3rd Edition Cards 326 - 350



All Cards
AD&D(no card)
Replaced by 2nd/417.
NA 3rd Edition 326 of 400


All Cards
AD&D(no card)
Replaced by 1st/435.
NA 3rd Edition 327 of 400


Ally +3
AD&DMarauder
Can be discarded at any time to negate an event created by using the Bell of Might.
C 3rd Edition 328 of 400


Ally +1
AD&DShaqat Beetles
If defeated in combat, these parasites attach themselves to the victorious champion, reducing his level to 1.
C 3rd Edition 329 of 400


Monster 3
Dark SunTembo
The opponent cannot use allies for defense or offense.
UC 3rd Edition 330 of 400


Wizard Spell
AD&DFireball
Destroys immediately all opposing allies of level 4 or less. (Off/4)
C 3rd Edition 331 of 400


Wizard Spell +5
AD&DLightning Bolt
Immediately destroys one opposing ally of level 4 or less, or one magical item, of caster's choice. (Off/4)
C 3rd Edition 332 of 400


Wizard Spell
AD&DParalyze
Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of the caster's choice. (Off/3/4)
C 3rd Edition 333 of 400


Wizard Spell +3
AD&DMagic Missile
(Off/4)
C 3rd Edition 334 of 400


Wizard Spell +3
AD&DWall of Fire
Only flyers can attack across the wall. (Off/4)
C 3rd Edition 335 of 400


Wizard Spell +3
AD&DWall of Iron
Only flyers can attack across the wall. Use on defense only. (Def/4)
C 3rd Edition 336 of 400


Wizard Spell +4
AD&DWall of Stone
Only flyers can attack across the wall. Use on defense only. (Def/4)
C 3rd Edition 337 of 400


Wizard Spell +5
AD&DWall of Force
Only flyers can attack across the wall. (Def/4)
C 3rd Edition 338 of 400


All Cards
AD&D(no card)
Replaced by 2nd/418.
NA 3rd Edition 339 of 400


Wizard Spell +5
AD&DCone of Cold
Destroys one artifact, chosen by the caster. (Off/4) Anywhere in play.
C 3rd Edition 340 of 400


Wizard Spell
AD&DSleep
Eliminates up to three opposing allies of level 1 or 2, chosen by the caster. Can be cast during any battle, including those between opponents. (Off) (Off/4)
C 3rd Edition 341 of 400


Wizard Spell +2
AD&DShield
Negates the Magic Missile spell. (Def/4)
C 3rd Edition 342 of 400


Wizard Spell
AD&DFly
One champion and/or ally becomes a flyer. (Def/3/4)
C 3rd Edition 343 of 400


Wizard Spell +4
AD&DCrushing Fist
The crushing fist adds 4 levels or destroys one magical item, at the choice of the caster. (Off/4)
R 3rd Edition 344 of 400


All Cards
AD&D(no card)
Replaced by 2nd/420.
NA 3rd Edition 345 of 400


Wizard Spell
AD&DDispel Magic
Can be cast at any time to cancel the effects of a just-cast spell or to cancel an existing spell. (Def)
C 3rd Edition 346 of 400


Wizard Spell +6
AD&DImproved Phantasmal Force
If cast by an undead champion, he can bypass a defending wizard or cleric and raze the realm. The defending champion returns to his pool. (Def/4)
C 3rd Edition 347 of 400


Wizard Spell
AD&DFear
Attach to any enemy champion in a pool; that card cannot attack or defend until the fear is dispelled. (Off/3)
R 3rd Edition 348 of 400


Cleric Spell +1
AD&DCure Light Wounds
Can be cast to retrieve an ally of level 1 or 2 who was discarded during this battle. (Def/4/5)
C 3rd Edition 349 of 400


Cleric Spell +2
AD&DCure Serious Wounds
Can be cast to retrieve an ally of level 3 or 4 who was discarded buring this combat. (Def/4/5)
C 3rd Edition 350 of 400