Increases to +6 if cast by a level 7 or 8 champion, and increases to +8 if cast by a level 9 or higher champion. (Off/4)
C
3rd Edition 351 of 400
Cleric Spell
AD&D
Blade Barrier
Destroys all opposing allies of level 5 or less. Cast only when defending. (Off/4)
R
3rd Edition 352 of 400
Cleric Spell
AD&D
Bless
The champion and each of its allies gain 1 level this round. (Def/4)
C
3rd Edition 353 of 400
Cleric Spell
AD&D
Sanctuary
The cleric who casts sanctuary loses this round of battle but is not discarded; it returns to the pool instead. (Def/4)
R
3rd Edition 354 of 400
Cleric Spell
AD&D
Wind Walk
The champion and all his allies this round are treated as flyers. (Def/3/4)
R
3rd Edition 355 of 400
Cleric Spell +2
AD&D
Bark Skin
Adds 2 levels to a single defender. (Def/4)
C
3rd Edition 356 of 400
Wizard Spell
AD&D
Charm
Opponent loses one ally of the caster's choice, chosen immediately. (Off/4)
C
3rd Edition 357 of 400
Cleric Spell
AD&D
Dispel Magic
Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
C
3rd Edition 358 of 400
Cleric Spell
AD&D
Darkness
This battle ends immediately with no victor or loser; champions return to their pools, allies to the players' hands, spells are discarded. Darkness has no effect against monsters. (Def/4)
C
3rd Edition 359 of 400
Cleric Spell
AD&D
Protection
The opponent cannot use undead in this battle round; any already played as allies are discarded. An undead champion loses the battle but returns to the pool. (Def/4)
C
3rd Edition 360 of 400
Cleric Spell
AD&D
Chariot of Sustarre
One champion or two allies can fly for one round of battle. (Def/3/4)
C
3rd Edition 361 of 400
All Cards
AD&D
(no card)
Replaced by 1st/436.
NA
3rd Edition 362 of 400
Cleric Spell +2
AD&D
Wall of Thorns
Cast only when defending. Only attackers of level 3 or higher can cross the wall. (Def/4)
C
3rd Edition 363 of 400
Cleric Spell +1
AD&D
Wall of Fire
Cast only when defending. Only attackers of level 4 or higher can cross the wall. (Off/4)
UC
3rd Edition 364 of 400
Cleric Spell
AD&D
Holy Word
Destroys all undead allies on both sides of a battle instantly. (Off/4)
C
3rd Edition 365 of 400
Cleric Spell
AD&D
Raise Dead
Any one defeated champion can be selected from the player's discard pile and placed back in his hand. (Def/3/5)
R
3rd Edition 366 of 400
Cleric Spell
AD&D
Flame Strike
Destroys any number of opposing allies with levels totaling 6 or less, selected by the caster. Discard immediately. (Off/4)
UC
3rd Edition 367 of 400
Cleric Spell
AD&D
Protection from Lightning
Lightning cannot harm the caster or his allies in this battle. (Def/4)
C
3rd Edition 368 of 400
Cleric Spell
AD&D
Silence
The opposing champion cannot cast any spells in this battle. (Off/4)
UC
3rd Edition 369 of 400
Cleric Spell
AD&D
Improved Invisibility to Undead
If on the losing side of a battle with an undead, this champion can slip by and return to his pool. He is not defeated, and may defend or attack again this battle. (Def/4)
C
3rd Edition 370 of 400
Wizard Spell
AD&D
Wall of Fog
No attacks are allowed against any player until the caster's next turn. (Off/3)
C
3rd Edition 371 of 400
Wizard Spell
AD&D
Forget
One ally 'forgets' to attack or defend this turn; discard the ally. (Off/4)
C
3rd Edition 372 of 400
Wizard Spell
AD&D
Web
Destroys any opposing allies of level 3 or less already in play. (Off/4)
C
3rd Edition 373 of 400
Wizard Spell
AD&D
Blink
A champion who is about to lose a round of battle escapes to the player's pool, but the battle is still lost. (Def/4)
C
3rd Edition 374 of 400
Wizard Spell
AD&D
Hold Undead
Opposing undead allies have no effect on the outcome of this battle. (Off/4)