4th Edition Cards 351 - 375



Regent 8
BirthrightArlando El-Adaba
Arlando is a master diplomat. He can be discarded to end a battle between any two players. Champions return to their pools without declaring a winner. No further attacks this turn are allowed. This player gets to draw a card.
C 4th Edition 351 of 500


Monster 7
RavenloftThe Ancient Dead
Undead. This monster's touch causes mummy rot, permanently subtracting its base level from the base level of any champion who defeats it.
C 4th Edition 352 of 500


Hero 5
RavenloftMadman Enraged
Undead. During combat, this ghoul goes into a berserk rage and destroys one of the opposing player's holdings (this player's choice).
C 4th Edition 353 of 500


Cleric 8
RavenloftTing Ling
Flyer. Ting Ling can use blood abilities. He confers the power to fly on his allies, allowing them to attack with him.
C 4th Edition 354 of 500


Monster 4
RavenloftThe Death Ship
Undead; swimmer. This inanimate object is the home of evil spirits. Only swimming allies may be played against this champion.
C 4th Edition 355 of 500


Cleric 3
RavenloftThe Lesser Mummy
Undead. This apparition drains 3 levels from the attacking champion, adding them to itself. Lycanthropes fear it, and no werecreature will attack it.
C 4th Edition 356 of 500


Wizard 9
RavenloftBride of Malice
Undead (vampire). This wizard is immune to psionic attack and offensive unarmed combat cards. She can use blood abilities and unarmed combat cards usable by dragons.
C 4th Edition 357 of 500


Monster 6
RavenloftThe Vulture of the Core
Flyer. When defending a Ravenloft realm, the vulture can opt to draw five cards from his draw pile. He can use only those cards for the battle, and all are discarded at the end of the round.
C 4th Edition 358 of 500


Hero 3
RavenloftFleeing Adventurers
If defeated by a psionicist or regent, this champion can flee back to its pool rather than being discarded.
C 4th Edition 359 of 500


Monster 8
RavenloftThe Bog Monster
Four allies must be played against this champion before any of their powers or levels take effect. Once four are played, the result is totaled and applied.
C 4th Edition 360 of 500


Wizard Spell
AD&DFlight
This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
C 4th Edition 361 of 500


Wizard Spell +6
AD&DShapechange
The caster can choose to become any other type of champion (cleric, hero, regent, etc.) until the end of this player's turn. (Def/3/4)
UC 4th Edition 362 of 500


Wizard Spell +4
AD&DFireball
Destroys immediately all opposing allies of level 4 or less. (Off/4)
C 4th Edition 363 of 500


Wizard Spell +5
AD&DLightning Bolt
Immediately destroys one opposing ally of level 4 or less, or one magical item, of the caster's choice. (Off/4)
C 4th Edition 364 of 500


Wizard Spell +3
AD&DMagic Missile
The level bonus increases to +5 if cast by a level 7 or 8 champion or to +9 if cast by a champion of level 9 or higher. (Off/4)
C 4th Edition 365 of 500


Wizard Spell +3
AD&DWall of Fire
Only flyers can attack across the wall. (Off/4)
C 4th Edition 366 of 500


Wizard Spell +5
AD&DWall of Force
Only earthwalkers can attack across the wall. (Def/4)
C 4th Edition 367 of 500


Wizard Spell +5
AD&DCone of Cold
Destroys one artifact, chosen by the caster. If cast during phase 3, the caster does not receive a level bonus. (Off/3/4)
C 4th Edition 368 of 500


Wizard Spell +4
AD&DCrushing Fist
The crushing fist adds 4 levels or destroys one magical item, chosen by the caster. (Off/4)
C 4th Edition 369 of 500


Wizard Spell
AD&DDispel Magic
Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
C 4th Edition 370 of 500


Wizard Spell
AD&DWall of Fog
No attacks are allowed against any player until this player's next turn. (Off/3)
C 4th Edition 371 of 500


Wizard Spell
AD&DFear
Attach to any enemy champion in a pool; that champion cannot attack or defend until the fear is dispelled. (Off/3)
C 4th Edition 372 of 500


Wizard Spell
AD&DBlink
A champion who is about to lose a round of battle escapes to the player's pool, but the round is still lost. (Def/4)
C 4th Edition 373 of 500


Wizard Spell
AD&DCharm Monster
An opposing monster returns to its pool; the caster wins this round of battle. (Off/4)
C 4th Edition 374 of 500


Wizard Spell
AD&DBlack Tentacles
All champions of level 4 or less die, regardless of whether they are in battle or in pools. (Off/3/4)
C 4th Edition 375 of 400