing allies of +5 or less are forced to switch sides. Allies played after this blood ability are unaffected. (Off/4)
C
4th Edition 447 of 500
Blood Ability
AD&D
Major Resistance
Attached champion is immune to offensive magical items and offensive spells until the end of this player's next turn. (Def/3/4/5)
C
4th Edition 448 of 500
Blood Ability +5
AD&D
Wither Touch
Any champion defeated by the attached champion is sent to the Abyss rather than the discard pile. (Off/4)
C
4th Edition 449 of 500
Blood Ability
AD&D
Persuasion
Attached champion draws and discards a card, noting the last digit of the card number. This is the number of opposing allies (chosen by the opponent) which are persuaded not to fight. Allies are sent to the discard pile. (Off/4)