4th Edition Cards 226 - 250



Ally +2
AD&DStug
Elf. If on the losing side of a battle, Stug can rob a victorious player of his spoils of victory by allowing a player not involved in the battle to draw spoils instead.
C 4th Edition 226 of 500


Ally +2
AD&DGalek
This ally can draw a card from the opposing player's draw pile, playing it on this player's side if applicable or discarding it otherwise. Half-Elf
C 4th Edition 227 of 500


Ally +3
AD&DSilt Stalkers
Elves. If on the losing side of a battle, all magical items in play are shuffled back into their respective draw piles.
C 4th Edition 228 of 500


Ally +2
AD&DNight Runners
Elves. If on the winning side of a battle, this player can choose one magical item, artifact, or rule card in play anywhere to be discarded.
C 4th Edition 229 of 500


Ally +8
AD&DAthasian Sloth
When played in battle, the opposing player must immediately discard two cards from his hand.
C 4th Edition 230 of 500


Ally +2
AD&DWijon
Dwarf. Wijon can double the level of one ally played after him (choice need not be immediate).
C 4th Edition 231 of 500


Ally +3
AD&DElven Archer
The elven archer's skill is such that it can instantly kill one enemy ally of its choice.
C 4th Edition 232 of 500


Ally +3
AD&DMarauder
This ally can be discarded at any time to negate a secondary event (one that is played immediately after another event), such as Calm following Cataclysm.
C 4th Edition 233 of 500


Ally +1
AD&DShaqat Beetles
If defeated in battle, this ally attaches itself to the victorious champion, reducing his base level by 1 for each beetle attached. No limit per deck.
C 4th Edition 234 of 500


Ally +5
AD&DFlesh Golem
The flesh golem rips away magical items from the opposing champion, who must discard all attached magical items. The ally continues to rip away any more played.
C 4th Edition 235 of 500


Ally +2
AD&DLoup-Garou
Werebeast. The opposing champion is automatically defeated unless he has or can play a magical item.
C 4th Edition 236 of 500


Ally +6
AD&DBrine Dragon
Swimmer. One enemy ally already played is swallowed by the brine dragon (this player's choice), instantly defeated.
C 4th Edition 237 of 500


Ally +9
AD&DFlaming Fist
After a round of combat is resolved when using this ally, the losing player must immediately discard one magical item or artifact from his pool or hand, or raze one of his realms.
C 4th Edition 238 of 500


Ally +1
AD&DNinjas
When used in combat, this player can draw one card at random from his opponent's hand, playing it against the opponent if possible, discarding it otherwise.
C 4th Edition 239 of 500


Ally +3
AD&DPseudodragon
If played with a wizard, the pseudodragon becomes a familiar, remaining with the champion until he is defeated. No event, magical item, spell, or ally's ability can cause it to switch sides or be discarded. Flyer.
C 4th Edition 240 of 500


Ally +8
AD&DRoc
Flyer. Flying allies cannot be played against the roc and any already in play must be discarded.
C 4th Edition 241 of 500


Ally +7
AD&DMarilith, Tanar'ri
The opposing player cannot play any events for the rest of this round of battle, including Calm.
C 4th Edition 242 of 500


Ally -2
AD&DThought Eater
When this ally is played, the opposing champion can no longer cast spells, and his allies' special powers are negated.
C 4th Edition 243 of 500


Ally +6
AD&DOgre Mage
Giant. This ally can cast wizard spells.
C 4th Edition 244 of 500


Ally +4
AD&DMermaid
Swimmer. This ally's level is doubled when defending a realm showing a coastline.
C 4th Edition 245 of 500


Ally +9
AD&DThe Dreaded Ghost
Undead. This ally drains the adjusted level of an opposing champion (except cleric) by 9; any that drop below 0 are instantly defeated.
C 4th Edition 246 of 500


Ally +4
AD&DClay Golem
The clay golem rips away allies from the opposing champion, who must discard any already played. The ally continues to rip away any more played.
C 4th Edition 247 of 500


Ally +3
AD&DKi-Rin
The opposing champion is automatically defeated unless he has or can play an ally.
C 4th Edition 248 of 500


Ally +6
AD&DTroll
All attacks targeting a specific ally in a player's force must first target the troll. This ally regenerates, however, and it cannot be discarded by any means unless its champion is defeated.
C 4th Edition 249 of 500


Ally +3
AD&DSelkie
Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
C 4th Edition 250 of 500