4th Edition Cards 151 - 175



Event
AD&DThe Death of a Hero
One hero (chosen by this player) is killed and discarded. In homage, all other players (including the event player) must discard a card. (Harmful)
UC 4th Edition 151 of 500


Event
AD&DAmbush
If on the losing side of a battle, this event allows this player to lay down enough cards to defeat the opposing champion. That champion is automatically defeated and is discarded. (Harmful)
UC 4th Edition 152 of 500


Event
AD&DBrave Heart
Buoyed by dreams of freedom, this player's champions are immune to offensive spells and magical items until the end of this player's next turn. (Helpful)
UC 4th Edition 153 of 500


Event
AD&DThe Torments of Sisyphus
Played during combat, the champions involved must discard all attached cards. Combat begins again between the same champions. (Harmful)
UC 4th Edition 154 of 500


Event
AD&DSecret War
This player's champions are turned face down and are revealed only during combat. Once turned over, they remain face up, as are any new champions added to the pool. (Helpful)
UC 4th Edition 155 of 500


Event
AD&DCovert Aid
Place any number of allies face down beneath a champion in battle. These secret allies remain face down in battle until the champion's opponent decides not to play any more cards. The allies are then revealed and a winner is determined. (Helpful)
UC 4th Edition 156 of 500


Event
AD&DWrath of the Immortals
Played on a champion, its base level is reduced to 1, and it loses any special powers it has. This champion must be used first to attack or defend, and the event lasts until negated or the champion is discarded. (Harmful)
UC 4th Edition 157 of 500


Event
AD&DTitans Walk the Earth
Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing out avatars. (Helpful)
UC 4th Edition 158 of 500


Event
AD&DBess's Revenge
Each player must draw and discard a card, noting the last digit of its card number. Discard all champions in play whose base level is lower than this number. (Harmful)
UC 4th Edition 159 of 500


Event
AD&DForeign Wars
All heroes in pools are placed in Limbo until the end of their owner's next turn. (Harmful)
UC 4th Edition 160 of 500


Event
AD&DGales at Sea
All swimmers in combat are swept away to the Abyss. All other swimmers are sent to Limbo until the end of their owner's next turn. (Harmful)
UC 4th Edition 161 of 500


Event
AD&DEscape from the Abyss
This event can be played during phase 3 to allow a champion in the Abyss to make an attack against a chosen champion. The losing champion is placed in the Abyss, and the winner returns to his pool. (Harmful)
UC 4th Edition 162 of 500


Magical Item +3
AD&DBanner of the Two-Eyed God
The attached champion's allies each gain 2 levels and are immune to offensive spells. (Def)
C 4th Edition 163 of 500


Magical Item +3
AD&DStaff of Striking
The bonus becomes +8 if attached to a cleric. (Off) Weapon.
C 4th Edition 164 of 500


Magical Item +5
AD&DStaff of Conjuring
The attached champion can retrieve an ally from the discard pile during each battle it is in. If defeated, the staff is broken and sent to the Abyss. (Def)
C 4th Edition 165 of 500


Magical Item +1
AD&DWar Banner
Each champion and ally of this player gains 1 level. (Def)
C 4th Edition 166 of 500


Magical Item +1
AD&DFalcon Figurine
Confers the ability to teleport; the attached champion and its allies can attack any realm, regardless of position or powers. (Def)
C 4th Edition 167 of 500


Magical Item +5
AD&DGhost Crystal
During phase 3 the attached champion can retrieve one undead ally from the discard pile to the player's hand. (Def)
C 4th Edition 168 of 500


Magical Item
AD&DNet of Entrapment
This champion's opponent cannot play allies. Any already in play are discarded. (Off)
C 4th Edition 169 of 500


Magical Item
AD&DOrb of Power
Offensive spells, offensive magical items, and harmful events have no effect against the attached champion. (Def)
C 4th Edition 170 of 500


Magical Item
AD&DRings of All Seeing
At the beginning of his turn, this player can look at one player's hand and discard a card. (Off)
C 4th Edition 171 of 500


Magical Item +2
AD&DShield of Destruction
Absorbs the effects of one offensive spell of this player's choice played against the attached champion in combat. (Def)
C 4th Edition 172 of 500


Magical Item +2
AD&DShield of Annihilation
Instantly annihilates one opposing enemy ally of this player's choice played against the attached campion in combat. (Off)
C 4th Edition 173 of 500


Magical Item +2
AD&DShield of Devastation
Negates the power of one offensive magical item of this player's choice used against the attached champion in combat. (Off)
C 4th Edition 174 of 500


Magical Item
AD&DShield of Wickedness
One enemy ally chosen by the shield's owner is forced to switch sides and fight for the attached champion for one round of battle. (Off)
C 4th Edition 175 of 500