4th Edition Cards 176 - 200



Magical Item
AD&DThe Necklace
The attached champion can cast wizard spells and is immune to offensive psionic power cards. (Def)
C 4th Edition 176 of 500


Magical Item +4
AD&DDragonslayer
Cancels the powers of any dragon champion or ally opposing the attached champion in battle. (Off) Sword.
C 4th Edition 177 of 500


Magical Item +2
AD&DGauntlets of Swimming
The attached champion and its allies become swimmers that can attack any realm with a coastline, regardless of its position. (Def)
C 4th Edition 178 of 500


Magical Item +3
AD&DHorn of Blasting
The holding of any realm the attached champion attacks is immediately discarded. (Off)
C 4th Edition 179 of 500


Magical Item +?
AD&DWand of Wonder
Draw and discard a card each time the wand is used in combat, noting the last digit of the card's number. The wand's level bonus is equal to that digit. (Def) (Off)
C 4th Edition 180 of 500


Magical Item +3
AD&DDrow Slippers
The attached champion is considered a drow and all allies played with him are also considered drow. (Def)
C 4th Edition 181 of 500


Magical Item +2
AD&DMidnight's Mask of Disguise
The attached champion can be put into play with this magical item, even if that champion is already in play somewhere. The champion's powers are unchanged. (Def)
C 4th Edition 182 of 500


Magical Item +9
AD&DGirdle of Storm Giant Strength
Attached champion is considered a giant. (Def)
C 4th Edition 183 of 500


Magical Item +5
AD&DHammer of the Gods
Usable only by clerics, the attached champion is immune to offensive cleric spells. (Def) Weapon.
C 4th Edition 184 of 500


Magical Item +6
AD&DGauntlets of Golem Strength
If the attached champion is victorious in an attack, all holdings in that player's formation are discarded. (Off)
C 4th Edition 185 of 500


Magical Item +2
AD&DWinged Boots
The attached champion becomes a flyer. If he is defeated in battle by a nonflying champion, he can retreat from combat to his pool instead of being discarded. (Def)
C 4th Edition 186 of 500


Magical Item +4
AD&DBadge of the Wolf Nomads
All cards used by this player that contain the word "wolf" are doubled in level. (Def)
C 4th Edition 187 of 500


Magical Item -½
AD&DDark Haven
The attached champion is protected from all offensive spells, magical items, psionics, unarmed combat cards, and blood abilities. But his base level is halved (rounded down). (Def)
C 4th Edition 188 of 500


Magical Item
AD&DSpellbook
The spellcaster with this item can retain up to two spells after winning a round of combat to use in another battle. Only phase 4 spells can be saved. (Def)
C 4th Edition 189 of 500


Magical Item +4
AD&DPan's Pipes
Usable only by monsters, the attached champion is immune to cards that instantly kill monsters, flyers, or swimmers. (Def)
C 4th Edition 190 of 500


Magical Item +2
AD&DThe Bagpipes of Drawmij
Usable only by wizards, the attached champion is immune to cards that instantly kill wizards. (Def)
C 4th Edition 191 of 500


Magical Item +2
AD&DAilarond Horn
Usable only by heroes, the attached champion is immune to cards that instantly kill heroes. (Def)
C 4th Edition 192 of 500


Magical Item +3
AD&DLyre of Arvanaith
Usable only by elves (including drow), the attached champion is immune to cards that instantly kill elves or drow. (Def)
C 4th Edition 193 of 500


Magical Item +5
AD&DThe Harp of Kings
Usable only by regents, the attached champion is immune to cards that instantly kill regents. (Def)
C 4th Edition 194 of 500


Magical Item +4
AD&DThe Leviathan Horn
Usable only by giants, the attached champion is immune to cards that instantly kill giants. (Def)
C 4th Edition 195 of 500


Magical Item +4
AD&DChimes of Chelerie
Usable only by clerics, the attached champion is immune to cards that instantly kill clerics. (Def)
C 4th Edition 196 of 500


Magical Item +2
AD&DXeno-Xylophone
Usable only by psionicists, the attached champion is immune to cards that instantly kill psionicists. (Def)
C 4th Edition 197 of 500


Magical Item +6
AD&DDragon Drums
Usable only by dragons, the attached champion is immune to cards that instantly kill dragons. (Def)
C 4th Edition 198 of 500


Magical Item +3
AD&DScarab of Protection
The attached champion is immune to the special powers of realms and undead champions. (Def)
C 4th Edition 199 of 500


Magical Item +2
AD&DArrow of Slaying
This item can be used during combat to discard a champion in the pool of a player other than the opponent's. The arrow is then placed in the Abyss. (Off) Weapon.
C 4th Edition 200 of 500