4th Edition Cards 201 - 225



Magical Item +4
AD&DCrossbow of Accuracy
Once per turn, the attached champion may add 4 levels to any combat he is not involved in. (Def) Weapon.
C 4th Edition 201 of 500


Magical Item +1
AD&DDagger of Venom
Win or lose, the opposing champion is discarded at the end of a round of combat with the attached champion. Undead champions are immune to this power. (Off) Weapon.
C 4th Edition 202 of 500


Magical Item +2
AD&DJavelin of Lightning
The javelin can create a +7 offensive wizard spell (in addition to its normal +2) for one round of combat. If so used, the item is then discarded. (Off) Weapon.
C 4th Edition 203 of 500


Magical Item +4
AD&DMace of Disruption
+8 vs undead. Undead champions and allies killed by the mace are placed in the Abyss instead of the discard pile. (Off) Weapon.
C 4th Edition 204 of 500


Magical Item +3
AD&DScimitar of Speed
If defending a realm, the item's level rises to 6, and the attached champion must be defeated twice in one battle before he is discarded. (Def) Sword.
C 4th Edition 205 of 500


Magical Item +2
AD&DTrident of Fish Command
The attached champion becomes a swimmer, and swimming allies cannot be played against him. (Def) Weapon.
C 4th Edition 206 of 500


Magical Item +7
AD&DHoly Avenger
This sword is +10 vs. any champion with a base level of 8 or higher. (Off) Sword.
C 4th Edition 207 of 500


Ally +4
AD&DArmies of Bloodstone
The ally can "save" a champion - the player can withdraw his champion from combat and continue with a new one (allies and spells are discarded). The "rescued" champion cannot attack or defend until this player's next turn.
C 4th Edition 208 of 500


Ally +3
AD&DThe Iron Legion
This ally instills fear in all opposing heroes, reducing their base level to 0 during that round of combat.
C 4th Edition 209 of 500


Ally +4
AD&DMyrmidons
When the Myrmidons are discarded, their player shuffles all discards back into his draw pile.
C 4th Edition 210 of 500


Ally +3
AD&DHornhead Saurial
The attached champion and his allies are immune to offensive magical items of +3 or less.
C 4th Edition 211 of 500


Ally +3
AD&DMind Flayer
When played, the mind flayer can immediately shift one opposing ally to its own side for that round of battle. The ally loses 1 level.
C 4th Edition 212 of 500


Ally +1
AD&DIntellect Devourer
Immediately destroys an opposing champion of base level 5 or less.
C 4th Edition 213 of 500


Ally +3
AD&DElf Galleon
Flyer. Swimmer. All allies played after the elf galleon in this battle are also flyers and swimmers.
C 4th Edition 214 of 500


Ally +4
AD&DTyrol
Tyrol can be played at any time to negate an offensive unarmed combat card. He gains 2 levels if played with a regent.
C 4th Edition 215 of 500


Ally +5
AD&DHell Hound
The hell hound and all cards in this player's force are immune to offensive spells.
C 4th Edition 216 of 500


Ally +7
AD&DSkeletal Lord
Undead. This ally strikes fear in all opposing champions (except clerics), reducing their base level to 0.
C 4th Edition 217 of 500


Ally +3
AD&DSkeletal Minion
Undead. This ally and any other undead allies played with it cannot be forced to switch sides.
C 4th Edition 218 of 500


Ally +5
AD&DTreants of the Grandwood
The treants and all cards in this player's force are immune to all offensive wizard spells except fireball.
C 4th Edition 219 of 500


Ally +2
AD&DMogadisho's Horde Marches On
If this card is on the losing side of a battle, all holdings of every player are discarded.
C 4th Edition 220 of 500


Ally +2
AD&DAssassins
If this card is on the losing side of the battle, it destroys one champion anywhere in play, chosen by this player.
C 4th Edition 221 of 500


Ally +1
AD&DHalfling Mercenaries
This ally strips any existing artifact and magical items from an opponent but has no effect on those played after them.
C 4th Edition 222 of 500


Ally +9
AD&DGladiators
If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
C 4th Edition 223 of 500


Ally +1
AD&DRowan
Elf. Rowan can send one opposing ally or magical item to the Abyss.
C 4th Edition 224 of 500


Ally +2
AD&DAshathra
This ally can be discarded at any time to discard one ally in play anywhere.
C 4th Edition 225 of 500