Arlando is a master diplomat. He can be discarded to end a battle between any two players. Champions return to their pools without declaring a winner. No further attacks this turn are allowed. This player gets to draw a card.
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4th Edition 351 of 500
Monster 7
Ravenloft
The Ancient Dead
Undead. This monster's touch causes mummy rot, permanently subtracting its base level from the base level of any champion who defeats it.
C
4th Edition 352 of 500
Hero 5
Ravenloft
Madman Enraged
Undead. During combat, this ghoul goes into a berserk rage and destroys one of the opposing player's holdings (this player's choice).
C
4th Edition 353 of 500
Cleric 8
Ravenloft
Ting Ling
Flyer. Ting Ling can use blood abilities. He confers the power to fly on his allies, allowing them to attack with him.
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4th Edition 354 of 500
Monster 4
Ravenloft
The Death Ship
Undead; swimmer. This inanimate object is the home of evil spirits. Only swimming allies may be played against this champion.
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4th Edition 355 of 500
Cleric 3
Ravenloft
The Lesser Mummy
Undead. This apparition drains 3 levels from the attacking champion, adding them to itself. Lycanthropes fear it, and no werecreature will attack it.
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4th Edition 356 of 500
Wizard 9
Ravenloft
Bride of Malice
Undead (vampire). This wizard is immune to psionic attack and offensive unarmed combat cards. She can use blood abilities and unarmed combat cards usable by dragons.
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4th Edition 357 of 500
Monster 6
Ravenloft
The Vulture of the Core
Flyer. When defending a Ravenloft realm, the vulture can opt to draw five cards from his draw pile. He can use only those cards for the battle, and all are discarded at the end of the round.
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4th Edition 358 of 500
Hero 3
Ravenloft
Fleeing Adventurers
If defeated by a psionicist or regent, this champion can flee back to its pool rather than being discarded.
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4th Edition 359 of 500
Monster 8
Ravenloft
The Bog Monster
Four allies must be played against this champion before any of their powers or levels take effect. Once four are played, the result is totaled and applied.
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4th Edition 360 of 500
Wizard Spell
AD&D
Flight
This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
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4th Edition 361 of 500
Wizard Spell +6
AD&D
Shapechange
The caster can choose to become any other type of champion (cleric, hero, regent, etc.) until the end of this player's turn. (Def/3/4)
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4th Edition 362 of 500
Wizard Spell +4
AD&D
Fireball
Destroys immediately all opposing allies of level 4 or less. (Off/4)
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4th Edition 363 of 500
Wizard Spell +5
AD&D
Lightning Bolt
Immediately destroys one opposing ally of level 4 or less, or one magical item, of the caster's choice. (Off/4)
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4th Edition 364 of 500
Wizard Spell +3
AD&D
Magic Missile
The level bonus increases to +5 if cast by a level 7 or 8 champion or to +9 if cast by a champion of level 9 or higher. (Off/4)
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4th Edition 365 of 500
Wizard Spell +3
AD&D
Wall of Fire
Only flyers can attack across the wall. (Off/4)
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4th Edition 366 of 500
Wizard Spell +5
AD&D
Wall of Force
Only earthwalkers can attack across the wall. (Def/4)
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4th Edition 367 of 500
Wizard Spell +5
AD&D
Cone of Cold
Destroys one artifact, chosen by the caster. If cast during phase 3, the caster does not receive a level bonus. (Off/3/4)
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4th Edition 368 of 500
Wizard Spell +4
AD&D
Crushing Fist
The crushing fist adds 4 levels or destroys one magical item, chosen by the caster. (Off/4)
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4th Edition 369 of 500
Wizard Spell
AD&D
Dispel Magic
Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
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4th Edition 370 of 500
Wizard Spell
AD&D
Wall of Fog
No attacks are allowed against any player until this player's next turn. (Off/3)
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4th Edition 371 of 500
Wizard Spell
AD&D
Fear
Attach to any enemy champion in a pool; that champion cannot attack or defend until the fear is dispelled. (Off/3)
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4th Edition 372 of 500
Wizard Spell
AD&D
Blink
A champion who is about to lose a round of battle escapes to the player's pool, but the round is still lost. (Def/4)
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4th Edition 373 of 500
Wizard Spell
AD&D
Charm Monster
An opposing monster returns to its pool; the caster wins this round of battle. (Off/4)
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4th Edition 374 of 500
Wizard Spell
AD&D
Black Tentacles
All champions of level 4 or less die, regardless of whether they are in battle or in pools. (Off/3/4)