4th Edition Cards 126 - 150



Event
AD&DSlave Revolt!
All opposing players must discard one champion from their pool (chosen by this player). (Harmful)
UC 4th Edition 126 of 500


Event
AD&DBruce's Revenge
This player can swap two of an opponent's realms with each other in their formation; any attached holdings are discarded. (Harmful)
UC 4th Edition 127 of 500


Event
AD&DFast Talking!
Everyone is convinced all artifacts and magical items in play no longer work. All players discard all magical items and artifacts. (Harmful)
UC 4th Edition 128 of 500


Event
AD&DThe Barbarian's Revenge!
All players who have four or more unrazed realms in play must discard a realm from their formation or two realms from their hand. This event is immune to limited wish. (Harmful)
UC 4th Edition 129 of 500


Event
AD&DTreasure
All monster are bribed to desert; discard all monsters in battle or pools. (Harmful)
UC 4th Edition 130 of 500


Event
AD&DThe Caravan
Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play continues where it left off. (Helpful)
UC 4th Edition 131 of 500


Event
AD&DIce Storm
Destroys all champions and allies of base level 4 or less in play anywhere. (Harmful)
UC 4th Edition 132 of 500


Event
AD&DSolid Fog
Unearthly fog prevents all attacks against all players until this player's next turn. (Harmful)
UC 4th Edition 133 of 500


Event
AD&DTarrasque
Play on a realm. The victim may discard his pool to banish the tarrasque. If he discards nothing, however, the realm is razed and he sends the tarrasque to another player's realm, continuing the cycle. (Discard the tarrasque if no realms remain.) (Harmful)
UC 4th Edition 134 of 500


Event
AD&DBlack Bess
Each player must draw and discard a card, noting the last digit of the card number. Discard all champions in play whose base level is greater than this number. (Harmful)
UC 4th Edition 135 of 500


Event
AD&DDead Magic Zone
Until the end of this player's next turn, no spells may be cast, and all artifacts and magical items are ignored. (Harmful)
UC 4th Edition 136 of 500


Event
AD&DDeflection
This player can deflect a harmful event affecting only him onto any other player. (Helpful)
UC 4th Edition 137 of 500


Event
AD&DTemporal Stasis
In a multiplayer game, this event can be played to prevent one player's turn. In a two player game, this event can prevent an extra turn gained from another card such as the Caravan. (Harmful)
UC 4th Edition 138 of 500


Event
AD&DDragons Rebellious
Until the end of this player's next turn, all dragons can cast wizard spells, stealing this power from wizards, who now cannot cast spells. (Harmful)
UC 4th Edition 139 of 500


Event
AD&DHurricane!
This player draws three cards. All other players must discard one card. (Harmful)
UC 4th Edition 140 of 500


Event
AD&DCall to Arms
Until the end of this player's next turn, his heroes may all use psionic power cards and blood abilities. (Helpful)
UC 4th Edition 141 of 500


Event
AD&DPhantasmal Wolf
Until the end of this player's next turn, only allies may be used to attack or defend. Any magical items or artifacts may be attached to the allies, but all cards must be discarded when the event is over. (Harmful)
UC 4th Edition 142 of 500


Event
AD&DLand Ho!
Until the end of this player's next turn, all players may play a realm currently in play, causing the original realm to be discarded. (Harmful)
UC 4th Edition 143 of 500


Event
AD&DProvocation
Any one player (including the event player) is forced to reshuffle his discards into his draw pile. (Harmful)
UC 4th Edition 144 of 500


Event
AD&DBalance of Power
Until the end of this player's next turn, only his allies retain their special abilities. All other allies have only their level bonus. (Harmful)
UC 4th Edition 145 of 500


Event
AD&DAssault of Magic
Until the end of this player's next turn, all spells cast by his champions are double in level. (Helpful)
UC 4th Edition 146 of 500


Event
AD&DPsionic Contrition
Until the end of this player's next turn, no psionic power cards can be used, and champions' psionic powers don't work. (Harmful)
UC 4th Edition 147 of 500


Event
AD&DMonstrous Intervention
Until the end of this player's next turn, only monsters can attack. (Harmful)
UC 4th Edition 148 of 500


Event
AD&DThe Land Rebels
The event player can rearrange all realms in each player's formation, including his own. All holdings remain attached. (Harmful)
UC 4th Edition 149 of 500


Event
AD&DElven Rebirth
All elves in all discard piles are brought back to life! They are added back to their draw pile, which is reshuffled. (Helpful)
UC 4th Edition 150 of 500