Swimmer. In battle, Drawmij can borrow any magical item in play, returning it when the round ends. He can also imitate the power of any wizard in play.
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4th Edition 276 of 500
Wizard 4
Dark Sun
Sadira
Sadira can use psionic power cards. Psionicists must ask her permission to use psionic power cards.
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4th Edition 277 of 500
Wizard 6
Dark Sun
Rogue Defiler of Tyr
Each time the Defiler casts a spell during combat, her player discards one card from his hand and draws a replacement card from his draw pile.
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4th Edition 278 of 500
Wizard 9
Dark Sun
Kalid-na
The ancient sorcerer-king can use psionic power cards and is immune to psionic attack. While he is in play, the realm Ancient Kalidnay may not be played.
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4th Edition 279 of 500
Cleric 3
Forgotten Realms
Amarill
If Amarill is defeated in combat, his player can retrieve one champion from his discard pile and return it to his hand.
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4th Edition 280 of 500
Cleric 4
Forgotten Realms
Clerics of Malar
This champion gains 2 levels when attacking realms outside the Forgotten Realms. They can use unarmed combat cards usable by heroes.
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4th Edition 281 of 500
Cleric 5
Forgotten Realms
Adon
Adon is immune to offensive spells, offensive magical items, and artifacts. If Midnight is in play, Adon gains 5 levels.
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4th Edition 282 of 500
Cleric 4
Greyhawk
Sysania
Flyer. Sysania confers the ability to fly on all allies played with her. She can use unarmed combat cards usable by dragons.
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4th Edition 283 of 500
Cleric 5
Greyhawk
Nenioc
Nenioc may be sacrificed to bring out an avatar, but she is shuffled back into her player's draw pile rather than discarded.
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4th Edition 284 of 500
Cleric 4
Greyhawk
Arch-Druid
All other clerics must ask the Arch-Druid for permission to cast spells. While the Arch-druid is in play, no avatars may be played.
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4th Edition 285 of 500
Cleric 3
Dark Sun
Shayira
This champion negates the special powers (but not the level) of all cards played against her.
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4th Edition 286 of 500
Cleric 2
Dark Sun
Elemental Cleric
Immune to offensive wizard spells, the elemental cleric can also cast any wizard spells containing the words earth, air, fire, or water.
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4th Edition 287 of 500
Cleric 7
Dark Sun
Klik-Ka'Cha
When Klik enters combat as a defender, he can destroy one magical item in play anywhere. He can use hero unarmed combat cards.
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4th Edition 288 of 500
Hero 7
AD&D
Photed
Orc; adventurer. When Photed is in a pool with one or more other adventurers, each adventurer gains 1 to his base level.
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4th Edition 289 of 500
Wizard 5
AD&D
Sharla
Elf; adventurer. When Sharla is in a pool with three or more other adventurers, each adventurer becomes immune to offensive wizard spells.
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4th Edition 290 of 500
Cleric 8
AD&D
Migrane
Elf; adventurer. When Migrane is in a pool with three or more adventurers, each adventurer becomes immune to offensive cleric spells.
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4th Edition 291 of 500
Hero 3
AD&D
Vitralis
Adventurer. When Vitralis is in a pool with two or more other adventurers, each adventurer gains a +3 ally whether attacking or defending.
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4th Edition 292 of 500
Wizard 4
AD&D
Larn
Elf; adventurer. When Larn is in a pool with two or more other adventurers, all phase 4 spells cast by an adventurer are doubled in level.
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4th Edition 293 of 500
Monster 9
AD&D
Livekor
Dragon; flyer; adventurer. Livekor can cast cleric spells. When he is in a pool with five or more other adventurers, all monsters in that pool can become heroes at the start of this player's turn.
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4th Edition 294 of 500
Hero 3
AD&D
Shayla
Adventurer. When Shayla is in a pool with four or more adventurers, all adventurers in that pool are immune to offensive magical items.
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4th Edition 295 of 500
Monster 5
AD&D
Ssilcroth
Adventurer. When Ssilcroth is in a pool with four or more other adventurers, allies cannot be used to defend against an attack by this player's adventurers.
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4th Edition 296 of 500
Wizard 8
AD&D
Rumples
Gnome; adventurer. When Rumples is in a pool with five or more other adventurers, this player may deflect harmful events targeting him at any other player.
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4th Edition 297 of 500
Wizard 3
Greyhawk
Diamond
Diamond can come to the aid of her sisters, Emerald and Topaz, and can act as an ally. Win or lose, she is discarded.
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4th Edition 298 of 500
Wizard 6
Greyhawk
Emerald
Emerald can come to the aid of her sisters, Diamond and Topaz, and act as an ally. Win or lose, she returns to her pool minus any attached cards.
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4th Edition 299 of 500
Wizard 9
Greyhawk
Topaz
Topaz can come to the aid of her sisters, Diamond and Emerald, and act as an ally. Win or lose, she returns to her pool with all of her attached cards.