3rd Edition Cards 376 - 400



Wizard Spell
AD&DCharm Monster
An opposing monster returns to its pool; the caster wins this round of battle. (Off/4)
C 3rd Edition 376 of 400


Event
AD&DWind of Disenchantment
An antimagic storm sweeps across the cosmos, destroying all magical items in play. (Harmful) Harmful.
R 3rd Edition 377 of 400


Wizard Spell
AD&DBlack Tentacles
All champions of base level 4 or less die, regardless of whether they are in battle or in pools. (Off/3/4)
UC 3rd Edition 378 of 400


Wizard Spell +5
AD&DFire Shield
The caster and his allies are immune to all spells with the words "fire" or "flame" in the name. (Def/3/4)
UC 3rd Edition 379 of 400


Event
AD&DIce Storm
Destroys all champions and allies of level 4 or less in play anywhere. (Harmful)
C 3rd Edition 380 of 400


All Cards
AD&D(no card)
Replaced by 2nd/419.
NA 3rd Edition 381 of 400


Event
AD&DSolid Fog
Unearthly fog prevents all attacks against all players until this player's next turn. (Harmful) Harmful.
C 3rd Edition 382 of 400


Wizard Spell
AD&DAnimate Dead
A wizard who casts this spell can fight again in the next round of battle, regardless of whether he won or lost the previous round. (Def/4)
C 3rd Edition 383 of 400


Wizard Spell
AD&DCloudkill
Opposing allies of level 3 or less are discarded and no more can be played this round. (Off/4)
C 3rd Edition 384 of 400


Wizard Spell
AD&DFeebleminded
An opposing spellcaster cannot cast any spells for the rest of this round. (Off/4)
C 3rd Edition 385 of 400


Wizard Spell
AD&DMagic Jar
If the defender is defeated, the current attacking champion becomes the defending champion in the next round of this battle and then is discarded. (Off/4)
C 3rd Edition 386 of 400


Event
AD&DMordenkainen's Faithful Hound
After an opponent puts forward a champion in attack, this player's hound sounds a warning. The defender can put his champion on the battlefield first (thus activation his special powers first). (Helpful) Harmful.
C 3rd Edition 387 of 400


Wizard Spell
AD&DPasswall
Negates any wall spell. (Def/4)
C 3rd Edition 388 of 400


Wizard Spell
AD&DRock to Mud
Only flyers can attack this player's realms until the player's next turn. (Def/4)
C 3rd Edition 389 of 400


Wizard Spell +5
AD&DChain Lightning
This spell's bonus increases to +7 if cast by a champion of level 7 or higher. (Off/4)
C 3rd Edition 390 of 400


Wizard Spell
AD&DDeath Fog
Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that player's next turn. (Off/3)
C 3rd Edition 391 of 400


Wizard Spell
AD&DDeath Spell
Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
C 3rd Edition 392 of 400


All Cards
AD&D(no card)
Replaced by 1st/437.
NA 3rd Edition 393 of 400


Wizard Spell
AD&DGeas
The affected champion can neither attack nor defend until after the owner's next turn. (Off/3)
C 3rd Edition 394 of 400


Wizard Spell
AD&DBanishment
Destroys one monster of the caster's choice. (Off/3/4)
C 3rd Edition 395 of 400


Wizard Spell
AD&DControl Undead
The caster can ask any player for his largest undead ally card and use it in this round of battle. The ally is discarded afterward. (Off/4)
C 3rd Edition 396 of 400


Wizard Spell
AD&DFinger of Death
Kills any one champion or ally of level 5 or less. (Off/4)
C 3rd Edition 397 of 400


Wizard Spell
AD&DSpell Turning
Can be cast at any time to turn a just-cast spell back at its caste, as if the original target had cast it. (Def)
C 3rd Edition 398 of 400


All Cards
AD&D(no card)
Replaced by 2nd/409.
NA 3rd Edition 399 of 400


Event
AD&DCalm
This magical calm undoes the harmful effect of an event, but only for the player of this card. (Helpful) Helpful.
C 3rd Edition 400 of 400