4th Edition Cards 1 - 25



Realm
Forgotten RealmsMenzoberranzan
Menzoberranzan can be played at any time. The realm is immune to flyers. Underdark.
UC 4th Edition 1 of 500


Realm 5
Forgotten RealmsRuins of Zhentil Keep
The Ruins of Zhentil Keep can be attacked only by clerics. It can defend itself as a level 5 monster. Coast.
R 4th Edition 2 of 500


Realm
Forgotten RealmsSembia
Attacking players must discard a card from their hand or pool for each champion sent forward. Coast.
UC 4th Edition 3 of 500


Realm
Forgotten RealmsMyth Drannor
Any champion can use wizard spells when defending Myth Drannor. Increases this player's maximum hand size by one.
UC 4th Edition 4 of 500


Realm
Forgotten RealmsIcewind Dale
The attacking champion must discard one magical item chosen by the defender. Coast.
UC 4th Edition 5 of 500


Realm
Forgotten RealmsDamara
Doubles the level of a defending Forgotten Realms champion as he is sent forward; cards subsequently played are not doubled.
UC 4th Edition 6 of 500


Realm
Forgotten RealmsDaggerdale
Allies cannot be used when attacking Daggerdale.
UC 4th Edition 7 of 500


Realm
Forgotten RealmsEvermeet
Any champion can use wizard spells when defending Evermeet. Flyers, swimmers, and earthwalkers cannot attack this realm.
UC 4th Edition 8 of 500


Realm
Forgotten RealmsThe Trollmoors
The Trollmoors regenerate and must be defeated twice in one turn before being razed.
UC 4th Edition 9 of 500


Realm
Forgotten RealmsThe Coral Kingdom
The Coral Kingdom can be attacked only by swimmers. Coast.
R 4th Edition 10 of 500


Realm
Forgotten RealmsRaurin
If Raurin is razed, the attacking champion must be discarded.
UC 4th Edition 11 of 500


Realm
Forgotten RealmsThe Vilhon Reach
If the Vilhon Reach is razed, this player can discard one razed realm from another player's formation. Coast.
UC 4th Edition 12 of 500


Realm
Forgotten RealmsGiant's Run Mountains
The Giant's Run Mountains can be attacked only by flyers or giants. Its defenders are immune to offensive unarmed combat cards.
R 4th Edition 13 of 500


Realm
GreyhawkSterich
Any monster defending Sterich gains 5 levels.
UC 4th Edition 14 of 500


Realm
GreyhawkNyrond
Elves, dwarves, gnomes, and halflings gain 3 levels when defending Nyrond.
UC 4th Edition 15 of 500


Realm
GreyhawkFuryondy
When first played, Furyondy can remove one wizard from play (the wizard is discarded). Coast.
R 4th Edition 16 of 500


Realm
GreyhawkTemple of Elemental Evil
Draw three cards immediately when the Temple is played.
UC 4th Edition 17 of 500


Realm
GreyhawkGreyhawk Ruins
All Greyhawk champions of this player gain 2 levels.
UC 4th Edition 18 of 500


Realm
GreyhawkPerrenland
Maximum hand size for all opposing players is reduced by one. Coast.
UC 4th Edition 19 of 500


Realm
GreyhawkDuchy of Tenh
If Menzoberranzan is played or razed while the Duchy of Tenh is in play, this player draws three cards.
R 4th Edition 20 of 500


Realm
GreyhawkHell Furnaces
The level of any dragon defending the Hell Furnaces is doubled. Swimmers cannot attack this realm. Coast.
UC 4th Edition 21 of 500


Realm
GreyhawkFree and Independent City of Dyvers
This realm allows the player to trade up to 3 realms and/or champions from his hand for an equal number of cards from his draw pile during phase 0. The realm is then razed. Coast.
UC 4th Edition 22 of 500


Realm 8
GreyhawkSpindrift Isles
The Spindrift Isles can be attacked only by flyers or swimmers. It can defend itself as a level 8 elf wizard. Coast.
UC 4th Edition 23 of 500


Realm
GreyhawkStonefist Hold
Any hero defending Stonefist Hold gains 4 levels. This realm may be razed to prevent another player from gaining an extra turn. Coast.
UC 4th Edition 24 of 500


Realm
GreyhawkUll
When other players draw extra cards through events, this player can examine the extra cards and discard one.
UC 4th Edition 25 of 500