Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that player's next turn. (Off/3)
C
4th Edition 376 of 500
Wizard Spell
AD&D
Death Spell
Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
UC
4th Edition 377 of 500
Wizard Spell
AD&D
Power Word, Stun
Can be cast at any time to negate the special power of an attacking champion before his power can activate. (Off)
C
4th Edition 378 of 500
Wizard Spell
AD&D
Spell Turning
Can be cast at any time to turn a just-cast offensive spell back upon its caster as if the original target had cast it. (Def)
C
4th Edition 379 of 500
Wizard Spell
AD&D
Power Word, Silence
The opposing champion cannot cast spells for this round of combat. (Off/4)
C
4th Edition 380 of 500
Wizard Spell +2
AD&D
Death Link
If the casting champion is defeated, the opposing champion is also discarded. (Def/4)
UC
4th Edition 381 of 500
Wizard Spell +1
AD&D
Limited Wish
This spell can be cast at any time to negate the effect of any event card. (Def)
UC
4th Edition 382 of 500
Wizard Spell
AD&D
Time Stop
Take any one wizard spell from your draw pile and play it immediately. Then, reshuffle the draw pile. (Def/3/4/5)
UC
4th Edition 383 of 500
Wizard Spell
AD&D
Wish
Discard any one card in play (except a realm) regardless of its immunities. This spell can be cast at any time, but the casting champion cannot be used again until its owner's next turn. (Off)
UC
4th Edition 384 of 500
Wizard Spell
AD&D
Reverse Gravity
All flyers become non-flyers and vice-versa until the beginning of this player's next turn. Swimmers and earthwalkers are unaffected by this spell. (Off/3/4)
C
4th Edition 385 of 500
Wizard Spell
AD&D
Mirror Image
This spell doubles the caster's current level. (Def/4)
C
4th Edition 386 of 500
Wizard Spell
AD&D
Elminster's Evasion
A wizard who casts this spell can sacrifice another wizard from his pool to escape defeat, but the opponent still gains spoils (if applicable). (Def/4)
C
4th Edition 387 of 500
Wizard Spell +4
AD&D
Prismatic Sphere
This spell may only be cast by a defending champion and lasts until the beginning of this player's next turn. The attached champion is immune to harmful events and the special powers of all cards. (Def/4)
C
4th Edition 388 of 500
Wizard Spell
AD&D
Re-target
Allows this caster to redirect a just-cast offensive or defensive spell at any card in play. This spell may be cast at any time. (Def)
C
4th Edition 389 of 500
Wizard Spell
AD&D
ESP
When this player's opponent plays a card into the battle, it is played face down. This player then guesses the card type (ally, wizard spell, etc). If correct, that card is discarded. (Off/4)
C
4th Edition 390 of 500
Wizard Spell
AD&D
Leomund's Trap
Hide under any realm in your formation; expose when the realm is attacked. Any champion of base level 4 or less is immediately discarded before the battle even begins. (Off/3)
C
4th Edition 391 of 500
Wizard Spell
AD&D
Misdirection
Play just after an opponent has announced an attack on any realm. Choose another realm in the same formation for the champion to attack instead, which he and his allies may, regardless of position or restrictions. (Off)
C
4th Edition 392 of 500
Wizard Spell
AD&D
Ray of Enfeeblement
Reduces the target's base level by half (round down) until the end of that player's next turn. (Off/3/4)
C
4th Edition 393 of 500
Wizard Spell
AD&D
Stinking Cloud
All opposing allies of level 3 or less are discarded. Opposing allies of level 4 or higher lose their special powers. (Off/4)
C
4th Edition 394 of 500
Wizard Spell
AD&D
Sepia Snake Sigil
Hide under any realm in your formation; expose when the realm is attacked. An attacker is sent to Limbo until the end of that player's next turn. Discard spell after use. (Def/3)
C
4th Edition 395 of 500
Wizard Spell
AD&D
Armor
Until the end of this champion's next combat, increase the caster's base level by 1 if cast by a champion level 5 or less; by 3 if level 6-9; or by 5 if level 10+. (Def/3/4/5)
C
4th Edition 396 of 500
Cleric Spell +4
AD&D
Sticks to Snakes
Increases to +6 if cast by a level 7 or 8 champion, and increases to +8 if cast by a level 9 or higher champion. (Off/4)
C
4th Edition 397 of 500
Cleric Spell
AD&D
Sanctuary
The cleric who casts Sanctuary loses the round of battle but is not discarded; it returns to the pool instead. (Def/4)
C
4th Edition 398 of 500
Cleric Spell
AD&D
Wind Walk
The champion and his allies are considered flyers for this round of battle. (Def/3/4)
C
4th Edition 399 of 500
Cleric Spell
AD&D
Dispel
Can be cast at any time to cancel the effects of an existing or just-cast spell, blood ability, or psionic power card. (Def)