4th Edition Cards 26 - 50



Realm 9
GreyhawkValley of the Mage
Monsters cannot attack the Valley of the Mage. This realm can defend itself as a level 9 wizard.
R 4th Edition 26 of 500


Realm 4
Dark SunUrik
Allies cannot attack Urik. This realm can defend itself as a level 4 hero.
UC 4th Edition 27 of 500


Realm 5
Dark SunTyr
Tyr's player draws one extra card per turn. This realm can defend itself as a level 5 hero.
UC 4th Edition 28 of 500


Realm 7
Dark SunGulg
The first ally to attack Gulg each battle is destroyed. Gulg can defend itself as a level 7 hero.
UC 4th Edition 29 of 500


Realm
Dark SunEuripis
Only champions able to cast spells can attack Euripis. Swimmers cannot attack this realm.
UC 4th Edition 30 of 500


Realm
Dark SunNew Giustenal
New Giustenal cannot be attacked by flyers (except Dregoth). If razed, this realm can be rebuilt by discarding only one card. Coast.
R 4th Edition 31 of 500


Realm
Dark SunUr Draxa
This player and his champions are immune to offensive psionic powers. Champions with attached artifacts or magical items cannot attack this realm, though they can be added during battle.
UC 4th Edition 32 of 500


Realm 6
Dark SunShault
Shault can be attacked only by monsters or flyers. The realm can defend itself as a level 6 champion of any type, chosen by this player when attacked.
UC 4th Edition 33 of 500


Realm
Dark SunThe Forest Ridge
If the Forest Ridge is razed through combat, the attacking champion is consumed by feral halflings and is discarded.
R 4th Edition 34 of 500


Realm
Dark SunCelik
Champions attacking Celik must discard all attached magical items or artifacts (attacker's choice), and cannot add more of the type chosen during battle.
UC 4th Edition 35 of 500


Realm 5
Dark SunLake Island
Lake Island can be attacked only by flyers or earthwalkers. It can defend itself as a level 5 monster.
UC 4th Edition 36 of 500


Realm 3
Dark SunThe Jagged Cliffs
Any halflings played in defense of the Jagged Cliffs are tripled in base level. The realm can defend itself as a level 3 halfling hero.
UC 4th Edition 37 of 500


Realm
Dark SunThe Last Sea
The Last Sea can be razed to act as a modified spell turning spell, redirecting any offensive spell to a target of this player's choice. Coast.
UC 4th Edition 38 of 500


Realm 7
Dark SunDragon's Crown Mountain
All dragon champions of this player are immune to offensive spells and offensive psionic power cards. The realm can defend itself as a level 7 monster (dragon).
R 4th Edition 39 of 500


Realm
BirthrightRealm of the White Witch
Monsters and wizards gain 3 levels when defending this realm. This player's champions are immune to the phase 0 special powers of realms.
UC 4th Edition 40 of 500


Realm
BirthrightThe Battle-Fens
Spells and magical items cannot be used by a champion attacking the Battle-Fens. Spells and magical items used by defenders of this realm are doubled in level.
R 4th Edition 41 of 500


Realm
BirthrightThe Giantdowns
Giants defending this realm are doubled in base level. Monsters defending the Giantdowns gain 3 levels.
UC 4th Edition 42 of 500


Realm
BirthrightThe Sphinx
This player may look at another player's hand once per turn.
UC 4th Edition 43 of 500


Realm
BirthrightThe Mistmoor
The fogs of the Mistmoor are particularly dense, allowing a defeated defender to escape back to his pool with attachments, rather than being discarded.
UC 4th Edition 44 of 500


Realm
BirthrightTarvan Waste
This realm can be sent to the Abyss from the formation to transfer all nonevent and nonchampion cards in the Abyss to the discard pile.
UC 4th Edition 45 of 500


Realm
BirthrightBlack Spear Tribes
An attacking champion loses 1 level from his base level for each card attached to him and for each card he plays in battle. If his base level is reduced to 0, he is defeated and discarded.
R 4th Edition 46 of 500


Realm 7
BirthrightThurazor
Thurazor can defend itself as a level 7 monster. If the realm champion is defending, it may play the first card in defense, regardless of whether winning or losing.
UC 4th Edition 47 of 500


Realm
BirthrightThe Sielwode
All spells, allies, psionic power cards, unarmed combat cards, and blood abilities used in the attack and defense of this realm are sent to the Abyss.
UC 4th Edition 48 of 500


Realm
BirthrightThe Five Peaks
The Five Peaks can be attacked only by flyers or earthwalkers.
UC 4th Edition 49 of 500


Realm
BirthrightCariele
Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
UC 4th Edition 50 of 500